Specifically the anti barrier etc rounds. It's a neat thing gameplay wise but it sucks because I can't put back up mag or major spec things that usually help a weapon out yah know. Not to mention the mods do jack shit for pvp. I'm not gonna have like 3 different austringers with different mods on em. I don't know just my opinion. Wish their was extra mod slot for the special rounds
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1 RespuestaToo much freedom.... ...and you dont need three guns. Just pay the 500 glimmer to switch the mod around when you want to run something else. That's the elegance of the system.
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1 RespuestaTo be fair, most weapons that those mods could be slotted on don’t need any of the mods you stated. The most common is recluse, and unless you have anti-barrier rounds you’re wasting a mod slot. Backup mag is. Useless on just about every gun and is a waste of a mod slot. Major spec is useless on guns that can equip anti barrier because why would you use a primary to take out a major?
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Just wait till they get the idea to make us grind for all the weapon perks one day, whew Also, armor now has multiple slots, why not weapons?
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3 Respuestas[quote] I'm not gonna have like 3 different austringers with different mods on em.[/quote] You dont need to. It's dirt cheap just to change the mod.
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They should make it so when you "buy" a mod on a weapon, you should be able to swap mods at no cost once you've applied them.
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I agree. There should be an extra mod slot for those or they should just be passives that are always active once unlocked
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Artifact mods should be a special slot for Weapons, similar to how the reload mods for Armor only cost one energy. They should also be usable on exotics.
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I’d love to see the Gate’s Eye as a complement to a REAL talent tree, not some garbage aimed for ONE particular place; the Moon. I hate that place and avoid it as much as I can. It’s boring, repetitive and I really hope Eros stumbles and fall of that dead rock in the near future. So much crap in the game focused on a single purpose - and you have to grind for it, only to have it reset n a couple of month again. Bungie needs to be slapped around, hard.
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2 Respuestaswhen you unlock anti barrier rounds for a weapon type it should auto apply to all weapons you own of that type and when new mods are unlocked you can choose which ones to use while still being able to use the traditional mods like back up mag and major spec.
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When they unveiled the seasonal artefact i legit thought it would be like a skill tree thing where you'd buy skills that'd boost your character until the season ended. Having it be mods is a bit disappointing tbh
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3 RespuestasAnti-Barrier Recluse plus Breach Refractor x2 with Contraverse and Handheld. Straight flush in PvP, used that for a few rounds in Survival. Absolutely bonkers. Could go faster with Nezarec's but I like the extra armor.
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2 RespuestasArtifacts should stay in pve and of story and easy fix
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1 RespuestaThese artifact mods should have their own dedicated slot in addition to the regular mod slot.
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Anti barrier mods and overload mods should just be a permanent buff to the player until the next season Got anti barrier hand cannon? It’s applied to all handcanons automatically but opens up a mod slot
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The concept of the anti-champion mods annoys me Like the whole point of energy guns were to be anti-shield, now we're just adding another layer for some special tanky people because...? Annoying isn't challenging, and this just speaks annoying.
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They should have added an extra mod spot for artifact mods, to every weapon. Including exotics.
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4 RespuestasWe should be able to equip an anti barrier, etc mod as well as a regular mod. The anti barrier, etc mods don't really help all that much and only used in very few scenarios when there's champions.
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I like the general concept but I find it a hassle to be honest. If we could do loadout she it would be much better. As it is it's a pain using specific gear.
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4 RespuestasWhy do weapon mods cost 5000 glimmer to apply!?
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*cough* invincible dodge *cough*
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Yeah I need 2 of my favorite guns I use in pve & pvp so not spending 5k glimmer each time to change mod between anti barrier & counter balance or extended mag what not.
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1 RespuestaIt costs 5,000 glimmer to apply weapon mods. When going into activities that will necessitate these anti-champion mods, just apply the artifact mod then re-apply whatever preferred mod you use afterwards.
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3 RespuestasWhat sucks is that you can't put mods on exotics for champions with exception to the Exotic heavy bow.
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I wish the different types of rounds can be put on all types of weapons rather than forcing us to use something
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3 Respuestas3 different Austringers? Changing the mods for pvp does not cost the world.. It's not like the mods are one-time-use only. The whole reason of making the mods reusable was to change them according to what you want to play at the moment.
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1 RespuestaIt would be nice if there was a season mod only slot on weapons... like in addition to the others.