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Discusión sobre Destiny 2
6/23/2020 10:31:52 AM
116

Stop nerfing Warlocks!!!!

I’ve been on a Warlock since D1. Out of all the classes, it has always felt most natural to me. It used to feel balanced. However, when an exotic (like Contraverse Hold) enables me to actually like PvP and get better, Bungie nerfs it. Is it for balancing? No. It’s unusable now. Nerfing top tree Stormcaller might as well took teleport off the tree entirely. Those are just examples. Almost every single Warlock exotic/ability has had a major nerf at some point and made it unusable. Why is the Titan shoulder charge (or hammer throw) still one hit? Or the Hunter blades (tracking more than anything)? If you want to balance abilities/exotics/etc., make them all fairly equal.

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  • Only competitive and viable class at the moment for pvp is top tree dawnblade, ease of use, good neutral game and really good ultimate. Its perfect where it is, well of radiance is also perfect but only for pve which is totally fine but once you get to the bottom tree, what is that supposed to be? It has nothing, nothing in that tree works with each other.

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    • That's weird.... I'm a Titan main since D1 and I see the titans out of all sub classes are the ones that have gotten punished and gear nerfed all the way on D2.... So lately i decided to start using a warlock (my second favorite class because i hate whinny hunters) and man oh man i had fun.... using arc soul and the get away gountles is crazy easy kills in PVE and PVP, so you my friend probably want to try something different on your build as obviously what you are using since 5 years a go is not working anymore...

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      • Warlocks are top tier in pve, but in pvp it's really only top tree dawn that exists, and it's way too strong.

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        • Editado por Sarah Rose: 6/25/2020 2:11:36 PM
          Nothing about Contraverse Hold was nerfed that I know. I assume you mean Handheld Supernova.

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          • Uh.... I know you don't mean the hunter weighted knife when you're complaining about the thrown knives tracking. They nerfed that into the dirt at the start of Worthy with the promise of "ways to increase the tracking slightly;" all you really have to do now is side-step before it gets to you.

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            • Editado por Fate: 6/28/2020 11:45:51 AM
              *Nerf walks in and pulls out his nerf hammer* Warlock says they want nerfed more says the hunter Nerf looks over and says that’s fine was going to anyway because it’s fun Nerf starts chasing the warlock with a hammer screaming nerf nerf nerf as he swings the hammer Titan walks in eating crayons and says I want nothing to do with this and leaves ;)

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            • 1
              Look at it this way. Atleast your not a Titan main. All our good pvp exotics got nerfed into the ground. Completely unusable. Our best Exotic right now is Dunemarchers and they only give you traction and a sprint speed increase. The melee ability is hot trash since they nerfed shoulder charge unless you use ballistic slam but that ability is highly situational. Warlocks have do many great exotics that are god tier in crucible. Bungie insists on titans using stuff like Khepri's horn. Do you know what Khepri's horn does? Look at it then tell me Warlocks have it bad.

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              • Buff nova bomb

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              • Atleast you guys don’t have day 1 sentinel melee bug. It’ll never be fixed

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              • Unbroken as a Warlock here so while I'm not the best I do have some experience....... Warlocks in PVP is PVP in hard mode. Our movement suck....note here I'm talking reaction speed not sprinting. Only 2 out of 9 subclasses do our reactions speed make us a viable PVP class, Dash and blink and for blink to be usable you have to use an exotic. Compare that to the Hunter dodge where hunters can do it in all 9 of their subclasses. Class abilities......Warlock Rift is the worst class ability in the game for PVP because its slow to regen, you have to use it behind cover to be effective (so why use it in the first place), and it doesn't move. Warlocks are the only class that is tuned inside itself which is counter intuitive since PVP is competitive against other classes. Tuned inside itself meaning.........Warlocks have to sacrifice something to get something. Examples: Top tree DB....great neutral game. Awful super Bottom tree DB....very good super. Non-existent neutral game Top tree Void....Best shut down super in the game.....terrible neutral game. Nova Warp....where to start?????? Super finally gets fixed only to kill the only OHK ability a Warlock had on a consistent level to match shoulder charge and throwing knife. I have been killed once...as in singular.....with Hand held Super Nova since the nerf. (the charge time is too long) Top Tree Storm.....nerfed to get you to play bottom tree more. Has anyone done that yet????? Nope Bottom Tree Void.......Awesome neutral game. Almost as good as Hunter dodge....but the worst super in the game. Totally awful with the range of a shotgun. Melee speed is too slow and inconstant. You have reach now but you have to time it correctly. Not near as easy as shoulder charge.....remember Warlocks are PVP hard mode. The list continues with exotics. Warlocks have the worst exotics in the game and they have to be used to fix holes in our sublcasses. Hunter and Titan exotics make their abilities better and in some cases OP....Yes Titans I'm talking about you. Warlocks have to use them to make sublcasses usable. You have to be creative, think more, and be for strategic in your load outs to survive as a Warlock in PVP. You can't play brain dead. My Unbroken loadout was a blinking Bottom tree Void with LeMonarque and a shotgun. Not what you would call META. That is what it takes because all the issues with Warlocks in PVP right now. If you want to run and gun or not have to think and ape play a Hunter or Titan. If you what to be always be "on" and have to stay engage even in quick play to survive......play a Warlock.

