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publicado originalmente en: Recluse OEM Strikers analysis
9/16/2019 9:56:12 AM
42
OEM is strong but it won't and doesn't need a nerf. Warlocks struggle with it but hunters have excuse for not being to counter it at all. Bottom tree striker needs a tweak but not a nerf. Its broken because of 3 things not just 2. Duration, the free extension, and frontal assault. Frontal give a 25% damage increase for just punching and lasts for 10 secs and can stack with OEM so now you have a 50% damage increase to weapons on top of the issues with the super.litteraly the perfect subclass and setup. The class innately is wearing 5 exotics.
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  • Honestly striker should just have 1 smash like before making it a roaming super was a fatal mistake.

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  • I have to disagree on that but I respect your opinion. I just feel that the super extension has no business being there and honestly was put there because of dawnblade to keep people quiet but dawnblade can easily be taken down. Alot of people say its OEM but like OEM bottom tree striker is also 3-4 exotics.

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  • Yeah I respect your opinion to oem is op because of all the perks. Also even tho we disagree about striker I think we can agree that titans plow through most people in pvp at this current moment.

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  • No denial. I don't believe OEM is an issue if you win your duels and push the user bit striker is virtually spectral and nova warp combined. They have a self heal that procs on melee and super kill (hungering blade from d1). Frontal assault gives a 25% weapon boost and can stack with OEM so 50% thats the same as of someone was tethered which it can stack with. It has a built in combo extension that works like pre nerf gwisin. The subclass is overkill in neutral game and combined with OEM virtually unstoppable .

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  • How is OEM balanced? It’s basically 3 exotics rolled into one. It literally does everything foetracer does but better...

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  • [quote]How is OEM balanced? It’s basically 3 exotics rolled into one. It literally does everything foetracer does but better...[/quote] Well for 1 it lasts 8 seconds compared to being a frightening 15 like it used to. They removed the instant heal bump so it doesn't have effect of prenerf Wormhusk anymore on top of a shield. It also has a cooldown window to be used after it fails to go off or expires. The issue isn't OEM anymore its stuff people are using it with like bottom tree striker and soon to be top tree sentinel which has prenerf Wormhusk built in. After the nerf to even be viable the user has to be aggressive or it will expire too quickly. People are comparing it to other exotics out of spite just like they are doing to the entire titan class.

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  • [quote] Well for 1 it lasts 8 seconds compared to being a frightening 15 like it used to. They removed the instant heal bump so it doesn't have effect of prenerf Wormhusk anymore on top of a shield. It also has a cooldown window to be used after it fails to go off or expires. The issue isn't OEM anymore its stuff people are using it with like bottom tree striker and soon to be top tree sentinel which has prenerf Wormhusk built in. After the nerf to even be viable the user has to be aggressive or it will expire too quickly. People are comparing it to other exotics out of spite just like they are doing to the entire titan class.[/quote] 9 seconds, not 8, compared to foetracers 6 seconds. It gives the same health bump that wormhusk now gives. During the cooldown window you have an overshield and damage buff. The exotic needs a nerf.

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  • Editado por Dredgen Araphel: 9/16/2019 4:02:32 PM
    Its 8 secs.Foetracer reprocs on line of sight OEM doesn't. You aren't guranteed to win your fights so no you don't always have an overshield. It doesn't heal anymore they specifically took it out and mentioned that on the nerf it only gives a shield. You like everyone else is comparing your exotics to OEM out of sheer spite and are completely ignoring the fact it got nerfed. Hunters themselves have built in tracking an wall hacks thats why thats getting nerfed. Khepris sting combined with top or bottom tree nightstalker gives true sight for as long as you are invis and teammates can also get the benefits which will make the nerf to spectral irrelevant because tether will have it anyway and for longer.

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  • Omg bruh are you stupid its nothing like that dumbass

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  • [quote]Omg bruh are you stupid its nothing like that dumbass[/quote] Silence thrall. Your name and childish response matches exactly your worth.

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  • You being on this stupid app shall show your stupidity and worth

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  • Editado por TinyTucker45: 9/17/2019 10:52:53 AM
    You are in the same app as well. Clearly your the stupid one, hell everyone is stupid then

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  • Editado por CoLt_45: 9/16/2019 6:08:30 PM
    Your on the same app🤔

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  • You're*

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  • No... not possible... NOOOOOOOO

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  • [quote]You being on this stupid app shall show your stupidity and worth[/quote] Ok thrall.

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  • Editado por Bore: 9/16/2019 4:18:47 PM
    Bungie counts 0 as a second. It’s 9. You aren’t guaranteed but you have an advantage with the tracking. Then in your next fight you have an overshield. It gives 70 health and then begins health regen. Khepri’s sting grants truesight for 3 seconds and doesn’t grant that effect to teammates. There’s a reason no one uses them. And yeah, truesight needed a nerf, the one it’s getting is a bit harsh but it’s well deserved. OEM also needs a nerf.

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  • Editado por Dredgen Araphel: 9/16/2019 4:17:16 PM
    No it just constantly refreshes as long as you have LINE OF SIGHT.https://www.google.com/amp/s/gamerant.com/destiny-2-one-eyed-mask-nerf/amp/ . Its 8 not 9.

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  • [quote]No it just constantly refreshes as long as you have LINE OF SIGHT.https://www.google.com/amp/s/gamerant.com/destiny-2-one-eyed-mask-nerf/amp/ . Its 8 not 9.[/quote] Again it’s 9 seconds, bungie counts 0 as a second. 876543210 987654321

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  • No they don't now you are just making stuff up because you said 9 which is false and now you are saying they count zero which is false.

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  • [quote]No they don't now you are just making stuff up because you said 9 which is false and now you are saying they count zero which is false.[/quote] That’s how every counter in this game works... look at well of radiance or rift. Everything last one second longer than the timer says. Go watch any Ehroar video.

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  • OEM doesn't have counter to show it counting down. I knew that was going to be your next excuse. Rift,well, and a select few have counters OEM does not.

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  • [quote]OEM doesn't have counter to show it counting down. I knew that was going to be your next excuse. Rift,well, and a select few have counters OEM does not.[/quote] It’s not a visible counter... it still exists. Don’t know if you remember this but rift didn’t have a counter at first. I’m seriously questioning your intelligence now.

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  • You can question all you want but you are still wrong and in denial even with evidence. My evidence is an update that is live yours is speculation and a streamer which is about as credible a dog scat. You said it healed the same as wormhusk but it doesn't. You said it lasts 9 secs which is just false. You were wrong from the start both in facts and stats.

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  • Editado por Bore: 9/16/2019 4:38:42 PM
    It grants up to 70 health and then begins health regen... read the patch notes from back then. 70 health is that section if your health that’s red, the white is your shields. Your health is refilled all the way but your shields begin to regen. Quit (poorly)defending your crutch. Again, the engine bungie uses counts 0 as a second. Pretty sure ehroar did a whole video on this a while back. It’s all timers in the game visuable or not. Example: truesight lasts 10 seconds even though it shows 9. After the nerf it will last 4 seconds even though it’ll say 3.

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