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Destiny 2

Discusión sobre Destiny 2
Editado por BarretOblivion: 9/2/2019 7:04:09 AM
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So Now That Raids Are Not Getting The Support or Loot They Deserve, Why Have Them Bungie?

Honest question. What is the honest point anymore with raiding anymore? None of the weapons are good as they don't compete in anykind of activity, the raid exotics are gimmicky at best, the raid armor either looks like 'meh' or is just reskinned. You guys clearly aren't supporting the raiding community since you flat out removed hard modes instead of listening to the community and reworking them with more fleshed out mechanics making them challenge with thier own good loot tables. LFG? Where is it in game? Don't give us that crap about "its on the App" no, no MMO or game for that matter doesn't forget to add a LFG system IN GAME. Guided Games? What is that? No one uses them. Raiding is not worth our time anymore, you clearly don't want to support raiding like you did in D1, and the community is feeling it, that's why raid participation is so low. You have to SUPPORT the community with raids. Make normal modes where we can matchmake in and experience the stories they have, make Hard Modes as a challenging experiences that makes us want to keep perfecting our characters to complete them. Have fantastic armor and weapons that stick out like you did perfectly in D1. [b]SUPPORT RAIDING OR REMOVE IT![/b] Edit: Also if you want the world's first race to be special... then do it just like how all other world's first races go in MMOs. Wait a few WEEKS for you to get PvE data from us to balance problematic loadouts before the raid releases, have the hard mode raids BE the world's first races, and don't require us to go into 'burnout mode' just to be raid ready in time. You have contest modifier, so just use that on hard mode when it releases and let EVERYONE do the normal raid. You can have those 'special raid moments' by making them challenging and memorable/fun. Have hard mode for the final bosses have an exclusive final boss encounter that lets us open the world up more if you want.
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  • You’re jumping the gun. The ornaments for raid gear that we’ll be able to buy from Eververse are going to look absolutely amazing!! Think of the D1 ornaments then scale it up to 10. Only 2500 silver per character.

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    • First, Guided Games is a joke and a continuing non factor. Second, until Bungie clarifies their stance on pinnacle activity engagement, then we’ll have to assume their stance from their actions. The prime example of this, is the fact that Bungie doesn’t market playing the raid but rather watching the raid race. Lastly, raids are nothing more than a 24-hour race, some belts as well as shilling some jackets, and making sure their online search results aren’t a complete ghost town.

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    • I love doing raids and its one of the most activity I do in this game but there is clearly an issue with loot in Destiny 2. Looking at the legendery weapons the only used weapon was the midnight coup and maybe the void shotgun from the raid lair (which I forgot the name). You can get better weapon from literally any activity in the game which makes me sad. In D1 we had unique perks that helped in the raid and some of them even out of the raid and they were exclusive from the raid. I have to say, the exotics on the other hand were amazing, I love the anarchy, its a dps machine and also the 1kv. Since the buff, acrius is also a really good weapon but then there is the tarrabeh, a worse recluse which is a legendary weapon. Last but not least, the armor. Apart from the enhanced perks which are not even unique since you can get them from dreaming city or reckoning, there is nothing original about these armor. With the change of armor 2.0, having raid mods will make more sense but we have to still see what kind of mods we will get. I no longer run raids for loot, I do not see the point of it I run it only cos its a fun activity and I find new people to have a laugh with but hopefully bungie will see the issue and a fix will come to the next raid. As for LFG, I think an online lfg is enough. Everyone have a smart phone now a days or even a pc (especially those who play on pc). [b]MAKE RAID LOOT GREAT AGAIN[/b]

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    • I couldn't be bothered to even contemplate doing the last two raids. In D1, we ran every week, all 3 toons. Now, there's no point, no weapons, and you can get max light from doing anything else.

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      • Raids can just be gone. I dont give a shit. Make mkre thing like menagery: 1 click and go rocking instead of thkse raids with their elaborate machanics invented by autists for autists.

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        • They concentrate on eververse so raid and pvp loot suffers. Money talks my friend, money talks.

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        • Is ANYTHING being maintained?? Us pvp players are out here on life support, and it sounds like the raid community is at freaking wits end as well. Seems like we’re all getting bent.

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          • I raided non stop in D1. D2 the raids are just crap. Beyond the last wish most of them feel like were playing wipeout in space. Cutesy mechanics and stupid buggie crap have turned people off to it. Raid tokens are made to lock people out of raids. How? In D1 you could carry bad players through raids,normal, and still accomplish. In D2 every raid has a death penalty. Congrats bungie on ensuring raid groups dont take people with them anymore.

