There's a lot of ways I want to describe this season, but the best word I could use to describe this season is disappointing. However, I'll try to make this criticism as constructive as possible.
For Bungie, please take this criticism as something to consider for future seasons. There were so many mistakes done this season that I believe it's in your best interests to not repeat them again.
For the community, you can share your own thoughts on this too. Try not to kill each other in the comments though; that's the Architects' job.
Ok, with introduction finished, here is my two cents with this season. Everything is in spoilers to hopefully make it easier to read.
[b]Seraph Towers:[/b] [spoiler]This was easily one of the biggest disappointments with this season. Not only did you not learn from Escalation Protocol's lack of matchmaking, but the rewards for actually completing this were a joke. There was nothing exclusive to this that I couldn't get from bounties, legendary lost sectors, clearing the bunker, or through the season pass. I only ever needed to complete this twice, or even just once if I had waited until later in the season: once for the seasonal quest, and another for the seal. I ultimately didn't participate in the community event for the first step of Felwinter's because there was almost no incentive for me to bother.
What little incentive I did had shrunk when it was made more difficult upon releasing the final triumph needed for Almighty (a flawless Seraph Towers run). Wasn't too difficult overall with the right loadout, and it was easiest on the Moon when it was Hive, but I felt like I went back in time to Season 3 when EP required 6+ Guardians on average to complete. Even after the difficultly got nerfed a bit for Felwinter's event I still couldn't bring myself to play this event again even once.
So there was no matchmaking, the difficulty didn't match the rewards, the loot wasn't exclusive to this particular event, and said loot was easier to obtain elsewhere.[/spoiler]
[b]Legendary Lost Sectors:[/b] [spoiler]This was better in concept than in practice. This probably varies between players, but I didn't personally like the idea of shoving multiple champions into lost sectors especially with the crappy set of champion mods this season. Valkyries were also pretty pointless since Champions would just eat them, but at least the heavy frames were decent (even if they were just reskinned Ogres).
Requiring 1000 Light right off the bat was annoying too, but not unbeatable with the right set up. Just like Seraph Towers though, the rewards were lackluster because there were easier ways to obtain them, so even if the activity itself was or wasn't challenging. The only real reward for doing this was for Fourth Horseman, which was tied to just the Quarry LS, and potentially its catalyst. This probably would've been worth grinding if there were actual exclusive rewards to these activities.[/spoiler]
[b]Seasonal Artifact:[/b] [spoiler]The fourth and columns were the only columns with decent mods to choose from. The champion mods this season were loathsome.
Both anti-barrier mods were trash for being stuck on close range weapons when AB champions are still too dangerous to get close to with pea shooting primaries. I almost entirely relied on Erianna's Vow for AB champions because it was the only AB weapon with good range and damage.
Unstoppable rounds were only available on handcannons again. I wish it was a different weapon this season instead of a repeat, but at least it did its job. The solar stagger mod was nice though since every class had access to ranged melee at this point.
Overload rounds continued to be a joke, especially with the new champions this season. If it was on an automatic weapon, barring Divinity, then overload rounds were a pain to proc because they the champions would often teleport in the very short moment disruption kicked in. Handcannon and sidearms were somewhat better since it was a bit more forgiving getting disruption to proc. Swords weren't too bad either, though Overload Captains still had a habit of playing tag if you didn't stun them before the teleported out of your range. The Overload arc grenades were by far the best mod to combat these champions since there was no wind up BS that overload champions could exploit and the disruption lasted the entire duration of the grenade instead of a fraction of a weapon's mag. [b]Seriously, just buff overload rounds to last the whole mag when continuously firing and they'd actually be good.[/b]
These mods wouldn't have been so bad had they finally been available on special weapons (3 seasons in and only one champion mod was available for a heavy with the shortest range) or stayed on more medium ranged weapons. This double primary system for endgame content has long outlived its stay if you ask me, especially when it [i]still[/i] renders most exotics pointless.[/spoiler]
[b]Champions:[/b] [spoiler]You managed to make Champions even more obnoxious. Overload Captains became the enemy to surpass Taken Captains for sheer teleportation spam, and AB Servitors could shield other ads near indefinitely while also being able to shield and heal themselves for [b]MAXIMUM STALLING[/b]. I can't recall if AB Servitors can shield each other, but considering normal Servitors can then this wouldn't surprise me if they did.
