(Note: anything in quotes is from previous text I've either read or written. Also, this is my opinion. Whether you agree or not, try to comment your thoughts.)
Ever since Shadowkeep, I've been seeing a massive influx of people on here making certain types of posts, talking about how they are "leaving" or "taking a break" from Destiny 2. These posts are usually followed by replies saying that they "don't care" and "won't be missed." I know these are pretty poor things to say, because I regrettably used to be like that.
A week or so ago, I found one of these posts, meant to be more of a review of their last five years of the games. There was one sentence though, that resonated with me:
"Then one day I was baking Fractal Rolls and I asked myself 'What the f*ck am I doing?'"
This made me have some questions. Is this why people make these types of posts? Did they have the same thought? Will I ever ask this?
The OP described some of the games he experienced while taking a break from Destiny, games that I also have gotten for the same reason. I commented with what was basically a long ramble, which probably puts this post's points across better than I could now:
[quote]I still enjoy a good old fashioned single player game. Late last year I picked up Outer Wilds, Red Dead Redemption 2 and started a Nightmare mode 100% run of Dying Light. And there's a simple reason why.
I want to be immersed. And no, not the tedious survival game kind of immersion where you move for 5 seconds and recover for 5 hours. I'm talking about setting or narrative, whether it's a character, a moment in the gameplay or a whole game's world/universe. If I'm immersed, I could ignore a lot of frustrations in a game just by how drawn in I am.
[/quote]
I'm pretty sure that a good amount of you can agree on that sentence, for most players of video games have at least 1 game where that's the case, be it immersion or nostalgia.
[quote]But with Destiny, it's getting harder and harder to suspend my frustrations. You have to blaze through bounties, quests and content at light speed constantly, leading to you just yelling and having dumb conversations with your friends or LFGs, and it shatters immersion hard.[/quote]
This is the result of FOMO tactics on multiple scales in constant flux. Due to always being on a time limit of some in-game form, you almost never get to have the time to take anything in, pay closer attention, and overall, be immersed. This probably has had the same affect on the playerbase, leading everyone to be much more critical.
[quote]There's still plenty to experience or enjoy in this game, and that's why I'm still here. But this is the kind of thing that I just don't get to experience anymore, and doubt I ever will if Bungie goes down this path.
An experience unlike anything else. A tall tale. A story worth remembering. The crazy. The bizzare. The little silences amongst all the mayhem.
The immersion.
I'm too focused on getting this bounty done in time to have that.[/quote]
I had an example of what kind of things I'd experience back then that can't really happen anymore by design, but this post is already too long. I'll probably edit it in inside a spoiler, replacing this paragraph. But until then, try to share your thoughts. I'll read them, and try to reply when I have the time.
[spoiler]Cheers.[/spoiler]
EDIT 1: Been reading a good chunk of the replies, and just putting some words:
1. Great job keeping it civil in here.
2. I don't actually have FOMO, which is what I guess a few took away from this. I just go for high efficiency, I.E. mostly being in fireteams and doing a lot of easy bounties. Worded a sentence better.
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I haven't heard much mention on community-induced FOMO. Talk about fear of missing out? If you aren't fully geared, and know mechanics of any new type of raid within 2 hours - forget it. Every new drop, everyone panics to learn/obtain everything, just for "fear" of being verbally abused and cast out of any group activity.
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3 RespuestasYep. The dawning killed it. Once that sparrow bounty said 100 items baked, I was like "yeah I'm out." Went and bought witcher 3 that night. I just can't play Bounty Collector 2 anymore right now.
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4 RespuestasDestiny depends on you to not break from mental autopilot so badly it's just sad. I have a silly comic strip I made in 11th grade for a digital art class. Literally my Hunter asking why it sucks to be a Guardian. Seriously, think about it. If you were as restricted as we are in this universe, like unable to do whatever the hell you wanted. You'd probably just hate living. This might just apply to more "Open" games in general, but with Destiny, it's not just immersion shattering, it's reality shattering. The reality of being a Guardian is flat out depressing. Even when immersed.
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9 RespuestasEditado por Fish: 1/12/2020 10:07:51 PMFOMO only works on the mentally weak. Play what you want at your own pace. Most importantly play how you want. I hate bounties. Only bounties I go out of my way to achieve are weekly crucible. Aside from that I'm grinding 980s, playing raids, and just helping friends. If you done everything you care to do, then there's no shame in stepping away. People need to stop thinking that Destiny is a job and you're only allowed to play it. I'm playing Disco Elysium right now in between D2 sessions and it's a blast.
