Titans shouldn't have shoulder charge because it can 1 hit and be abused. Warlocks shouldn't have handheld nova because it can 1 hit and be abused. Gunslinger shouldn't have a throwing knife because it can 1 hit and be abused. Ect ect. Everything has a counter. Play better. Be smarter. Every. Single. Subclass. Has. A. Cheese.
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hunters need to aim their oneshot, warlocks, while they don't really need to neccisarilly aim per say, they just need to be within range, a titan? press w and click = free kill
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Editado por Soupreem: 9/22/2021 7:12:57 PM- Shoulder Charge leaves you vulnerable for several seconds, can't OHK a super without fulfilling a specific condition on a specific exotic, has limited secondary utility, and only OHKs 1 person at a time. - HHSN requires over a second of wind-up (no shooting during this), deals a lot of self damage, has limited range, and isn't a guarunteed kill. It also doesn't consistently OHK a single super and has limited hold time. They also lack any secondary utility. - Heavy Knives require a headshot, only kill one person at a time, and only OHK supers fulfilling a specific condition on a specific exotic (if even that). They also lack any secondary utility. - Cryo + Glacier is slow to set up, easy to avoid unless well placed, and has a lot of secondary utility. - Glacierdive has little to no wind-up, deals enough damage to kill 6 roaming supers at once, has a LOT of secondary utility with both parts, AND doesn't require exotics for more power on top of the base Aspect + Shatterdive, such as CDR fragments out the wazoo and one that adds even more damage to the already ludicrous combo. So no, Shoulder Charge isn't even remotely comparable. And "Hunter being within 15-20 meters of you = dead" is overpowered by design, so don't say "JuSt CoUnTeR!"
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Just counter it. Its easy. Youre just a bad player
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"Counter an ability that literally has no actual counterplay to it." 10/10 If you're not trolling, I am genuinely amazed.
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Sounds like something a bad player would say
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Calling Shoulder Charge a cheese is proof you don’t know what we’re dealing with here. Oh and Handheld supernova, a thing that only became useful this season. Meanwhile Shatterdive has been broken for how long?
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Shatterdive is ez. If you get constantly killed by it you are bad.
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[quote]Shatterdive is ez. If you get constantly killed by it you are bad.[/quote] Oh your trolling, can’t believe I fell for it.
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50/50 it is pretty easy to avoid.
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Shoulder charge requires you to run out in the open to hit someone. Hhsn makes you move slow and has a loud audio cue. Gunslinger has to aim for the head to get a one hit kill. Shatterdive requires the hunter to jump throw a grenade and hold b which can be executed in .4 seconds. Not to mention fragments can give you your grenade back fast and with grenade kickstart now available… well you get it.
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Everything has a counter except shatter dive. Shoulder charge? Shotgun, hand held nova? Literally just move backwards or you can hear the guy charging it up, it takes 1.5 seconds to fully charge a handheld which is enough for any primary in the game to just kill you. Throwing knife? Just move in one direction, that one is really easy to dodge. Shatter dive? What exactly can you do? He jumps in the air, you try to slide away, its up to the guy using the grenade to land it. Even if the hunter missed the grenade guess what? You are gonna die to the shatter or take enough damage to leave you one shot. Ok so maybe try keeping your distance? Easier said than done in a game where mobility is everywhere. It doesn’t take long for a guardian to reach one side of the map to the other. The only true counter to shatter dive is praying the guy sucks at tossing grenades
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Jump in the air. Move any direction. Hunter in the area=move away. I don't have any issues doing this. Very rare for me to die to a shatter. And if i do it only happens once since i know to expect it
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[quote]Jump in the air. Move any direction. Hunter in the area=move away. I don't have any issues doing this. Very rare for me to die to a shatter. And if i do it only happens once since i know to expect it[/quote] Lol if a single ability forces people out of that area/side of the map it’s a problem. And Jumping? That’ll only work for Hunters. Since Titan and Warlock lack of reliable Vertical mobility.
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Sounds like a race issue
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[quote]Sounds like a race issue[/quote] If the counter to an ability is to use the class with the ability then that’s a problem.
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Obvious joke is obvious
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Ahh yes everyone should run away from shatterdive. Kinda funny how a single hunter can make the entire enemy team have to run away to avoid dying.
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Its ez. But im not a control player. Like most "sweats" we only play smaller player count modes
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I literally haven’t played control in forever. Try countering 3 revenants that all spam it. No one needs any toxicity bro. No one wants it either, and no one thinks shatterdive isn’t op except for the hunters that use and abuse it.
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Its a 1 hit kill. It will be toxic. But its fun. If they nerf it id still use it just to piss people off. Thats the fun part.
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(-_-) bruh. I have class to get back to. Just try and not be toxic please. No one enjoys it but the people who are toxic.
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Exactly. I enjoy it. Its fun messing around with these dead forums that bungie abandoned in d1.
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Bullshit
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Negative
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If I can get rid of Shatterdive by trading in useless Shoulder Charge, I'll take that trade any day.