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          • They need to put unique perks back on the Raid armor and weapons, like we had in D1. Not just some mods you can plug into them. Actual unique perks that can help in the raids, like the Oracle Disruptor perks in D1, and perks that are unique to the weapons in general, like the Focused Firefly on the Genesis Chain autorifle from WotM Raid. I have never bothered doing any of the raids in D2, except for 1 of them. They just seem so pointless. None of the loot is unique or better than regular legendary gear. Most of them don't even have great designs. Nothing like D1 raid gear. They really need to go back and look at what players liked about D1, and apply that to D2.

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          • Had bungie not made the game more accessible, raids would be much more valuable. Back in D1 destiny forced you to do a raid if you wanted the best gun or the max level. In d2? Pffft bungie figured people wanted options, and that's where they screwed up

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            • The raids in D2 have far too many mechanics that are near impossible to recover from, but are also quite trivial once you learn how to do them. This has the doubly terrible effect of making experienced players not want to play with noobs and it also makes the raids incredibly boring to be rerun over and over again. I keep going back to it, what made VoG so much fun was that there was always a way to recover. 3 guys die at oracles? No problem, get out your gjallarhorn and super and clutch the shit out of the last round of oracles. 2 guys die at gatekeepers? Better have your clutch gene ready. Oh no, some moron blew himself up while burning Atheon, time to clutch that shit for the team. D2's raids have very little forgiveness. There is no room for error for anyone. A death is almost always a certain spiral to failure. Missing one objective is usually a wipe mechanic.

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              • Raids died after D1. They are absolutely pointless. I did them for the new seal and each raid was an absolute joke.

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                • Remember when raid weapons had unique perks and raid armor had perks specific to the raid...? The good old days. I loved the Genesis-Chain focused firefly perk

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                  • World's first is a joke. It needs to be per platform as other games do. It's already been shown that console players have such a huge disadvantage topc players because of 30fps, bloom etc etc that they could only ever win if the pc servers crapped out. Then we have streamers with 10k donated pcs winning pretty much every time. It's become the joke it deserves to be. Watching a bunch of pro players destroy a raid on uber pc rigs just confirms to everyone else that there is zero reason to even bother.

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                    • So gladd can show off by completing raids in 3 minutes 42 seconds using sidearms while 99% of players never complete raids and experience the gear and rewards. Oh here are some key fragments and runes for your 30 hours of play this week!!!

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                      • Editado por Fresh: 9/2/2019 3:18:52 PM
                        Huh, and here's me thinking that I was alone in feeling D2's raids didn't feel worth it in the end. They just don't have the same draw that D1's raids had for me, or the cool looking armor/weapons they had either. Leviathan was definitely a big detractor for me, but after Last Wish swung the pendulum more towards mechanic complexity a-la King's Fall, I gave up on bothering to raid entirely until Crown came out. So yeah, bite me. I prefer simpler raids over the larger, more complex ones. Doesn't help that LFG's have gotten significantly worse than it's console roots, to the point where the PC LFG's discord channels almost always have a 'Must have MT/Recluse' or 'KWTD' or 'Minimum x amount of clears' in their posts. Don't get me wrong, people are free to have these posts, but this same problem existed in D1 to a far lesser extent. How do you expect to have people to raid with if you never allow them to participate/teach them how to raid? As if the raid situation your post is about couldn't get any worse, the fact that the raid armor is a flat-out re-skin is a strong deal breaker for me, but I'll reserve final judgment for when it launches and hope that it looks at least somewhat different to the latter, or has some cool ornaments for you to earn from the raid.

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                        • [quote]Raiding is not worth our time anymore[/quote] Raids have never been worth your time in D2. There are practically zero armor sets that enhance abilities out of a raid, much less in one (Leviathan set bonus are so laughably lackluster that they hardly qualify). The only thing of note are the exotics, and only a select few of those, not all of them. And you can get to max light without ever seeing the inside of even the base game raid. Raids in D2 are literally "Only if you REALLY having nothing else better to do" activities.

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                          • Pvp was first to see how long they could do nothing and get away with it, pve is next. How long can they make you chase the same loot you chased last season. It’s so disappointing compared to D1. If I were a developer I would be asking why more people played D1 than D2, why is on older version STILL BETTER than D2. I miss D1 weapon and armor updates to all vendors, there was more to try out and more to appearance that was worth chasing and ranking up those genders for those weapons and armor. Raid armor in D1 was absolutely amazing, totally unique and one of a kind and reflected the raid perfectly. We had normal and prestige versions worth chasing to make our guardians look badass. D1 had quality and quantity in its loot, this new model of re-skin after re-skin is so disappointing and I would be ashamed that you could produce the same if not better content from d1 but can’t do it for D2. Gotta invest resources if you want to make money, not cut back quality to save money.