I suppose an AB Servitor is less annoying on its own than say a Hobgoblin or Colossus, but the continuous shielding of other ads needs to have some kind of cooldown going forward. Doesn't have to be a long cooldown, but it shouldn't be able to last minutes on end. Overload Captains wouldn't problematic if Overload rounds got the buff I proposed in the previous section[/spoiler]
[b]Seasonal Gear/Mods:[/b] [spoiler]The armor wasn't too bad looking admittedly, or at least the ornaments were good looking for the most part. I was mixed on the weapons though.
>The auto rifle isn't half bad tbh. Decent perks and pretty consistent even though it lacks in pvp. SMG and LMG aren't half bad either because of their perk pools.
>The handcannon is a 180 so a mag increase perk/mod is pretty much mandatory; haven't used it enough to give a good opinion of its perks though.
>The sidearm has some fun perks but nothing special. Same goes for the shotgun, though it feels like the shotgun has a smaller range than others.
The Warmind cells were one of the very few upsides season if you ask me. A lot of fun and creative builds are possible and I hope to experiment with them more. Shame they're mostly restricted to the seasonal weapons though.[/spoiler]
[b]Bounties:[/b] [spoiler]There was [b][i]way too much[/i][/b] reliance on them this season. To upgrade the bunkers I had to grind bounties until I eventually stored up enough bits from playlist activities to substitute them. The weapon bounties required a currency best obtainable from doing even more bounties. Then we had Guardian Games which was, you guessed it, a bounty grind event!
I was completely burnt out on doing these damn things after the first 3 weeks, and I'm sure more people got burnt out faster than I.[/spoiler]
[b]Guardian Games:[/b] [spoiler]This is probably the worst thing that came out of this season. A class competition to see who can spam bounties and kill quests better than anyone.
[b][i]Seriously?[/i][/b]
Aside from the exotic machine gun, the only other incentive to participate was for bragging rights which didn't mean much when most people weren't having fun with the event as a whole.
>We didn't get an event activity of any kind; even reused content like the Infinite Forest would've been better than nothing.
>Medal potency/count was heavily skewed not just because of how the medals were weighted, but because medals were per character rather than per account too. Ironically, the former tried to keep balance when it instead created imbalance, and the latter created potential balance where imbalance is [i]actually[/i] meant to occur. Both of these working together ruined any sense of competition which led to the landslide we witnessed over those three weeks. On the bright side, at least medals being character based made it easier to get the weapon.
>Doubling down on bounties when people were burning out on them pretty much ruined any reason to play beyond getting the exotic. Top it all off with bounties and/or medals either requiring laurels, which required ability kills, or kill enemies using certain subclass trees or in certain activities. Hmmm, that doesn't sound repetitive [i]at all[/i], does it?
>Why are we wasting time competing against each other while a planet sized tuning fork is on a direct course for our planet? Oh, right, it's all filler. The very least you could've done was make it relevant to the season by making us do tow- [i]on second thought, maybe I'll give this a pass.[/i]
Ultimately Titans were given a double whammy since they were the most proficient with ability kills and the medal potency was in their favor. They still earned first fair and square, though it feels like a hollow victory in the grand scheme of things. To end my cynicism here before it consumes me, I highly encourage Bungie to [i][b]never[/b][/i] make an event made similar to Guardian Games ever again. [/spoiler]I may have been a bit harsh here but I feel it was mostly deserved.
Anyways, that sums up my criticism of this season. There was a lot of negativity to discuss but I hope this is taken as constructive criticism even if it seems harsh. This season was more than Curse of Osiris levels of disappointing in terms of content, and perhaps overall too. I want to say this means it can only go up from here, but it's not something I believe is worth saying, at least for now.
