I'll start.
Make it so guardians take [b]35%[/b] additional damage while invisible, and if invisibility is broken (by taking damage, not by cancelling it) they become [b]weakened[/b] for 6 seconds (PVP weaken is 7.5% additional damage).
[spoiler][i]They could also become supressed?[/i][/spoiler]
Weapon damage breakpoints:
It will still take 3 shots to kill an invisible guardian with a 140 RPM handcannon, 2h 1b.
It will take 2 headshots to kill an invisible guardian with a 120 RPM handcannon, 2h.
It will take 7-8 shots to kill an invisible guardian with Redrix's Estoc (3 pulses). Either 6h 1b or 4h 4b.
The first shot deals 35% additional damage and breaks invisibility, the second and beyond deals 7.5% extra damage because of weaken.
Weapon damage calculations:
[spoiler]140 Handcannon 2h1b: 79.85 * 1.35 + 1.075 * ( 79.85 + 44.5 ) = 241.47375
120 Handcannon 2h: 90.85 * 1.35 + 1.075 * ( 49.03 + 49.03 ) = 228.062
Redrix's 6h1b: 31.81 * 1.35 + 1.075 * ( 5 * 31.81 + 1 * 20.41 ) = 235.863
Redrix's 4h4b: 20.41 * 1.35 + 1.075 * (4 * 31.81 + 3 * 20.41) = 230.15875[/spoiler]
This will add some counterplay to invis hunters and force them off the field and away from direct engagements, with more focus more on flanking.
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4 RespuestasWait till they nerf it, then you’ll all get slammed by strand hunters and killed by non stop throwing knife’s and tripmines from solar hunters, or any other build you can think of, invis is actually shite, super is dogs water. Being “invis” has no benefit other than to get away from a bad engagement.