Nobody likes them. Nobody wants them. They are annoying and they aren’t fun. Just remove them already.
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#destiny2
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1 RespuestaBut.... But... Then I'd have no choice but to use the weapons I like🙄
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I prefer champions over -blam!- enemies like Taken & Scorn
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1 RespuestaTwab tomorrow "champions have been removed from the game, former champion spawn have now been replaced with ultra tormentors"
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would at least like another unstoppable option for this season, preferably grenade launchers
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Anyone that says trust me in the sentence can not be trusted
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4 RespuestasRemove gambit, nobody would care. Trust me.
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They’re moving in the right direction with it, they’ve just got to tone them down a bit imo. The fact that I no longer have to equip mods to fight them is nice.
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2 RespuestasThey're ok imo but they could use a small tweak. What I wanna know and this is just my mind going to lore but what exactly are champions, what gave them that power? Did they find steroids and use them or what?
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Editado por No Kings: 3/21/2023 12:02:25 AMChampions are fine once you learn how to deal with them. It's the bullet sponge adds like those on Neomuna that I'm over. I don't want them to be one shot kills like they are everywhere else but it shouldn't take several magazines of crits to take them just one out.
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Eh, after the update it isn’t nearly as restrictive as it was
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Personally, I'm already tired of Tormentors. Maybe I'm just reaching that age where I'm set in my ways, but Champions work for me and how I play. Sure, Overloads can go f themselves, but overall having a few enemies with specific weaknesses works imo.
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1 RespuestaI’m fine with the idea of champions. What I’m not the biggest fan of is having to use the same weapon types over and over again. My thought to fix it would be to give the ability to decide which slot stuns which type of champs. So kinetic overload, special barrier, etc. This would allow us to deal with them while still experimenting and having fun with loadouts. Now it’s, pulse and smg, or scout and smg constantly. Gets a bit tiring.
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Imma be honest, after the stun modifiers added to classes, I'd be fine with way more champions
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They definitely improved them with Lightfall, with several more options to stun them and not just relying on a specific gun.
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1 RespuestaChampions are fine. Get good
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2 RespuestasNo, add them to gambit and Vanguard Ops , there should be champions on patrol, even on exotic missions
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I was a big advocate for removing / changing champions in this game prior to LF. But, I'm happy where they're in LF. Tons of ways to counter them in our tool kits that don't "require" anything. I'm good with champions now.
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I think champions are fine as they are.
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With all of the ways to stun them now? I'm fine with them. My builds always have them built in so I never really have to change things anymore. Pre Lightfall I would've been more annoyed because I couldn't use what weapons I wanted, but now? Watch me ninja flip an unstoppable into the grave or duskfield an overload to its inevitable doom.
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1 RespuestaWhat we need is Overload Tormentors.
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skill issue ?
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skill issue
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All champs do is pee you off be annoying and buggy and have to much health do too much damage either nerf champs yo the ground or remove them
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2 RespuestasJust remove overloads. Unstoppable and Barrier are fine. OR remove Overloads ability to attack you post stun while also regaining health.
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Or just rework them and the Anti-Champion system. Also, fix all the bugs we usually deal with them.
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Having done a fair few master and legend lost sectors recently, I can safely say that champs are probably the easiest to deal with as they've ever been.