https://m.imgur.com/gallery/Oru3IDs
Here’s video proof since there are actual asshole straight up lying in the replies about “testing” this out when they haven’t done a single thing of the sort.
English
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Editado por HollowedWayfarer: 11/23/2019 9:19:29 PMI just noticed something about that: the test times aren’t equal. The Hunter has an additional second or two more than the Warlock. Not saying there is t a difference, in just saying that there is a major flaw in that test. I say major because you can’t do a test based on how many hits you can get in in a certain period of time without making the times completely equal.
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They literally begin at the exact same time, afterwards they’re both spamming R1/RB to maximize the melee attack, if the person spamming it kept on going beyond 10 hits the Hunter’s melee would’ve reached 2 melees ahead, then 3, and then 4. Also to finish off, on paper the warlock has .9 seconds between melees and the other 2 classes have .6 seconds.
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To back up the person who responded to you, he is right. You can clearly see the warlock stop meleeing while the hunter continues to do so. Both should have spammed it for the same duration of time to accurately gauge it. Otherwise it comes across as data that might falsely invalidate your claim.
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The Hunter melee clip is a bit longer but I think you are missing the point, by the time the Warlock hits 5 melee, the Hunter is already at 7.
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I got his point, that’s not why I didn’t debate it. I was simply trying to advise of some issues with the information. It’s not for me to even question this as I have no real investment in the issue.
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There's another actual video t with the 7 to 10 ratio thats accurate on time, i'm not going to find it due to the insults these 4heads bring over factual statements, even when I tell them why something isn't broken, to top it, two different platforms and modes and they won't even choose which one they think we are OP in. Anywho the timing in this one is off slightly, but the ratio is stil 7 W, and 10 H
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That’s fine. Not one of the issues I have with the game at the moment that I think need immediate addressing.
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Ok do me a favor, when you watch the video I want to you to spam the pause/play button so you can see it frame by frame. Every single time the warlock melees, you will notice right before the next one comes he is about to draw out the weapon he has equipped (Sturm) in every single melee out of the 8, at no point did the Warlock pause in between, it was a constant melee mash. Now for the Hunter you will notice they NEVER draw out their weapon in between melees, why you ask? Because Warlocks have slower melees, again .9 seconds for the Warlock (which is why they have frames where they are about to draw out their weapon between melees) and Hunters as well as Titans have .6 seconds between melees (which is why you never see the weapon getting drawn) do you understand now? What you claim is happening is either you’re not noticing it or your mind is playing tricks on you.
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Editado por BossCharacter: 11/23/2019 10:15:11 PMNot gonna scrutinize the video to that extent. Point I was making is the length of video evidence has to be equal otherwise it can appear as a false positive. Whomever you are trying to convince is not going to take it frame by frame to like they are looking for the shooter on the grass knoll. I don’t play warlock so I really can’t say one way or another. But in the interest of fairness. If we were an adjustment in melee speed, I think all non-charged melees to have the same equal, range, detection cone(the window where the melee actually registers, and no they are not the same), and lethality. If this is about an even playing field than all things must be even.
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Count the number of seconds for each. The Warlock has less time punching than the Hunter.
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that dosent really matter, the point isnt the total amount of melees, its the melee comparison. they both start at the same time and then the hunter gets ahead of the lock.the vid could have ended right there
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If you’re going to make a test like that, you should have an even test time. Otherwise it’s going to produce false stats.
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[quote]If you’re going to make a test like that, you should have an even test time. Otherwise it’s going to produce false stats.[/quote] In a "first to throw 5 melee" completion the hunter wins, in fact by the time the Warlock gets to 5, the hunter is at 7.
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it dosent matter for the testing time. the argument wasnt the total amount of melees, it was the time between each melee. they both started at the same time, yet the hunter was faster. there is no stat that could be incorrectly provided past that
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Editado por HollowedWayfarer: 11/24/2019 5:11:43 AM[quote]it dosent matter for the testing time.[/quote] Wrong. So very wrong. You don’t just test two runners to see who can run the longest distance in the certain amount of time but give both runners different times, do you?
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ok, ill try and make this a bit easier to understand, because i think i see your confusion (I swear im not trying to be an ass here) whats happening is that warlocks have a longer time between each melee, its a .8 compared to the others with a .6 what that means is that after the first hit .8s later the next melee goes off, so the other classes can hit .2s earlier thats it, thats literally the only important info you need from the testing. Past that its still a gain of .2 per melee. So the total time dosent really matter after the first one, because the numbers dont change.
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I think you’re the one who is confused. If you want a fair test, you have to treat everything fairly. While I [i]am not saying[/i] that there isn’t a difference, I am saying that the test is flawed in that whoever the tester was gave the Hunter more time to melee compared to the Warlock, which will likely create false information. If you are going to do this test, you need to give both the same amount of time to melee.
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Ok, I'm going to show you why it doesn't. Matter. All that is needed to know is the time between each melee right? So, with that said let's put the melee time at 0s and the time between stays the same. So, in just 3 seconds of total time in this case the hunter gets off 5 melees while the warlock gets off 3. This rate is the same at all times so no matter the total time the hunter will be ahead