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                • Ha nice try, try a Hunter guy

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                • Meanwhile Hunters

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                • As a Warlock main, I’m happy with were they are at least in PvE, They’re easily the best PvE class. They are very average in PvP though, no super good exotics and only a couple subclasses are worth using. Their class ability is the worst by far in PvP

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                • At this point they're just indirectly nerfing us through bugs or plain negligence of larger issues. No more need for direct nerfs until we get our ice powers (enjoy week 1 while it lasts). Just look at Voidwalker for example: The grenades are complete ass on their own. To get decent use of them, you to overcharge it, consume it, or turn it into a shotgun grenade that is more likely to get yourself killed. Despite that, axions are easy to outrun, scatters can barely kill anything even when overcharged, and vortex often pushes enemies out of the epicenter so enemies often manage to avoid most of the damage if it wasn't overcharged. Top tree lacks a good neutral game with the only synergy being melee restoring half your grenade back on hit. Slova has awful tracking on top of its slowness, often pulling an aim assist and just b-lining to the first enemy that runs across the screen when you aim at someone completely different. The mini seekers are even worse at this and often fall to the ground like fireworks or fail to spawn period. Says a lot when a rocket launcher (Deathbringer) can use the same mechanic but better. Shooting it to prematurely detonate it is also pointless or very niche at best; I've only ever once gotten that perk to be useful once and that was it. Every other time I've seen it detonate prematurely it's when someone shoots it by accident, often when shooting a boss. Bottom tree's neutral game is actually decent thanks to Devour, but Vortexbomb's about as useful as top tree's overcharged vortex grenades but on a much longer cooldown. Vortex needs to be stronger or some with another perk to make it useful, such as Lance or Shatter. Middle tree is just a joke, and a bad one at that. The melee's just a delayed bloom whose only benefit is the knockback, while HHSN and Nova Warp got overnerfed on multiple fronts. Dark Matter, it's neutral game perk, is almost entirely reliant on HHSN working too, since the bloom explosion from the melee has trouble killing even trash ads and Nova Warp is a super and thus has a long cooldown. So you have a mediocre super with an equally mediocre neutral game, either of which rely on an exotic augmenting them to be useful. Not to say that all parts of the Warlock are bad though. Top tree dawnblade is a great PvP subclass overall despite the awful super, and there are a few fun exotics to pick from, but a good majority of the class as a whole is lacking or bugged in comparison to the others. It seriously needs its own update to address its issues.

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                • [quote]I’ve been on a Warlock since D1. Out of all the classes, it has always felt most natural to me. It used to feel balanced. However, when an exotic (like Contraverse Hold) enables me to actually like PvP and get better, Bungie nerfs it. Is it for balancing? No. It’s unusable now. Nerfing top tree Stormcaller might as well took teleport off the tree entirely. Those are just examples. Almost every single Warlock exotic/ability has had a major nerf at some point and made it unusable. Why is the Titan shoulder charge (or hammer throw) still one hit? Or the Hunter blades (tracking more than anything)? If you want to balance abilities/exotics/etc., make them all fairly equal.[/quote] For real I'm 100% behind you my warlock is completely useless and im a warlock main

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                • Editado por Zeal_Is_Magic77: 6/25/2020 2:09:33 PM
                  As a warlock main, I’m with you. I’ve PLAYED the other classes and they have abilities on top of abilities on top of exotics that they can just...have all together! We now have only three consistent exotics at best, Transversive, Ophidians, and Crown of Temp, with the rest being truly inconsistent and majorly situational. Titans and hunters have exotics for damn near every occasion, being a lot more practical while not slowing down their play. And the amount of warlock nerfs, my god. Totally agree.