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2 RespuestasI try to enjoy this game, but it feels like a chore currently. So, I'm playing the Witcher 3, Halo, and For Honor instead. Sometimes GTA just to screw around but that game has started irritating me too. [spoiler]also, off topic, but does anyone notice that the majority of people playing GTA make their characters look like Tekashi69, or an edge lord? Just a random thought.[/spoiler]
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Editado por AbsolutZeroGI: 1/13/2020 10:47:27 PMOnce you break the FOMO and stop playing PvP, the game actually gets quite fun. I'm on the march for my izanagi right now and like 80% of what I do these days are raids (and raid sherpas). I have a blast playing and the only time I feel frustration is when I have to interact with people who do buy into the FOMO "gotta play every day" style. With my free time? I started playing Final Fantasy xiv and my roommate bought me Hellbent for Xmas. I haven't dropped one dollar on seasonal content and I don't ever plan to. I don't give a f*ck about horde mode or "seasonal exotics". I just helped our sister clan finished a Crown raid. I used a threat level, a raid auto rifle, and spike nades. We won in 2 phases on the first try (we wiped once due to a raid banner issue which I don't count). Frankly, you don't need meta to beat the hardest events in the game. You just need a decent fireteam. I've never had a Luna Howl, and I refuse to get Recluse, and it hasn't stopped me from doing anything I want in the game. Divinity sure is neat though. I FOMO'd that a bit because I wanted it before my clan got tired of running Gardens every week lol...but hey, a little FOMO never hurt anyone. A lot of FOMO, though...ugh.
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9 RespuestasFOMO for Destiny? Nobody should. I was a D1 Alpha & Beta player yet; I have NEVER done any raid except Vault of Glass. I have NEVER solo'd a nightfall I have NEVER done a 980 nightfall I have NEVER achieved legend in the crucible for Not Forgotten/Luna's Howl I have NEVER achieved the maximum available light level. Do I regret missing out on any of this? Not one bit. I appreciate some people will struggle with FOMO, but honestly they shouldn't. It's just a game. It's not a means to an end.
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For all the "grown ups" in the comments claiming FOMO ain't real.... FOMO is all about perception. It's not meant for any singular group...like the "mentally weak". It's actually targeted at the "mentally strong" and "dedicated" players. Not the kids. FOMO target audience is the "completionist"....yet also works on any gamer. Period. To many people are dismissing this practice, or turning the cheek. The majority of us, realize it's "just a game". Fear is an emotion, so let's please not tell anyone how they feel. How about you guys put your "big boy" pants on and do some critical thinking, rational reasoning. And just for good measure.... [spoiler]if you can quantify it, is it real?[/spoiler]
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This is why Bungie went from Bungie to Bungle. Bungle definition "Carry out (a task) clumsily or incompetently". Anyone at Bungle with a shred of intelligence or even just plain ol' common sense would of seen that these strings of bad decision making are trashing the game and experience for everyone. But nope they just wanna ride the Evercurse money train while banking with FOMO in mind. I really miss D1 when it had a few original Bungie employees keeping enough of the game interesting to play: -Strikes rewarded exclusive gear and the more you played the more rep you got until you went to orbit -Each raid (except King's Fall to some degree) was fun, wasn't overtly complicated and had good rewards -Faction bounties and rep were easy to get and the gear was pretty decent as well as a weekly refresh -Banshee had arms day with gun companies to get some pretty fun guns -Crucible wasn't as terrible as it is now and had relatively decent rewards These are just some of what made the original Destiny formula great that Bungle for some reason trashed for really shoddy content and repeating rookie and downright stupid mistakes for Destiny 2.
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5 RespuestasI think Destiny is marketed to the 14-24 year old demographic. People such as myself in their 40s who have played Destiny for many many hours just kind of realize that it's not going to be deep, our social pools of gamer friends will be smaller, and we won't have all the Eververse items, because we've learned a long time ago that, just because you can, don't mean you should. How many people really believed Luke's "you had to be there" line?
