In a game that relies so heavily on radar awareness as your first source of information, going invis, not pinging the radar as often and being able to do it so often and for so long is op.
Yes you can see someone invis right in front of you (by which time it's often too late)
You can't see them coming from the side or behind as it's out of your field of view.
Hunters say "use your eyes" but you can't be expected to clear every corner of every room in a fast paced 6v6 game mode. If you do there's a good chance you'll die while checking the corners or something.
Hunters also say "it's not even good" yet what are they all running if they are not crutching on renewal grasps?......yup invis.
Waiting for the classic "I just play hunter because I like the look and the rouge personality" 😂 sure you do.
English
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Where was the complaints pre void 3.0, we've had invis since d1. Now its op, when ironically its the worst state its ever been, I don't understand this community sometimes.
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[quote]Where was the complaints pre void 3.0, we've had invis since d1. Now its op, when ironically its the worst state its ever been, I don't understand this community sometimes.[/quote] THIS. Duration sucks -blam!- now. Got super nerfed. Our dodge had been basically doubled in cool down it feels like even w 100 mobility. Now it's so OP somehow lmao
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Couldn't be done as often and didn't last as long due to no extension aside from graviton. Dodge distance got buffed, super got buffed. Still got the best jump in the game for pvp and make no mistake, fast movement and positioning is everything in a run and gun game like pvp. There's a reason every man and his dog plays hunter and it's not because "they look cool or the player likes playing the rouge" it's because people usually gravitate to what's strongest (as proven by shatter dive crutching, renewal grasps crutching, invis spam, hand cannons, and guess what......yup, hunters) They are the strongest pvp class and until the others get advantages in their given fields (like titans have with the over shields and barrier) then it'll always be unbalanced and unfair. Who gets pride out of winning with the baby class? I guess the majority it seems.
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Super still isnt great, the buff to dodge I cant say makes much of difference. Pre void 3.0 uptime was similar with graviton, you didnt blink on radar when invis, and had access to heart of the pack or truesight. Ill trade the "better" supers and dodge any day to go back to that. Lets no forget we've had invis since d1.
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[quote]Super still isnt great, the buff to dodge I cant say makes much of difference. Pre void 3.0 uptime was similar with graviton, you didnt blink on radar when invis, and had access to heart of the pack or truesight. Ill trade the "better" supers and dodge any day to go back to that. Lets no forget we've had invis since d1.[/quote] Honestly 3.0 wasa nerd for hunter. The overshields titans get every nine seconds w the barricades making them nearly unkillavle r crazy. And ya the hunter stasis made arms r op. I don't even got the exotic so I haven't used them. Fact is this games never going to be balanced and it isn't meant to be taken seriously. Go play halo or counterstrike competitively.
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[quote]Super still isnt great, the buff to dodge I cant say makes much of difference. Pre void 3.0 uptime was similar with graviton, you didnt blink on radar when invis, and had access to heart of the pack or truesight. Ill trade the "better" supers and dodge any day to go back to that. Lets no forget we've had invis since d1.[/quote] This.
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It needs a nerf because it's chainable to the point I've spent entire crucible matches invisible with less than a minute of being visible, then u just run mindlessly with a fusion while being off the radar.
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Editado por cerrberus: 4/17/2022 7:40:19 AMYour not off radar, your blinking every 3 seconds 🙄 You could do that pre void 3.0 with the right build, but hey I'd gladly revert back to folks perception of invis uptime pre void 3.0 if in return you no longer blinked on radar, seems like a fair trade to me