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Destiny 2

Discusión sobre Destiny 2
11/28/2020 12:57:48 AM
17

Stop restricting champion damage to specific aribtrary weapons each season

It's so incredibly UNFUN to be FORCED to use a weapon type I don't like in high level content (e.g. hand cannons) because it's the only weapon this season that gets a particular champion damage mod (in this case Unstoppable, and yes I know there's also Unstoppable Shotgun later in the artifact for an excessively high 7 energy cost, that's not the point). Instead can we please just permanently have three general [b]weapon mods[/b] for the three champion damage types, and then have those mods be slottable onto to ANY legendary weapon. This would still force the player to choose between a champion weapon mod and a regular weapon mod (backup mag, rampage spec, etc) and wouldn't be usable with exotics as before since they don't have a weapon mod slot, but would give players the freedom to use whichever weapon they are most comfortable with to deal with each champion type if they don't mind sacrificing the use of a different weapon mod. It also wouldn't invalidate the use of the newer style artifact mods either, making it so that the champion damage mods from the artifact are slotted into your Arms and then apply to any weapon you equip of the appropriate type (inc exotics) isn't a bad idea, and continuing to have only a limited selection weapons it applies to each season is fine as long as you ALSO give us the option to ignore the artifact mods and instead opt for the freedom to put champion damage weapon mods directly onto any legendary weapon we want.

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