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1 Respuestaworst part about this phase of destiny 2 is that you can't take a break without missing out on content. yeah, the content isnt really too memorable, but the fact that I can't take a year long break and come back and aquire every item and play every activity is disinheartening
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Editado por JazzyPaladin477: 1/12/2020 1:41:29 PM[quote]"Then one day I was baking Fractal Rolls and I asked myself 'What the f*ck am I doing?'"[/quote] This statement also resonated with me. Read it last week or something, but had “the moment” last night! Been baking cookies and flying around vendors for 3 nights because that is the most “rewarding” activity in the game right now to finish the FOMO pass before dawning’s ends. Truly a “WTF am I doing? and where the F am I going with this? This is not what I came here for!” moment.
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I played a bunch as the season launched because i want to get the seasonal seal, it's lead me to burn through the quests for all 3 activity weapons and emblems (got the Gambit one last night) Now i'm just sat there thinking i have zero reason to do a single strike or gambit match for the rest of the season. (all i've got to do really crucible wise is the redrix broadsword quest, finish off revoker and maybe try and get Not Forgotten) Meanwhile i've got PS Now on my laptop and i'm having a great time playing through the Uncharted games, which feels like a nice break from the bounty grind that bungie seems to have moved towards. Like i think the amount of grind is in a good place but just bounties bounties bounties isn't fun (i'm already drowning in tokens, over 2000 crucible ones alone)
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5 RespuestasFoMo means you are kept in a state of panic ,and make simple mistakes and judgements where you ignore the fact you are BEING KEPT IN A STATE OF PANIC BY THE PEOPLE WHO WANT YOUR MONEY.
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For me it feels like because I can't do things the way I want or at my pace then they just move along without me so it's like even if I did take my time to play this awful game it gives me no sense of accomplishment, and the journey there sucks so why bother?
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5 RespuestasEditado por Ogma: Destroyer of Worlds: 1/12/2020 10:54:54 PMFor the most part I agree and this is also my issue. Destiny is one of the better fictional universes I’ve encountered and the combat and general feel of use of character abilities is among the best I’ve encountered. However, it’s also wrapped up in one of the worst game models I’ve encountered. It tries to be too many things at once and thus it’s “Jack of all Trades, Master of None: The Game.” It’s an amalgamation of activities so different that they are basically different genres and once I hit that bounty grind(which happens so quickly now) or that thing I’m not really a fan of the immersion drops like a ton of bricks. It’s rigid, inconsistent, and there’s next to no player choice on how to progress things. And now it’s operating in FOMO mode which makes it even worse. There’s nothing worse than rolling through a quest, even if it’s a fetch quest in the next to lifeless patrol zones that haven’t changed in years, and then suddenly having to be competitive. What? I was playing a story game, why am I suddenly playing what equates to sports in the video game world for the sake of a quest I got completely on my own from an NPC in the middle of narrative? Or playing a week of story missions that I did either completely by myself or with casual cooperation through matchmaking to see that story arc culminate in a raid. And activity that is absolutely nothing like what I just spent a week doing up until that point. I was immersed in a narrative and now suddenly I have to spend an entire day of trial and error and people coming and going and I probably won’t even complete it. What? It’s incredibly inconsistent and frustrating that the game model is essentially this: Like and play a bunch of wildly different activities that are essentially different genres of game entirely, or miss out on loot, pursuits, and even story/lore.” Sorry not sorry, but that is one of the worst game models ever. I understand that they are trying to be different and carve their own niche, but it doesn’t work. There’s always going to be some kind of begrudging from most players. I think it’s an incredibly unreasonable and unrealistic expectation on their part. I know we droughts between DLCs in the past when they were more traditional DLCs, and while the seasonal content lasts longer, it’s MUCH more grind and MUCH less immersive universe. It’s pretty hilarious that the best way to progress seasonal rank in this “team game”(that I’m constantly reminded of when I ask for more solo options) is to solo bounties for hours on end. If they provided many more either/or options and alternate versions of things that balanced how much loot the player gets or how quickly they get it against challenge, there would be much less community strife. The game is so meticulously specific with little to no wiggle room that it’s to its own detriment. It nearly suffocates itself. I love the universe but it’s hard to stay immersed with this pseudo MMO/live service game model that is very impractical for telling stories on top of the incredibly rigid design that offers next to no player choice as our loadout is nearly constantly dictated by SO many pursuits that if ignored will result in a severe hinderance in our ability to progress something or even cause players to just miss out entirely on something. It’s just a bad design.
