"I don't see it, therefor it's not real/not a problem" is a childs argument to explain how their parents disappear when they close their eyes.
Erentil has too much potential range and accuracy coupled with TTK, and combined with janky special ammo economy in the Crucible, can be easily spammed for convenient kills.
Balance topics are not mutually exclusive. One can just as easily describe a fusion issue, and a shotgun issue. Both can exist at the same time. You can have the Hunter with Stompies welded to their legs spamming their shotgun, and you can have the player who has fusion scavenger as a permanent perk spamming Erentil for an entire match.
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Spam? If it takes a second to charge every shot, how can you spam erentil?
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By using it as the only weapon during an entire match, relying on it as an opener to any engagement.
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In that case, where do you leave shotguns and arbalest?
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Editado por RPColten: 1/2/2020 8:28:43 PM[quote]Balance topics are not mutually exclusive.[/quote] Shotguns and Arbalest can be just as easily spammed as a fusion user. It's just dependent on how heavily they rely on it to carry themselves through fights. Arbalest is an outlier due to the current seasonal Crucible weapon pursuit. It has a high usage rate due to a requirement for Line-Rifle kills.
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Editado por Eucadia: 1/2/2020 4:36:09 AMUsing stats as a basis for requesting nerfs makes a lot more sense than going off by opinion. And even if it did come to opinion, the number of players who think Erentil needs a nerf is far lower than those who think otherwise. All "nerf Erentil" posts have negative votes.
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Editado por TJ_Dot: 1/1/2020 2:30:40 AMThis is true. Usage alone is a terrible balance reason
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I love you for this
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I don’t see it therefore I don’t think enough people are good enough with a fusion rifle to use one. Don’t get upset at the players who are when you occasionally die to one in the crucible. People blow up as soon as they get killed by it ONCE. I’ve seen plenty of people counter it, it’s not that bad.
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Editado por RPColten: 1/1/2020 1:19:29 AMErentil only requires four of its seven bolts to kill a Guardian within it's range. Popular perks allow it to perform with ease and accuracy that doesn't require significant input from the player, and the charge-rate allows it to be a nearly guaranteed kill against any guardian caught with their primary out. Players essentially need to play far better to out-maneuver or counter a player relying on their well-rolled Erentil, which is my main grief with it. The requirement to use it is far lower than the requirement to [i]counter[/i] it.
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Except you don’t need to be good with a fusion to do well with one.
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I can safely confirm that as bull.