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Destiny 2

Discusión sobre Destiny 2
Editado por Magiscene: 2/21/2023 8:07:09 PM
82

Increased difficulty but not the loot incentives or drop rates?

I understand making the game harder but destiny at its core is a looter shooter so what’s the point in making everything harder if you aren’t going to increase the loot incentives or drop rates? People play the game for loot not challenge. I’ll use master nightfall as an example. Making it a -20 only to have an uncommon chance at exotics and the rotating weapon? Not worth it to me now that you can’t level past it to make it easier. That’s why I only play Gms over master difficulty as the drop rates are guaranteed and the loot is much better. I personally am not a fan of artificial difficulty by forcing a forced -x level. Especially after years of bullet sponges I was hoping for something different as shooting spongy enemies isn’t fun for me. I would rather the difficulty be from stuff thrown into the match acting like a monkey wrench. For example the splinter mines in warden of nothing or raid style mechanics. But that’s just me. Best way to make the game engaging is to give us new enemy types and new challenges instead of making everything tankier or overusing old mechanics.

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