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Destiny 2

Discusión sobre Destiny 2
Editado por Ronfred: 5/8/2023 10:46:14 AM
17

Everything about swords right now (issues and potential buffs needed)

[b]Hello everyone[/b], i'm sharing my opinion and love regarding swords. I'm talking about long time bugs and potentiel buffs needed for players to use them again. [b]PS :[/b] I'm NOT talking about swords with [url=https://www.light.gg/db/items/2077819806/eager-edge/]eager edge[/url] (because come on dudes... you're not using a sword at this point, you're using this perk only) [u][b]Me :[/b][/u] I'm a veteran player that play Destiny 2 from the beginning, with my ultimate and favorite combo of [url=https://www.light.gg/db/items/576499615/stronghold/]stronghold[/url] with titan swords because it's FUN. I'm using all kind of swords in PVE and PVP (and Gambit) (with almost 200k kills i think on all my swords combined) [u][b]My thoughts regarding swords right now :[/b][/u] They feel... satisfying but also... not quite where it feels for everyone. Swords are extremely useful in close combat with a lot of ammo and potential regarding DPS and add clear. BUT, they also feel kinda not on point since... when you use it, you're pretty garanteed to die without achieving anything special. For example in nightfall, EVERYTHING destroy you with no healing capabilities (except certain builds around it) because you're ALL THE TIME in combat and you have no time to take a break from people firing at you while having a resistance of a potato that cannot tank anything. Same for PVP, who use a regular sword without eager edge in PVP ? No one, literally no one. Because you will die without being close to people (and a shotgun kill you good). Do you use the block on the swords ? I do, there's nothing special about it, it's good and you should reconsider it. Except for one thing. Since there's a lot of flames around certain bosses (multiple attacks with low damage),depending on your [b]guard efficiency[/b], your sword energy will be affected. For example, blocking an attack reduce 5% of your guard at a certain guard efficiency level... But with flames, you take that damage almost 8 times per second ! Which means you'll loose 40% of your sword energy in 1 second ! Pretty (not) neat huh ? So your guard will be useless againt environment, bosses and all kinds of adds... [u][b]Bugs :[/b][/u] have you ever tried healing yourself with stronghold in PVP ? Welp... you can't... it's bugged. You can see clearly it heals you but in reality, it doesn't and here's the proof with an old clip of mine (FRENCH INCOMING) : [url]https://www.youtube.com/watch?v=sgNd2Ui1WUU&ab_channel=TheRonfred[/url] Try hitting people in PVP in movement with swords feels extra strange... 1/3 of the time you will dash on the player but you'll "miss" because the player is moving vertically and swords don't know how to handle it. 1/3 of the other time, you will go behind your target and hit the bushes behind him. So swords are not rewarding at all because you'll mostly get 0 or 1 kill before dying. (kinda ironic with 6 ammos in PVP) Have you noticed something when you hold a sword and how it replaces your melee energy ? Yup it's bugged too. When you get a boost of regeneration for your melee ability while holding a sword, it doesn't work. Try this : With solar titan, throw your hammer, switch to your sword, then pick it up... Yup it didn't give your hammer back. And it works the same with almost every melee energy regeration. [u][b]What should Bungie does ?[/b][/u] Welp... to be honest. Here's the changes i would have done : - In PVE, when holding a sword, you take 20% or 30% less damage. So you can do a lot more and survive longer. It could be viable in endgame activities. - In PVE/PVP, extend the hitbox of the sword vertically. It should rid off all the issues around not hitting targets and being more viable. - In PVP, fix the stronghold healing bug where you can't heal yourself when you block attacks at the last moment. - In PVE/PVP, Fix the melee energy regeneration boost from all sources while holding a sword. - In PVE, guard efficiency should depend on the damage took by the player and not just any hit. So for example, a 5 damages flame hit should reduce your sword energy by 1% and a 100 damage hit reduce the energy by 20%. And with that, it should be easier and more fun to use swords in any activities. [u]Bungie employees[/u], if you're reading this. I thank you for the time you took reading this. I'm a sword master fan enjoyer of your game and i want to extend my joy for those beautiful weapons for everyone in this excellent community. Farewell guardians, and rock on with your new mighty swords !

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