Edit: [url=https://www.bungie.net/en/Forums/Post/256229185?sort=0&page=0&path=1]Added addendum.[/url]
English
#destiny2
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Well said. I agree with every one of your Spoiler points too. The only Mods I liked were the Protection Warmind Cells (big damage reduction) when paired with the Reach mod, assuming people didn't shoot them immediately to blow them up. I used to run those 2 and the Damage mods form the previous season.
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Good post. For me, this was the season that made me put another title in my drive for the first time since D1 launched. That’s shockingly awful considering how much of a fan boy I’ve been.
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6 RespuestasYou forgot where they entirely ignore the community.
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2 RespuestasThis season. Was the worst ever
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Editado por Emurinus: 6/5/2020 7:45:17 PMThank you to everyone who's participated in the thread! I've really enjoyed the feedback from both sides and it has encouraged me to make an addendum for stuff I forgot to mention or couldn't add due to the post limit. I would also like to address a few things here before I continue. I won't be addressing past/future weapon/armor changes, especially sunsetting, mainly for the fact that the sheer content to discuss should be a separate topic. I [i]will[/i] address the Exotics introduced this season though. I won't dive into Trials issues too much either due to lack of personal experience. So, here's my thoughts on other parts of the season: [b]Felwinter's Lie Quest:[/b] [spoiler]This seemed like the easiest to address. Personally, I feel indifferent towards the quest overall but there was still some things I disliked. The obvious one was the community wide Seraph Tower step. Having to do 3M completions per tower from a very lackluster event was repulsive to many for reasons explained in the OP, and having it been late into the season after the difficulty spike did not hep its cause. Had Seraph Towers been a better event, or the quest was available from the beginning, then maybe this step would not have been as controversial as it was. The other issue was the door bug. This didn't personally irk me, but I can see why others were angry because it was another unforeseen issue within the long list this season introduced. People were already fed up with other parts of the season so this bug ended up being used as a scapegoat to vent their frustrations.[/spoiler] [b]Exotics:[/b] [spoiler]I actually really liked the Exotics this season. Tommy's is a fun weapon that gives excellent risk/reward and its catalyst quest was better managed than Erianna's and Symmetry's. Heir Apparent was a fun exotic to use despite the problems with Guardian Games. It serves a fun niche that doesn't overstep its boundaries in either PvE of PvP thanks to its arc shield and unique RPM, and it's surprisingly accurate without the ability to ADS. Citan's Ramparts was an interesting Exotic that I would imagine was built for Trials in mind. I'm not an expert at PvP so I don't know how useful it is in practice, but conceptually this seems like a good exotic to consider using. Raiju's Harness isn't bad conceptually either, though I didn't see much use of it in PvE or PvP. Even with personal experience I didn't see much of a reason to use it over Raiden Flux, but that may just come down to opinion. Felwinter's Helm was disabled for most of the season so I only got to use it for a brief period of time (and I haven't used it even after it was re-enabled), but I loved using it with Warmind cell builds.[/spoiler] [b]Seraph Bunkers:[/b] [spoiler]The bunkers were nothing but busywork for the most part. Early on the bounty grind to get bits was asinine until I acquired the cost reduction and playlist bit generation upgrade, and even then most of the upgrades felt underwhelming. Having to clear each bunker out every day got boring quick too, though at least the auto-clear options were convenient when they weren't bugged. The resource farming was completely mediocre even after a bug related to it was fixed; I could go to Spider and drop a few shards or glimmer to get just as many resources in mere seconds compared to what those frames gave us in a day. The Valkyrie spawners felt pointless when clearing the bunkers or doing LLS due to where they were positioned, and champions ate them anyways. The chipset was also stupidly overpriced and not worth 500 bits, 5k glimmer, and 5 shards for a single gear piece drop that you often scrapped. The bunkers did have some upsides though. The repeatable weapon bounties were somewhat rewarding by potentially giving you multiple weapons per bounty even if the weapon rolls were bad (can't remember if that was a bunker upgrade or pass upgrade though), the heavy frames were very useful in the seasonal activities, and the powerful/pinnacle weapon rewards were useful until you reached max light. Were it not for the annoying grind to upgrade the places, and more things to use or places to explore in the bunkers, then they've could've been the better part of the season.