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Destiny 2

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The Cold Pizza Initiativeにより編集済み: 3/17/2021 3:10:43 AM
41

Bottom Dollar's grind is not meaningful

Hi, I'm a fairly new player by destiny standards(I joined during season of arrivals). For that entire time, I have played gambit very consistently, first to farm 21% Delirium in season of arrivals, and then in Beyond light and season of the chosen for the ritual weapons. I like to think I carry my weight in gambit. I usually have at least 30 motes banked, one or two guardian kills(more if I invade), and I tend to do a good amount of damage to the primeval. I usually play with people who have the same skill level as me, so I'll win fairly consistently. But after playing gambit since the first week of season of the chosen, I have gotten FOUR bottom dollars(I have gambit prosperity on as well). Keep in mind that I am close to resetting my gambit rank for a second time this season. Based on this empirical data, eyes of tomorrow has a higher drop rate than this legendary hand cannon. Recently, Bungie released an article that addressed this issue and defended it by saying that they wanted it to be a meaningful grind. This is obviously false. I can think of very few people who would be willing to play gambit with the consistency needed to get the bottom dollar on a regular basis. In the article bungie also said that they would increase the drop rate, which I have not experienced. What I have noticed is that the grenade launcher from beyond light is now dropping a lot, which leads me to believe that the likelihood of getting any gambit weapon is increased, not bottom dollar specifically. In fact I'm not getting the gambit fusion rifle either, which used to drop quite consistently before said article was released. But let's look at it from bungie's perspective such a low drop rate is rational for a gambit weapon, because as of right now, it is the least popular playlist activity, and so what better way to incentivize players to play tons of gambit than to have a very good gun added to it? I would probably do something similar. However, what I would do is add a prize in the gambit reputation rewards. After reaching a certain rank(fabled for example), I would make loot specific quests(one for each gambit weapon) available. This encourages players to play gambit, and guarantees that they will get what they want out of gambit-a new roll of the gambit weapon they want. It is easy to regulate the cost and frequency of these quests, and it would also make free play much more rewarding. Consider that most of the weapons in destiny(that I have seen) that have such big perk pools usually have a similar quest attached to it. This is true for campaign weapons, DSC weapons(through spoils of conquest), and seasonal weapons. Even stasis aspects have a quest that go along these lines, so bungie obviously has the tools to make this happen in a very short time period. I think my point is clear. Thank you for reading, and eyes up guardians ;)
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