For all the work it takes to acquire Lunas howl and not forgotten it should be as good as it used to be before it’s nerf. That’s fair.
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#destiny2
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I have gone through the grind it takes to get these weapons, it took ages for them to acquire, and that's why they were so good. They took them and made them into hand cannons that compare to ones like spare rations. That shouldn't be a thing they were made to be better for a reason. Since the growth of destiny 2 has been booming people will continue to see less of them. Making them more mythical weapons and those who have them should be able to use them at what they were made to be. At least revert one of the nerfs like the 180 to 150, or the magnificent howl perk. People who didn't have to go through the grind or get to use them will complain, since they missed out and don't have the opportunity to get these weapons. It's totally understandable for them to complain. but it punishes those who put forth the effort.
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I like both the way they are! Luna is still really good; I prefer it over not forgotten (is that wierd??). I don't tend to use either much these days, although I am doing the Luna quest again - much easier having the gun already!!!! Side arms are my joy all of a sudden. Pair that with something with decent range and ammo and I'm as happy as I'll ever be!
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Those guns are the reason I quit Destiny for 6 months!!
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Hell no.
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No way, I NEVER want to live through another PVP meta like that... If metas lasted for a month or two, maybe, but Bungie let's crap like that ride for up to a year at times... and that's too long.
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Nope fine where they are.
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No. Leave Lunas Howl as is and nerf the range on NF.
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9 RespuestasLuna's and not forgotten were the best guns in the game for an entire year. stfu and let other weapons be better now.
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I wouldn't like to see un-nerfed LH/NF back, but I do agree that they need changes. As it stands now, they both still have the RANGE of 180s, despite being 150s. This basically kills any use for them as the perk barely does anything in the first place. If I could get to a range that I might not hit a headshot, then maybe it would be worth using over spare rations or waking vigil... but no, we'll stick with no range
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Just for the fact that people had to put some work (in some cases a lot) into it to get the weapons.. Regardless how broken they were, at this moment in time I think they could revert the nerf. 0.03 ttk diference from a 600 ar?? That can drop form anywhere? The issue with Nf is that the people that have it, usually have a bit more skill in pvp than people that don't have it. And then, when the "less" skilled player gets killed by it, scream for nerfs (because they can't get the weapon) But, I think we can deal with different "metas" and let's face it, HC's had the longest meta period. And NF and LH are still solid weapons. Example of this is Peak and shoot? You can still win most encounters. (can doesn't mean you will)
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Editado por Hipposplatamus: 5/3/2020 6:15:36 AMI have to agree with this one. They are a pain in the butt to get, and would only kill 0.03 seconds faster than 600RPM autos do right now. The only difference is that they'd be [i]way[/i] less forgiving than 600 autos.
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Better yet leave Luna as a 150 because of how many people have it?, Buff NF to a 180 because it would be that one kick ass HC that more people would grind to 5500 for......
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i agree. but make them exotics.
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Sure. Don't increase rof but revert mag howl. Ttk for primaries should decrease to where 600 autos are. You can shread shotguns good with those autos. Sidearms are in a good spot. Smgs in a decent spot 450s autos need a rate of fire buff to 500 rpm. Scouts need all sorts of buffs. Pulses are decent. Its always been weird. Their either flat auto better then autos or flat out worse. Bygones is in a good spot. So are aggressive frame pulses. Lightweight needs a stability buff (remember hawksaw). We have some good pulses in this category such as chattering bone. 320 pulses need some body damage love. 140 handcannons need to 2 head 1 body or just make them flinch harder. No reason to use them over 150s currently 110s are fine. Stability buff would be nice to make them more better on console. Maybe increase rate of fire to 120 or 115. With felwinters lie returning we need to decrease ttk or buff primaires to counter special weapons. Only 600 autos can do this well.
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Only on the condition that they buff hand cannons on console (remove bloom and increase stability) or else on console LH and NF just dominate.
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2 RespuestasI don't really think bungie will listen to this, knowing that almost EVERYONE had a problem with those guns.
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They were too ridiculous...
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3 RespuestasWhy does everyone cream over HCs on here? 😂
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3 RespuestasNf i can kind of understand, but lunas was not hard to get. for most it was hitting 2100 that was hard I hit that in 2 days this season
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The guns are still good!
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They should remain as 150s but at least make Magnificently howl do what it used to do.
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It was good for 9 months. It's usual for Bungie to nerf over used guns. They've been doing it for 5+ years. Try to get used to it? They are thinking of just sunsetting stuff now.
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1 RespuestaDamn it feels weird so be so exited to get not forgotten so long ago and just forgetting it was even a good gun feels so weird I farmed ours of my small life just to never use it again
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They just nerfed HL like cried a river of tears for and now it's buff our HC. Lol
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1 Respuesta😂😂😂😂😂😂😂😂😂😂never going to happen😂😂😂😂😂😂😂😂😂😂