Kelly, congratulations on one of the most upvoted posts I’ve ever seen. Like I’ve said before we may have disagreed in the past but you are spot on.
Low Iron Banner loot drop rates, low event drop rates, random reward pools, and so much more has compounded the clear and obvious loot issue.
Legendaries are dismantled just as often as blues because they are worthless and have so much filler to them, tokens promote endless farming for gear that you have a chance at earning thus wasting player time investment, I could go on and on. I’m really starting to miss weekly gear rolls on vendors at this point. At least then I knew what I was getting and was able to set goals.
I hear you.
Sadly, these are all lessons that Blizzard has learned where the structuring of a loot system is concerned.
[i]You need randomness, but you need to let the randomness at times work in the players favor.[/i]. The goal isn’t to just keep the player grinding away, even if it makes them angry and resentful. The goal is to make the experience of the game’s loot [i]enjoyable[/i] do that the player keeps coming back, and brings his friends with him.
This is what Bungie just seems to refuse to learn. As they swing wildly from one extreme to another trying to slap band-aids on the problems of the moment.
While their progression system is designed to rob the player of their time, while rewarding it as little as they can get away with.
apparently, but I also agree with that! I’d love to have an alternative like a steeper legendary share price for example. We’ve got too many currencies!