i am sure the trolls are gonna say get good etc....
but the boss health needs to be scaled to the solo experience.
especially in Ghost of the deep, but others as well.
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Main reason (among others) I hate the new dungeons. I don't even play them with a fireteam. I did Ghosts once and was done. Ive done Spire a good dozen times but its still not fun and I haven't ran it since obtaining the bow. Even Duality was really the start of the downward spiral for the dungeons and their design overall. The last cool dungeon was Grasp and the best one is still their first one Shattered Throne. Even if it was on par it would still be the best and most interesting. Prophecy isn't far behind and Pit is a good middle ground/par dungeon experience. They need to go back to what worked. Not saying there aren't issues with those ones and that they were perfectly recieved but they all had far less negative criticism AND bugs than the last 3 dungeons even combined. Keep it simple, keep it accessible, make sure its something that'll work consistently for solo flawless, and actually have it sit between a raid and nightfall. Boss health between 3 and 5 million, 2-3 bosses, a little bit of exploring but not Ghosts of the Deep tedious, and a cool set and story. AND an exotic quest, not RNG bs. Looking at Wish Ender and Xenophage which were fun and got more people into the dungeons and more people helping others.
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It's like I always say, if you're able to make it to a 3rd damage phase, then it's obvious you have what it takes to make it to a 4th, 5th, 6th, and on. At that point it's no longer a matter of skill but just a matter of patience. Why Bungie and so many players think a test of patience is fun and should be defended is beyond me. I personally believe if you know what you're doing and bring a busted meta build, you should expect to one or two phase a dungeon boss. Using an "average" strength build should still reasonably be able to 2 or 3 phase a dungeon boss. Any more than 3 phases and things just get repetitive and tedious, which is not fun. It would also match the difficulty of the rest of the dungeon too. I can solo my way to each boss. I have solo'd non-boss encounters and can confidently say they are not too difficult. I don't think it's right that solo'ing non-boss encounters only take about 2 to 6 minutes, but solo'ing boss encounters can easily hit 30+ minutes. It's very unbalanced.
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Yeah the first boss of spire of the watcher is a pretty mean one to solo. I swear it has 6 million health or something ridiculous. I have no idea how people do like 3 or 4 phases to kill it solo or solo flawless the dungeon.
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1 RespuestaBoth spire and ghosts are guilty of this, tedious and miserable encounters when trying to do solo runs. Grasp was a much more engaging experience for me, last one I bothered to solo flawless.
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Agree. To satisfy the hardcore, settings similar to this season’s Spire activity could be appropriate. An experience that is scaled to the player count could be called Classic, and one that is scaled to a 3 person fireteam could be called Hardcore. Each setting could also allow for different modifiers the player could apply that make it even more challenging in different ways. So a solo player could make the base game more challenging without amping up the boss damage, while the hardcore players could just make the overall experience even more challenging. With more challenge comes greater rewards. So modifiers could increase rewards from base, and Hardcore may get double the rewards than Classic.
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When going solo in dungeons, there is one problem with bosses - too small window for damage and too frequent repetition of the operation to remove the shield. It's such a routine operation that eventually you lose concentration and die a stupid death over and over again. The developers could run a normal mode with a limited number of resurrections during the passage of the dungeon, and the mode without resurrections would be legendary. I don't understand why it is necessary to build everything on the philosophy of Nightfall.
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Agree. Solo should be a viable option not just an achievement. If you have the mechanics down that’s what should count. Doing 5-10 damage phases is a slog and why I gave up on spire. No fun in it, takes forever and a disconnect can completely screw you over.
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2 RespuestasRather than focusing on the total health IMO the issue is the shield that needs to be broken. To be optimal you need to one shot the shield every damage phase. If you can do this then the number of phases required is the same as Spire Boss. But this requires you to use a specific weapons that is able to do this eg. Arbalest which then limits using other exotics unless you use the switch loadouts that many tubers are doing. I felt Caital in Duality as more of a slog because of the timing to kill bell keepers, stun Caital, damage Caital then move to next bell etc & it was easy to get the timing wrong & miss out on 1 or even 2 damage windows each cycle resulting in more phases.
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5 RespuestasShould not be scaled. It's a fireteam activity. If you can't handle it, get 2 other people. Simple.
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1 RespuestaI'm just waiting for the solo fireteam artifact to return, it what makes Spire achievable without making it a slog.
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9 RespuestasNah, you just gotta learn to lie to yourself and the fragile-ego forum trolls, and claim that absurd time limits and 12 damage phases are fun and far too easy.
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Bungie are currently only catering to the hardcore.
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That's what made one phasing Echtar and the Lifesinger so satisfying during the glitch
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only ghost of the deep need a little boss hp nerf, other dungeons are fine
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5 RespuestasGhost is a little much but it’s do-able. Not everyone should be able to do it
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Completely agree
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9 RespuestasI've done all the solo flawless runs except for Shattered Throne (since that one doesn't have an emblem) and you are 100% on point. The boss health for these last two dungeons is absurd. Doing the mechanics a few times (maybe 3-5) is normal, but I had to do like 10 rotations on Ghosts of the Deep final boss. Could I have been better DPS optimized? Sure. But at that point I wanted the clear and was playing safe. Ghosts and Spire are obvious boss health outliers. IMO Duality was the perfect difficulty and boss health of the dungeons and should be the standard. IDK.
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Nah, people have been saying this for awhile. It’s the reason why I don’t touch em. And the reason if I buy the next dlc I’ll buy the cheapest version or just wait for it to be on sale one months later like lightfall.
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Most bosses are designed to be three phased solo and with a strong enough build you can two phase and some bosses I think were possible to one phase (Shattered throne bosses don't count since they are possible to one phase with special weapons while solo). Ghost of the deeps bosses definitely weren't designed with 3 phase in mind it feels like they wanted Ghost's bosses to be three phased by a team of 3 mostly because of the regenerating shield that takes 3 rockets to break.
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Spire more so than Ghost in my opinion.
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I feel like ghosts of the deep is the only one that needs to be tuned down a bit
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I'm not going to lie it can be hard to do solo I'm still struggling with the dungeon that came out in the season of the haunted, the other one's took some time to figure out what to do and how to do efficiently, now the spire of the watcher the first boss is a pain in the butt cause it's health is stupid high and seems to be more of a chore the second boss is a little easier but it's the exploding harpies that are biggest problem when I can figure out how I am going to deal with them in a efficient way then I will finished this one Solo. The season of the haunted dungeon the problem I have with it is my timing. It's ok to admit that you are not good at something but to give up and not try something that someone suggest is insulting, so ask how do I this and pay attention as much as you can to what is going on. And the thing I would suggest if you do these Solo is to provide a time frame that you can spend in these activities cause you are going to fail maybe a lot but don't give up just ask and figure it out. I enjoy dungeons even if I don't finish I can always come back to it and try again and keep trying until I succeed.
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5 RespuestasEditado por phi: 9/18/2023 5:37:25 PMWhy not just cheat and craft an exploit gun like everyone else did? Solo dungeons and raid lowmans are pointless now.
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The shields are the main problem in Ghosts of the Deep.
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Should have the same modifier but maybe not as strong as the Legendary campaign does. The more people in the fire team the higher the difficulty