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                          • They stopped caring about raid loot the moment they made raid weapons random rolls Raid weapons went from unique one of a kind weapons to just average weapons with a neat skin. The only reason I'm interested in last wish is because I really like the armor set, so I have an incentive to raid after shadowkeep for the 2.0 version

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                            • "Make normal modes where we can matchmake in and experience the stories they have," The most important line in this rant. Shouldn't be that hard to make a mechanics lite version of a raid that literally everyone can experience. Look at the percentage of people that raid.. it's tiny and Bungie has stated they wish a far larger number of players could experience the content.

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                              • In D1 me and my raid clanmates would do the all the raids on reset. And in the week we would help out a few in the clan that hadn’t done the raid.. we would only take 2 Newbies at a time to show them the mechanics... I only think that Kings fall had a lot of Mechanics... but this years the same guys I raided with in D1 don’t care.. I did COS and it was not enjoyable, had one guy on my team like screaming (( wheres is the F’N WELL)) and one guy saying I do this raid in one run! It’s that is so Mechanical that it has very little room for error... that’s why you see the (KWTD) on LFG... in D1 there could be just two left in the raid and during a final battle and you can be the hero! I miss that...

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                              • All raids need 1 full set of weapons. 1 of each archetype. At least 2-3 should be really great. If not best in slot, at least really good. I'd rather have less raids and each one has a full set of gear than more with half a collection of armor. They should also have a unique full set of armor for each class.

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                              • If I was guessing, I'd say that, while raiding has its core group of raiders, there's probably not enough people that are consistently playing the game mode. I also have always wondered why isn't there a in game kiosk staring you in the face when we load into the tower that at least says go to www..... for clan, lfg info? Not everyone is social media literate or even cares to run and jump into forums, download apps, for every game they buy. In game message board would be the best option though. I think at this point, while I like the idea of a six man raid, Bungie would be better off designing them around a 3 man team. I have never had a problem getting 2 other friends I know on to play but with time zones, work and family schedules and the fact that none of us have any desire to use the lfg sites, its just to hard to schedule time for the raids. We'd probably be able to do it multiple times a week if the raid was designed around a 3 man team.

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                                • I get that Destiny 1 set a precedent for the type of raid gear you are expecting , but Destiny 1 taught Bungie something else as well. Great weapons or gear that a very small percentage of the fan/player base get to use is a waste of time. Because as much as you dislike getting "standard" gear from raids , there is a much larger group that dislikes getting destroyed by a weapon that they will never have a chance to get/use. I understand that the raid community deserves some recognition/item/gear that sets them apart and makes them feel "special" , but weapons that are all but unbeatable in PvP , or weapons that become "must haves" for particular PvE encounters , is poor design. Why should a PvE encounter give you THE PvP weapon? Why should an encounter that is wholly cut off from the rest of the experience ; (aside from narrative in most cases) ; reward weapons or gear that become absolute requirements for other non-related encounters. Raid weapons and gear should be just that , Raid weapons and Gear. Bungie does need to come up with a way to make previous raid gear ; (VoG gear , for example , should have been more of an option in Dark below , or maybe raid gear give buffs when raiding , no matter the raid?) ; more of an option to use in the first run through of any new raid.

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                                  • One could make the argument that raids are still fun to run through with the right group. The mechanics are a little out of control in Destiny 2 but once you get the hang of them the encounters are pretty fun. I actually hated the idea behind the Vault in the Last Wish but it’s now one of my favorite parts. To your point though, I have to agree. I’m a “loot raider”, I definitely run them for the rewards and if I don’t care much for the rewards, I don’t care much for the raid. I’m not in it for the challenge and I could care less about prestige or bragging rights, I just want the cool gear. I haven’t run the Leviathan raid because I just don’t like the looks of the armor or weapons, but I’ve jumped into the Last Wish for the gear because it looks great, and I’ll do the same for Scourge of the Past. The problem with D2 raids to me is two-fold: Bungie started doubling down on complicated raid mechanics while starting to skimp on the loot. We used to get a full weapon set, but now it’s partial sets that you can tell were cannibalized from other activities. Combine that with a restrictive “kwtd” LFG because the raids are so mechanic heavy, and you have an experience that isn’t nearly as rewarding for the headache it causes. Bungie is in a tricky position where they have to keep their players happy while scraping a little content over a lot of time. It’s just a sad fact of where they are at the moment as they start self-publishing Destiny.

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                                  • Raid participation is low becuase of this community being elitist and toxic. More and more players are not willing to teach new players the raids. These raids are not as good as kings falls or crota and there all just as bad as wrath of the machine that raid sucked. Crown of sorrow is decent raid but lacks a good loot pool. These raids are just not as fun they are to mechanic heavy and allow no room for error. So that clutch moments cant happen.

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