I think the sandbox right now is the best its ever been. Stasis isn't much of a problem in 6v6 as it is in 3v3 gamemodes such as elim, trials, and comp, all of which no one plays. The only people who play comp are the sweaty tryhards who cry about having to go against people at their "skill." The only people who play trials are the streamers, cheaters, and the people doing recovs and carries. Elim is just boring. Every weapon in this sandbox has a chance except maybe most bows and all submachine guns that aren't 600 rpm. 140s have a lower ttk than 120s but 120s have more range. Makes sense. Sunshot has the fastest ttk of the hand cannons with no damage boosting perks involved, but it's harder to aim with. Pulse rifles are a lot stronger than people think. But theyre not op. Auto rifles are still viable. They're one of the easiest primaries to use in the game, and still have the same ttk as a 140 hc (600rpm). The other auto rifle archetypes aren't too good. Trace rifles still suck because of their ammo economy and theyre harder to use than auto rifles. Shotguns are broken because of how the maps are made and how fast we can move. Snipers still flinch to the head for some reason. Fusion rifles do what theyre meant to do which is be that mid range special weapon and everyone still cries about them all the time. All in all, this sandbox is not balanced but it's the best it's been in forever. Last season's sandbox was one of the worst ones destiny 2's ever had.