[/spoiler] [b]Story:[/b] [spoiler]Let me get the one big positive out of the way before anything else: I'm glad Zavala now acknowledges Rasputin as an ally and vice versa. I do wish this was in a cutscene to make it a bit more dramatic, but I appreciate the small character development for Zavala and Rasputin over the course of the season. The small insight to Rasputin's feelings during the Felwinter quest were a nice touch too. Here's to hoping that the Almighty's destruction will look good as well, though I'll keep my expectations low. Now, the bad parts about the story feel like the most obvious: why the hell didn't we deal with the Cabal on the Almighty before this? If Zavala and Ana can make it onto this thing and even reach the bridge unharmed, then surely a small fireteam could've commandeered this oversized tuning fork in a strike despite potential resistance. There was also no mention of Zavala or anyone trying any other method to either move the Almighty off course from Earth or otherwise hinder it; even if the ideas wouldn't work, it would've been nice to know that we [i]tried[/i] thinking of something before going to Rasputin. This would've been better filler ideas to try out rather than wasting 3 weeks on Guardian Games if you ask me.[/spoiler] [b]Trials:[/b] [spoiler]I don't have much, if any, personal experience with Trials over both games, but even from an outside perspective it looks terrible. One problem I've noticed is that players feel encouraged to do the minimum amount of effort required (3 wins) rather than trying to go Flawless because the rewards for Flawless aren't worth it. As a result, earlier Trials matches feel even sweatier than later ones. Frequent cheating and paid recoveries/carries are an obvious issue too. The most recent TWAB addressed some of the loot issues, and though I don't know how effective they will be until next week, I do appreciate that Trials is being looked into. Please extend some of this attention to Iron Banner and Gambit too, as they are also in need of some core changes.[/spoiler] I will try to link this into the OP so it's easier to find.
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1 RespuestaI thought the entire story of the season, revolving around the Almighty, was a complete waste of time. Nobody cared. Seriously, did anyone for a moment think the Almighty was going to do anything of any significance? NO! Just sit there for months, while we grind Seraph Towers and LLS's, then Rasputin blows it up. No drama, no mystery, no surprises, etc. The only thing that was interesting was the Felwinter story, which had nothing to do with the Almighty anyway. Oh, and the Darkness approaching was also cool.
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1 RespuestaCommunity at large: "YEP, THIS!" Bungie: "We've heard and want to thank you for your feedback. We want to assure you we're listening. (Like, not to you, we're streaming spotify, we're listening to that.)"
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1 RespuestaEditado por Doc Walker: 6/5/2020 12:58:46 PMLet me help you. Season of the Worthy was trash.
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16 RespuestasEditado por Yosemite Sam: 6/4/2020 12:40:50 PM[quote]For Bungie, please take this criticism as something to consider for future seasons. There were so many mistakes done this season that I believe it's in your best interests to not repeat them again.[/quote] This is one of the biggest problems with this company. They refuse to, meaning they refuse to actually learn from their "mistake". When you see a company constantly making the same mistakes for years, that isn't called mistakes, it's called a deliberate action. [quote][b]"Best Community Support Chase Madrid Apex Legends (Respawn/EA) Destiny 2 (Bungie) (WINNER) Final Fantasy XIV (Square Enix) Fortnite (Epic Games) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal/Ubisoft)[/b][/quote] https://www.hollywoodreporter.com/lists/2019-game-awards-full-winners-list-1261689/item/best-community-support-1261667 Someone else posted this that most of us know this is just not true at all. A company that knows how to communicate with their player base doesn't go into hiding, and nowhere near as much as this company has in almost 6 years. Lie to their player base to try to sell the next DLC, or use bait to sell DLC. This is what's wrong with this company and why we have these cheap lazy seasons that are throwaway content. And it starts from the top https://www.bungie.net/en/Forums/Post/256139584?sort=0&page=0 In reality, even though some don't like reading the truth, it was Activision and the other studies that saved this game from actually being totally destroyed by management and the director. It's when Forsaken dropped that is the only time this game was ever in a good place since it released. Since Activision left, in reality, things have only gotten worse. It's pretty bad when the player base praises you for the work you didn't do, and complains about the work you did do.
