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A_dmg04により編集済み: 7/27/2018 4:53:21 PM
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Known Issue: Quickplay Matchmaking

Hey all, Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. [b]PvP Design Lead Derek Carroll[/b] has more information on our next steps: [quote]With the release of Update 1.2.3, we introduced 6v6 Quickplay with a bug that causes skill-matching and potentially connection-matching to fail in that playlist. This results in much faster – but lower-quality – matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix. We will inform the community with our findings and if we make a change, you will be the first to know (just like this time).[/quote]
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  • So, several days ago, I shat all over this "bug." Having played some more, I now think it's ultimately for the best to leave SBMM out of quickplay, but with caveats. The prioritization in matchmaking should be as follows: 1. Connection 2. Solos need to match solos. No more dumping me into a losing game with 5 randoms against a super-sweaty 5-stack. 3. New player protection (fewer than 100 matches) 4. Very low K/D protection (around, say, sub-0.5 K/D); these players would be kept with the "new player protection" group." Finally, Quickplay becoming ultra-sweaty has not happened in a vacuum; it has a lot to do with many players not liking Trials/Comp as they are now. I believe that if Trials/Comp get "fixed" — i.e., if they get radar back and get more engaging gametypes, like the new Lockdown — the sweaties will stop piling into quickplay, which is what's happening now. We all need to remember that no configuration will please all players. Thus, to some or another degree, all of us will have to compromise. Just my thoughts.

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