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2 RespuestasEditado por Deadly Peanut: 1/12/2020 2:12:38 PMThanks for the thoughtful post, OP. IMHO, and mine only, i don't understand FOMO in a gaming context. 24hour time limit? bake 200 cakes in 2 days to get a minor upgrade to an ugly vehicle? no no no.... there are a million games out there and i can play any of them instead of D2. If it's fun, I'll do it. If i get something i consider valuable, such as upgrade cores from Banshee, I'll feel satisfaction checking off 30 headshots standing on one foot on Io. On the other hand, if the game asks me to do 375 headshots standing one one foot on Io to have a low percentage chance at a good weapon roll, I'm likely to say 'screw it, not worth the effort.' Especially if the game asks me to play in a game mode i don't enjoy, such as PvP. MOST quests involving extensive PvP play, i just ignore. D2 Dev would be well advised to make any quest for an outstanding weapon available in PvE as well as PvP. Forcing players to play game modes they don't enjoy to get fun weapons is not very bright. Again, for me, FOMO doesn't mean anything in a gaming context: I'm not afraid to miss out on a desirable weapon or gear by avoiding an activity i don't enjoy.
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Editado por Mr Ben: 1/12/2020 3:56:21 PMI played Yakuza 0 inbetween D1 and D2. I was hooked almost immediately by the gameplay and the wackiness of the side content, but also the seriousness of the main story. Fast forward to today, and I'm playing Yakuza 4's remaster on PS4, and have played Yakuza Kiwami 1+2 and the remaster of 3, and I intend to play the remaster of 5 afterwards as well as Yakuza 6, Judgment and likely Fist of the North Star. Sega deserve all the money for those games. Bungie had a chance to make it big with Destiny, but dropped the ball with Destiny 2, only really getting it almost right with Forsaken. Sadly, its all been downhill from there, with the company now seemingly more focussed on raking in more money (with Eververse) than making their own product better for its customers (you can see this with the current amount of bugs, disabling of items and how slow they are fixing any of the above). The difference between these 2 games series, is quite telling - The Yakuza games (and their spinoffs) are all set in one city (usually) with the same gameplay (not including 7 here in this case), yet they never get old. You feel invested in the story due to the characters, the setting, the gameplay etc. Destiny doesnt have that anymore - there are no main characters (other than your own, who barely even speaks) so the story feels empty, with no progression, only filler. Killing Cayde off was a massive mistake, as he was the fan favourite, injecting humour into the franchise, along with character. Now I know one set of games is online, and the other is offline, but that shouldnt matter when it comes to immersion - the story, the characters, etc. Thats missing from Destiny 2. Here's some examples - you never see Devirm shoot anything, no npc will ever accompany you on any missions, unless its scripted (like Cayde in the first mission of Forsaken) and with Bungie not having any help, things like cutscenes may be a really rare occurence as well, massively impacting any story being told. Make up your own mind, no-one can make you. But I feel Bungie has become the kind of company it split with back at the start of last year.
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1 RespuestaI don’t have fomo. Ive stop caring. I’m dead inside anyway. That’s why I still play this game.
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2 Respuestasi find this statement hard to agree with because my friends and I do exactly that: we take the game at our own pace, each leveling up on our own or together if we're even, and eventually do the end-game content when we're all good and ready. still havent touched garden of salvation because of this. sure, in this scenario, one needs friends, but LFGing isnt much different: just get into a group when your ready.
