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Its still broken
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Theres a reason it was nerfed into the ground in the first place even bungie admitted it was too broken when beyond light came out
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Yes ik and I was there on release its well balanced right now.
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No its not stasis is still broken especially in pvp even with nerfs
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Only silence and squal . everything else stasis is tamed now. Useless even
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[quote]No its not stasis is still broken especially in pvp even with nerfs[/quote] Please elaborate Here’s my take on statis hunter Grenades are weak and do not kill The ranged melee is weak and does not kill The super requires a double animation which often results in the death of the hunter due to the delay I only run statis to get elemental capacitor perk working
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One question; why are you casting silence and squal out in the open under fire? Sounds a little like bad timing to me
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Editado por BedlamX: 2/9/2023 2:01:52 PM[quote]One question; why are you casting silence and squal out in the open under fire? Sounds a little like bad timing to me[/quote] I’m sure it does to you. Just out of curiousity where am I supposed to launch it? It’s one of 3 non roaming supers it’s not like I can cast it and hope it finds its way to the group on B The whole point of the super is to freeze the target which requires direct line of sight then release the whirlwind. The double animation is the only in the game. This needs to change there’s no reason why Statis hunter should have to get off 2 separate throws especially with this overpowered hyper low ttk of weapons today
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And here I am looking at mobius quiver , thinking this double animation needs to go too . Or , why the hell do I die every time I cast barricade in fire. Dude , it's ALL of the animations get you killed if you pop w out thinking Try flanking better , or , idk , you know where they're gonna be or going and cast accordingly. It's area denial at its finest ,not a complete shut down
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[quote]And here I am looking at mobius quiver , thinking this double animation needs to go too . Or , why the hell do I die every time I cast barricade in fire. Dude , it's ALL of the animations get you killed if you pop w out thinking Try flanking better , or , idk , you know where they're gonna be or going and cast accordingly. It's area denial at its finest ,not a complete shut down[/quote] Mobius has 2 animations because you get 2 separate but equal shots Silence does nothing but freeze if you hit something and it requires squall to make the kill. You can still get a kill with the first shot of Mobius Barricade isn’t a super and frankly you comparing the two just indicates to me that you are stretching to make a useless point
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Hmm...Silence AND squall. Sounds like two animations .theres two whirl winds . My point is that all abilities and supers have an animation that if you don't take into account, will get you killed. Play smarter
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[quote]Hmm...Silence AND squall. Sounds like two animations .theres two whirl winds . My point is that all abilities and supers have an animation that if you don't take into account, will get you killed. Play smarter[/quote] The first animation is the freezing it’s a very low circumference if you do not hit everyone with the first animation you will get killed as you are nothing but a floating target. It’s funny you tell me to play smarter exactly how would you launch that super? Mind you it’s a line of site super on the first animation. Also take into account that TTK of weapons these days are .7 sec so please explain how you are going to launch a line of site super that takes over 1 sec to cast vs 2 guardians
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Its not tho, I have no clue how you even find it broken when there are plenty of ways to combat it. Its also ironicly the least used rn for a reason
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Editado por Zoidberg: 2/8/2023 7:10:26 PM