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                  • For pve I disagree greatly I feel confident I can take my warlock and demolish any content with them however in pvp hunters simply take the cake if you aren't running top tree dawnblade. Hunters are insanely mobile and have exotics that enhance them to go further. Warlocks need some help in pvp below are the changes I'd make Nova warp used to be really good but with handheld being over nerfed theres no reason to use 1 tool of our kit because its more lethal to the user than its opponent not to mention unless you're running blink chasing down opponents in super is very difficult and usually ends with you getting team shot and only getting 1 kill. This super is also terrible at fighting other supers it needs a damage buff the charged attack needs to 1 shot other roaming supers or it needs a range bump to keep its distance. Bottom tree dawnblade is good for its super but its neutral game is terrible adding flame shield could make it better and Phoenix dive should have splash damage and deploy your rift at the same time Bottom tree storm callers arc souls should last longer and both storm callers charged melees need more range Chaos reach should have it's super in first person and the melee should track targets like celestial fire does or it should at least travel a little farther and a bit faster Devour nova bomb should have lance or shatter from destiny 1 in addition to vortex and melee should have life steal from d1 Slova bomb should prioritize higher health targets first in pve its frustrating to throw it at a target and have a thrall run past and it chases the thrall instead Void grenades also go back to d1 standards yes that means that scatter grenades can 1 hit kill if you stand in the explosion and axion bolts tracking is faster

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                    • I'm in the same boat, been a warlock main since D1 Alpha. Never really clicked with the other classes and only run them out of necessity. Honestly I don't mind the Warlock PVP game that much as its standard in game, it's the supers where it massively suffers. The tweaks they've made to icarus dash and heat rises makes top tree dawn a crazy deadly neutral game class and gives you the same mobility only hunters enjoyed before but when it gets to supers dawnblade sucks. Camera is janky, tracking is awful, and you can hit 1cm away from someone and it goes from being a 1 hit kill to being like 83 damage. Same with the other classes. Handheld and the reach of the void melee's on middle tree as well as the all ability recharge on kill makes it super good in neutral play. But yet again, the super sucks now and has been nerfed into the floor. Someone can literally turn around and run away and you can't catch them if they have over 30 or so mobility. As for the damage radius and charge time, it's a joke. Lastly comes the arc tree. Both top and bottom are nice for neutral game again. That top tree arc web can wipe a 3/4 man team if caught right and bottom tree arc souls basically add an extra fireteam member. But yet again the super sucks. Landfall is all but useless unless someone is AFK, the fact you can't activate the tickle fingers for a good 2/3 seconds at the start of the super just lets everyone run away and the fact you have such a long wind up not being able to move basically makes you a sniper headshot magnet. All in all I think supers just need putting back to where they belong with warlocks as they don't make you feel "super" and I'll often spend a game without even popping as I can get more kills not using it than activating. Hopefully the proposed changes to sub-class customisation helps with Beyond Light.

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                    • The only thing I have to say about this is: our issues in PvP stem from being a neutered passive play style in a reactionary setting. Grenades are not as effective, Rift works Ok at best and our supers feel ineffective and leave us highly vulnerable to damage. As a side note Powerful Friends will no longer be useful since you can’t equip it on Arrival armor. Without a high Mobility a Warlock is trying to move through mud.

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                    • Top Tree Dawnblade: Good on PC, not so great on console. Terrible super. Middle Tree Dawnblade: Mediocre compared to bubble. Bottom Tree Dawnblade: Decent super, non-existent neutral game. Top Tree Storm: Why was this nerfed? Blink doesn't do much, the duration is too short, and this whole tree is currently suffering from about 3 bugs. Middle Tree Storm: Chaos Reach is one of the easiest supers to shut down in the game. Other than Geomags this tree doesn't have much going for it. Bottom Tree Storm: Unless you're using Getaway Artist you might as well use Top Tree Top Tree Void: Overcharged grenades are powerful in the right hands, the super is a great shutdown super. Middle Tree Void: It's been almost pathetically beaten down with nerfs now. What was supposed to be the Warlock's PVP class is barely competitive now. HHSN is more of a suicide than an ability, the melee is still bugged and sometimes doesn't work. As for the super, the only time I feel it's remotely useful is when I run Astrocyte and Blink with it, otherwise I'm spending half my super just reaching people. Bottom Tree Void: Devour can be good if you have good gunskill, but other than that you have no abilities going for you. Terrible super.

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                      8 Respuestas
                      • Respect too all those who can play any other class than a hunter.

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                      • The exotics aren’t even the problem, it’s the subclasses themselves. They’re absolute dogshit in PvP.

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                        • In PvE, warlocks are pretty good, but only because of karnsteins and devour In PvP, hahahahhaha bungie’s incompetent at balancing once again

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                        • Agreed. Bungie loves to cater to the hunters. Every single hunter super is a straight upgrade of a warlock super. Blade barrage is a straight up better, and faster activating. The roaming supers are insane and one of them lets you negate 99% of all damage. Not to mention dawnblade has been broken and wont register direct hits, and burst glide is broken since they changed icarus dash for some reason. Theres a reason they show off hunters in every single trailer. I dont think anyone in the dev team actively plays warlock. Bring on the downvotes :)

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                          • Hunters have also had every single exotic nerfed.

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                            • Warlocks are fine. I'm a hunter main, I feel comfortable on my warlock too. Every subclass has good attunements and strong abilities. Same counts for titans. The warlock jumps are hot trash though, completely agree on that part.

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