Cuz controller has aim assist so mnk needs less recoil for the inputs to be balanced
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Except it isn’t balanced. Aim assist still requires you to fight recoil. It doesn’t matter that mnk has less aim assist, you don’t need much of any when you have no recoil to fight. That’s why controllers have AA, because it’s harder. So making no recoil on mnk makes unequivocally easier. I’d know, I’ve played my Titan on console and pc.
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Mnk has aim assist what's your point and mnk has better bullet magnetism
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They dont have the same aim assist. Mnk have the bullets magnetism (that is lower depending on the weapon) Ans controler have both bullet magnetism and aim assist (you know the auto tracking controler have to help you)
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Or higher depending on the weapon, bullet magnetism is tied to the range stat..... Mnk can more effectively use weapons with greater range because they don't need stability where a controller user needs to focus on stability over range. Meaning that mnk players can use weapons to greater effectiveness with high range and poor stability giving the mnk player easier access to more bullet magnetism.
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Depending on the weapon bullet magnetism isnt the same. The best example is the last word On controler you can land a hs while aiming at the chest. On pc nope.
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Both mnk have bullet magnetism. Aim Assist is only reticle stickiness its not auto aim... Reticle stickiness is why last word hip fire on controller feels better then on mnk. N that went to poop on controller when we turned up our sensitivity past 10. N mmm has reticle stickiness that's why dmt is good on mnk but not controller. Aim Assist is on both n bullet magnetism is on both. Yes higher aim assist on controller but still on both. Name one other any othet advantage controller has cuz I can name like 10 mnk have.
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Editado por michael: 11/11/2021 6:53:36 PMController has more aim assist, its obvious if you play both which i do, controller is easier
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Mnk has more bullet magnetism
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Editado por michael: 11/11/2021 6:58:12 PMDoesnt matter, play both and you will be able to tell that controller is easier to hit shots with, im not complaining just stating a fact. I plugged my controller in for the first time in over two years and spent a week relearning it and got to the point where I was equally comfortable as I was on mnk, obviously anecdotal but my point remains that controller has a significantly lower learning curve. Which is fine. Not complaining.
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I do play both... Stop lying to controller users they are at a disadvantage.
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[quote]I do play both... Stop lying to controller users they are at a disadvantage.[/quote] Stop whining because you suck with an easier input and we can strike a deal
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Mnk is full of lies
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keep coping
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Balanced to keep them balanced your nuts. Grab your vex go into a solo gm get as far away from any add as you can n shoot a head tgen switch to controller good luck.
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Vex's effective range doesnt change with less visual recoil, that's not how the game works, and even if you can find a rare occurence where you can hit shots with a gun from further on mnk than controller if you are that far away you are outside of the effective range and arent gaining anything. Like yes your shots might register but theres no point in them registering because they do no damage. Any ability to hit shots from further on MnK is nullified by the fact that you are outside of the range no matter what.
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Editado por Chunk: 11/11/2021 7:13:45 PMI can point out several examples of the same weapons on mnk easily controlled from distances that you can't even hit body shots with a controller. Any full auto weapon.
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Absolutley recoil means you can hit repeated head shots from a further range on mnk then on controller shock means its easier to kill something. I'm not talking about damage drop off I'm talking about mnk hirmtting 10 outta 10 heads shots n controller hitting 2