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Destiny 2

Discusión sobre Destiny 2
Editado por Chunk: 11/11/2021 1:01:29 PM
42

Why is there no visable recoil with mnk with certain weapons?

Vex, smgs, autos, pulses, handcanons I don't understand it at all. Watching mnk players on YouTube there's no recoil what so ever at all 0 and the user is not managing it. No wonder so many weapons get nerfed. Please keep in mind bungie before nerfing weapons we can't do this on controller. Watching 2 streamers on mnk doing the gms its crazy 0 recoil with vex at like 50 to 60 meters with mnk this is not a thing with controller trust me I have 16,000 kills with vex On console nope not happening at that range. I watch another with a 720 auto no recoil at 30 to 40 meters range just beaming head shots. Um my 720 recoil like a bull at 25 to 30 meters on console. Hand cannons on mnk in pvp 3 tap 3 tap 3 tap um mine nah once in awhile n I have pretty decent aim. This use to be how smgs were, different from mnk to controller until you helped out controller recoil during deep stone raid watching a streamer beaming 35 meters with ikelos on mnk when controller couldn't. Why is it always a tale of 2 games and metas from what mnk can do and what controller can not. Why is this a thing? Why are you nerfing across the board when clearly mnk recoil and needs to be nerfed? I just don't get it at all. It's like I'm watching players being able to be better because of an input that we all don't have access to without changing platform. Why is mnk not adjusted to recoil more or controller adjusted to have less recoil. Edit.. Funny all these replies yet the fact that playing destiny with mnk is a completely different experience then on controller and everyone wants to explain why instead of asking why we don't have the same gaming experience across both, we will never come together if we have 2 different metas and a majority of streamers and guide makers play on mnk showing controller players how to do things that they can't do.
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  • The same can be said about certain weapons that work amazing on controller and are practically unusable on m&k. For example TLW is practically unusable with a mouse, yet I can get deleted from ridiculous range with it by a controller player. DMT is also significantly better on controller. Some weapons even have effective range/target acquisition that is better on controller. Finally there's the aim assist argument. Recoil is easier to manage on m&k, but your controller literally tracks enemies for you. I do agree though, weapons should behave the same on m&k as they do on controller. It is really frustrating playing trials on PC and facing teams of 1 PC player and 2 console players. Fireteams do this intentionally due to weapon behavior being different, and PC players have absolutely no way to avoid this.

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