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You tried too hard. Spell worser.
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8 RespuestasI think you missed the absurdity of the warmind bits being collected after all of the bunkers were fully upgraded. I have over 10,000 warmind bits in my inventory. Now I understand the they can be used to buy upgrades for the bunker which then yields a legendary item; however the cost of the upgrade is absurd when you realize that for this one legendary item you have to spend 5000 glimmer and five shards as well as 500 Warmind bits. Since the odds are very high that one will shard item, which will result in only 4 shards and 100 glimmer. This leads to a net loss to the guardian of one shard and 4900 glimmer just to get rid of the warmind bits. Obviously this was not well thought out.
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Well said. I don’t think you were too harsh, I think you gave them credit where they deserved it and thoroughly explained many of our qualms with this season’s content. I think they had some good ideas this season but they failed in their delivery. Warmind Cells were great, the artifact was fun and interesting despite the lackluster champion weapon mods, and Seraph Towers and Legendary Lost Sectors had great potential that was sundered by a few poor design choices. We can only hope they hit a home run in the coming season and following expansion.
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This post Just incredible, very well thought, easy to understand and easy to read, summing up most of the problems with this season and not being negative about it, this is great and I would give it a award if it was on reddit.
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👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏
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Well put, this pretty much sums up the frustration I've felt about this season. Along with armor sunsetting
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Editado por MONKEYGOTRABIES: 6/4/2020 11:22:24 PMHere, we have someone going to great effort to give a measured critique, and of course, nothing to indicate that anyone at Bungle read it. So many people say that people just come here to b!tch and moan, and Bungle should rightly tune them out. A lot of people b!tch and moan because Bungle HAS received this kind of input for years and there is rarely anything to indicate they care. There is NEVER an actual dialogue with actual discussion, at best, there is the boiler plate, "thanks for the input, we'll pass it on," for maybe 5% of posts like this. LOL, I hit upvote and it gave you four upvotes. What hope is there for the game if they can't make or maintain a -blam!-ing forum counter. Jesus.
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You forgot to mention all the error problems that were introduced with season 10 that still have not been fixed.
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This is what constructive critism looks like people. This is what bungie wants to hear, not you guys flat out abuse them without bringing any real context as to why
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Much better than the way most people say it. They'll be much more likely to take it seriously with this formal structure.
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I 100% agree with everything you i just wish the devs actually listened to the community instead of Ctrl+C and Ctrl+V “We are listening”. I wish luke smith would read this and actually take it heart instead of caring about making another WoW out of a FPS and gaining money playing it.
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Well said.
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Not gonna lie I had the most fun during guardian games LOL. Week 1 was a horrible bounty grind with LLS being super hard. GMNFs were decent, but not "fun". 12 negative modifiers isnt fun
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1 RespuestaForgot to mention the where they stayed at home for the last couple of weeks.
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2 RespuestasI think you've made a pretty fair assessment. To be honest this season (and all its faults and misteps) coupled with all the time I've had to myself during lockdown has burnt me out like never before. I know people are passionate about Destiny (want it to be better and want more from it) but I feel Bungie need to take a break from content releases and get things in order. Take some time to act on feedback and promised changes. Course correct in a big way. People will come back if it's worth it, but drip feeding content like SOTW and Trials having been broken for the entire season is slowly strangling the game. They keep this up and people will move on and stay gone. I'm looking out for updates on next season (these short cutscene's do nothing for me), if it's more ball throwing horde modes and bounties then I will pass it and see what the Fall update brings. ( I'll add that I'm under no illusion that this isn't exactly what this coming season is going be )
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1 RespuestaBest thing about this season is the lost sectors. Its how they should have been to start with