Many players do, especially with the insane cost of masterworking and Infusion items (another bone-headed change for the sake of chance that absolutely NOBODY asked for but Bungie went ahead and did it anyway because screwing around like that gives them more bullet points for their "updates") as well as Bungie's decision to severely reduce the amount of glimmer we get from numerous sources. Aside from Spider's "Wanted" bounties (which wouldn't be such a pain in the ass if there wasn't a cap on how many fragments we can carry at a time) bounties are a pretty poor source of glimmer.
And because Bungie is Bungie and after five years their only consistency is being completely unable to hit the damn mark, players are having to expend an obscene amount of various currencies and materials to constantly infuse (or outright replace and thus fully rebuild) entire loadouts with irritating frequency. Every time I get an armor drop I have to check does it have higher overall stats, does the stat distribution favor the specific traits I focus on or are they more heavily invested in less useful ones, how does it compare to other armor I have with the same element as far as not only all of the above but also Masterwork progress? And if I have a piece of armor with an overall stat rating of 63 (boosted by stat mods) with level 7-9 Masterwork and a power level of 955, but then another piece drops with an un-modded stat level of 60 (meaning it can go up to 70 with a single mod) BUT it's only got 1 "energy" and a power level of 950, sure I can use the first to infuse that for a cost of 1,000 glimmer assuming it's the exact same type of armor but all of the (immensely expensive) materials I invested into the masterwork progress cannot be transferred. Using it for infusion will not raise the target armor's energy/masterwork level. So everything I invested has to be invested a second time JUST to "break even" and gain 7 whole stat points. That's insane.
Because I spend it? On upgrade modules and other masterworking materials, bounties that apparently don't return enough (or any) Glimmer, on Mod swapping, on the continuous process of building and rebuilding loadouts?
Upgrade modules being the main drain on my overall resources. Because somehow after five years of being told this Bungie STILL hasn't figured out that the best, most efficient, most effective, and most unanamously well-received method of allowing us to keep the weapons and armor WE like and invested a shit-ton of time and grind to acquire relevant is to LOWER the cost of infusion as much as possible, not "universal ornaments." D2Y1 it was fairly manageable. D2Y2 they made "Enhancement cores" and planetary materials a part of the equation and increased the Glimmer and Shard cost X10 across the board. In Year 3 the glimmer cost has technically been reduced by half (which is still five times higher than Year 1) but now we have to buy Upgrade Modules in advance AND there is no advantage/discount for using an exotic as fodder.
And before anyone jumps in saying "just wait for duplicates and then it only costs 1k glimmer" that is rarely an option for most high-stat (or "pinnacle") armor, even less often an option for weapons, and NEVER an option if you want to use the updated versions of Year 1 armor (which currently can ONLY be obtained from Planetary Vendors that never drop at level much less as "upgrades" or Rahool's 25 Shard engram which is locked at 750). So, for example, if I want my Titan to rock the Devestation Complex chest with that bad-ass black mane, I have no choice but to dump an unending number of Upgrade Modules into it to keep it on par.
Right now, yes.
And materials because Bungie Broke that (accidnetally they say) when you open chest or collect maenagerie rewards.
This is why they shouldn't be having their kids learn programming on Destiny at Bungie.
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