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See, I agree and Don’t agree. I love Borderlands, Skyrim, Witcher, Fallout (not 76), HZD, Spider-Man etc.. as much as the next person, but honestly, trying to compare them to a live service game that is supposed to retain players over the course of years not weeks / months is literally comparing apples to oranges. Sure there are people that will be on their 975th play through of Skyrim, but I’m not one of those, I enjoy it maybe 2-3 times then I’m done. Now, Bungie IMO have unfortunately leaned too hard into the FTP, Mobile model at the expense of creating story based content and sacrificing many of the things that longtime players have come to expect (vendor refreshes, sandbox tuning etc...) which is a darn shame, and have started to take the easy cash grab route over quality content but here’s the thing: They also have this nasty habit of forgetting about their already existing content, by that I mean, we have more raids / raid lairs in this game than D1 and all but one of them is currently viable. We have forges that are basically only used for farming, we have EP and Reckoning, A dungeon that is now basically useless minus those who don’t have wishender, 3 exotic quests (whisper / zero hour / Bad JuJu) sitting in the game that are basically untouched. MENAGERIE for Christmas sake everyone LOVED that, and it’s a virtual ghost town. Honestly If they were to say: put the raids on rotation update their loot and make them farmable, give the exotic quest locations a loot pool worth chasing, rotate menagerie weapons and give us a new armor set, update Shattered Throne’s loot pool. Update EP, Reckoning, Forges etc... rather than the “activity of the month” and for the love of the Traveller MAKE STRIKES WORTHWHILE AGAIN!!! I think players would be WAY happier than they are now. (Oh and add matchmaking for all of it, although I’d be willing to compromise on raids) Oh and one last thing make the PVP endgame grind worth it for my PVP playing brothers and sisters, they NEED IT. I’m starting to ramble, so let me try to bring this home.. While FOMO and the psychological effect of it is real, I don’t understand this “need to get it all done now” mentality, for example there are 58 days left in this season and I’m at rank 95 on my pass. You can honestly hit 100 through just normal (non daily) gameplay. Hell I’ve been playing other games AND Destiny, and I’m still at rank 95 (love my Nintendo Switch, Salt and Sanctuary is incredibly good) So do yourself and your sanity a favor, pump the brakes, enjoy other games, pop Destiny in when you feel like it, it’s still going to be here, and enjoy what you can from it.
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Game is still fun. Forums are still hilarious hyperbole.
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2 Respuestas[quote]But with Destiny, it's getting harder and harder to suspend my frustrations. You have to blaze through bounties, quests and content at light speed constantly, leading to you just yelling and having dumb conversations with your friends or LFGs, and it shatters immersion hard. This is the result of FOMO on multiple scales in constant flux. Due to always being on a time limit of some in-game form, you never get to have the time to take anything in, pay closer attention, and overall, be immersed.[/quote] That part about dumb conversations with friends/LFGs has nothing to do with FOMO... seriously wtf are you guys yelling about? How you can't do legendary sundial? If its the raid... the raid isn't going anywhere, that's permanent but, which means you can eventually do the raid if you apply yourself to get better and eventually find an LFG that can do the raid. Don't even try to say its a Destiny issue with elitists in LFG... just don't. I come from a few MMOs and have exclusively raided in a few in thier LFGs and am off and on LFGs in others. There are elitist pricks in all raid communities. Accept it as a fact and move on... trying to complain about it is like complaining you have to breathe. The main issue is the focus on content is on bounty grinding and finishing the season pass. The limited content is as what limited content should be... fairly disposable, because that's the intention of it. The lack of long term content is the issue, I have no reason to get on and hit 980 if there is no activity that requires that of me. PvP might be the long term reason for some... but its not for the majority.
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2 RespuestasPeople have been “leaving” and “taking a break” for 5 years. They’ll be back. -New Hype -Come back -Burn yourself out -Complain -Take a break Rinse and repeat. Who cares? Play the game and support it if you like the current content. Or just don’t play it until you do feel like playing again. People are so dramatic on here.
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If you struggle with the idea you might miss out on content that you won't even be playing in a year anyway, even it didnt get taken away, you have serious issues. Especially if you complain about the games state right now. If you hate it so much, quit and come back when there stuff you don't want to actually miss out on. That's part of the reason they did the seasons the way they did. Or don't even come back. Believe it or not, that's -blam!-ing normal. Stop acting like your gonna die if you don't log into a video game for a day, a week or even a month. It's legit crazy. You're crazy. And the entire mindset is poison. Stop blaming bungie for your own issues. Work them out yourself. Please. Am I joking? Am I?
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I take a break from all my games, but with D2, I take breaks because I don't care about missing out. D2 has always been a bounty simulator for me because I'm casual; I don't care about the endgame. Since this game has been out, it's always been about doing the easy shit -- strikes, lost sectors, public events, patrols and the occasional crucible. And with the addition of the battle pass and seasons, it's just more bounties but I play less. Last season, I got to like 110 but only because I wanted the ornaments and S9 was fun. This season, I think I'm still in the early 40's. I just don't care. I haven't played for like two weeks, jumped on, got the new quest, quit. I think I got the weapon the next day or after. I don't remember. I couldn't care less about exotic quest but this one was easy. Oh, and cookies? I'm not backing anymore. I know what fomo is but I'm not letting it control me. Sea of Thieves tried that shit.