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Destiny 2

Discusión sobre Destiny 2
Editado por Cheebruger: 1/7/2020 3:37:52 AM
93

Bounties are a small part of the issue. There's a much more damning part of the gameplay loop.

"Speak with X at the Tower" Bounties are not the huge inconvenience- it's having to stop playing to load into whatever location to pick up your bounties. Want to go to the Harbour of Sorrows? Nope. See Eris first. Want to play crucible? Strikes? Nah, you wanna go to the tower! Oh, and don't forget checking in at the visage of Calus every day too. Completed some of those randomized bounties? Go back to the tower to get more! Load times, especially on console, are inexcusably long to have gameplay be interrupted every 16 minutes to play "optimally." Something needs to be done about this. Edit: I've seen some people say that they like the current bounty system because it allows them to interact with the characters. You could still do that if something in an in inventory bounty system were implemented, the tech is there with Eververse already. I'd like to give an analogy here. Think of a boss fight, the one that comes most prominently to mind in this example would be the final Mettaton fight from Undertale. The first time you fight her, it's got this massive, multiple minute long buildup, it's a pretty good intro. But it's not the actual gameplay. So if you die and fight her again, the game gives you an option to skip the intro and get straight to it. Bounties are repeating the same intro every single time you do a bossfight- going to pick them up is fine the first few times, but it gets old.
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  • DISAGREE When they removed bounty pickups at the D2 launch I missed them. I liked dropping by the bounty guy in D1, picking up what he had, planning what I wanted to do and then jumping in. It's world building and adds a flow to the experience. There's more bounty vendors now so it's sometimes out of hand but I much prefer it to just having everything immediately available.

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