I just got finished with my first run of the new raid, and I must say I love the design of the fight against Rhulk. Not only are the visuals and music great, but during the fight you are constantly moving around which is a breath of fresh air.
Playing as a warlock and being able to use something other than well during a boss? AMAZING!
Having to move around during dps instead of just sitting on a plate or in a well? AMAZING!
A raid boss that actually makes players utilize destiny 2’s movement system? AMAZING!
Say what you want about the symbols or other encounters, but I think it’s important to let bungie know what they did right. The fight against Rhulk is definitely a step in the right direction for raid bosses.
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Rhulk is my single favorite encounter in a raid. Not sure if it’s recency bias, but I love the loop of the encounter.