With supers between classes never seeming to be remotely balanced, as well as them effectively ending the gunfight gameplay after 3mins of PvP play, why not have a gunfight gameplay mode?
Here's the rules: you get NO supers, you get NO heavy, NO class abilities, and melee, grenade and movement are standardised. It's classless, fairer, pure gunfight, for those who like that kind of thing. It's the opposite of Mayhem. It's Anti-Mayhem. Oh, and matchmaking works and 4stacks don't square up against solo players (ffs Bungie, fix this). It'd be very interesting to see how single-class players fair against each other, without any advantages tipping the balance their way. Class advantages disabled.
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Some responses to points raised:
[b]On Heavy being allowed[/b] Heavy is really only an ammo version of one-shotting, insta-kill supers now.
Colony, Coil, Truth, etc. are so OTT, so skillless and so widespread that again all fighting gameplay stops when the heavy arrives. There's always Mayhem for those who love the spamming.
I remember watching the gameplay of True Vanguard Vs CammyCakes where there was an understanding they wouldn't stoop to using heavy or if they picked it up they would just shoot it in the air to have it out the game. Better this for this one skill mode. Or try out having a single heavy brick each.
[b]On having no Special as well[/b] I think having no special would limit the pool of weapons too much. All Special ammo weapons can be countered or avoided unlike most Heavy. Having limited Special drops would make sense here.
[b]On it being CoD or Halo then[/b] Yes, if you like, but with D2 maps, D2 weapons, D2 loadouts, D2 armour, D2 Crucible bounties, D2 quest steps, D2 Valour (or even D2 Glory too!), and D2 clans. Other than that, "identical." It's an extra mode too, not a replacement.
[b]On restricting Pinnacle weapons[/b] No. If Bungie rolls out the Revoker model to Pinnacle quest weapons ( some of which are locked out for many behind Rank barriers) then it wouldnt be a problem. So, no restrictions. With that model, perhaps the way Bungie are moving towards, you still have to grind and work for them with queststeps and copious amounts of Glory but they're not permanently out of reach for some, like Recluse, MT and Lunas in particular are right now.
[b]On use of resources[/b] Really? Any new development takes some resources. But, they NEED to do SOMETHING in any regard. As far as things go, this would be extremely low on development time.
[b]On thanks[/b] This got a surprising amount of likes and responses in a short time, some against, many for. Someone suggested it be called [b] Suppression[/b] which is also very fitting. I actually prefer it. Apparently an article has appeared with the same original name and some similar ideas, which is great. (I'd never read it nor happened to have heard of him and have posted about this long before - it's of no matter). He didn't mention anything at all about levelling the playing field between classes as is clear here which otherwise wouldnt address the unfairness.
There's clearly a Destiny market for both this more gunfight-focused extra mode and a class level-playing field mode - Crucible can't just remain for one or, at best, two of the three classes forever. I think it WOULD work in particular if cycled at the same time as Mayhem - so you get a yin-yang polarity of options and with fans/haters of one type, there would be less likely a dilution of players. I hope it lands on the desk of Bungie's PvP team and moves forward. Open up Crucible.
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I second this. Ive been wanting Halo multiplayer since y1 d2. Please add bungo. They could have a sidearm as a loadout constant and have one loadout with each of the primary weapon types.
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Going no supers is not going to fix the game but i there needs to be counter play when playing on any class other than defender titans. Supers need their time limit reduced slightly but for melee supers their sprint increased to out pace guardians not in super. Supers need a armor reduction as well to be doomed by mid to high impact snipers and shotgun melee combo like we had in d1. Orbs of light should also give less super energy while guardian kills should give slightly more to compensate. Also heavy should go back to what it was in d1.
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I have a take on this I’ve posted about before. Sadly it never gained traction. When loading in the game decides everyone’s load out and everyone will be the same. It can be any legendary or exotic weapon. This way no one can cry about another weapon being used that they don’t have. It’s all about skill and you get a chance to at least play with something you don’t own. For example, imagine everyone with a NF, Recluse, and truth. No supers, pure gunplay.
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Would be boring. What we have now is what destiny is.
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Editado por Speaker: 8/11/2019 12:39:43 PMCall it Oppression. because anyone with better rolls than you will run the game.
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Sounds like D2 year 1 before all the buffs. You know, when Bungie tried to make the game mlg worthy and “fair”, but it just ended up being boring? That’s just not the way destiny is meant to be, they should just tone down the amount of heavy and super energy, or make it similar to D1
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So, halo?
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Still wouldn’t go very well cause their are people who are just better plus I see a lot of people who don’t bother perk wise for weapons especially when they could use the benefit they offer
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1 RespuestaEditado por Corrick II: 8/11/2019 4:00:29 AMThe problem with Season of the Drifter is they didn’t create a western gunfight mode in PvP. No supers, you can only use the hand cannon, scout rifle and shotgun, and grenades are temporarily turned into sticks of dynamite, all set in a western-themed PvP map.
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Bump. No special weapons either. I am pretty sure, though, that the four stack problem can not easily be solved because, simply put, there just aren’t enough people playing this game for us to be picky. Wait times would go up exponentially.
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6 RespuestasHow about we make our ghosts fight for once Kill each other with boring azz dialogue
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8 RespuestasSo only those with not forgotten or Luna's win the fight? Just curious on your thoughts. Remember swat in halo where everyone had dmr? Single head shot for the kill. That shit got your heart rate going.
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Add reduced special to that list and it will be even better.
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I wouldnt mind this as an optional game mode that rotated through.
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Go play CoD or custom games.
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Great idea. They should have a kinetic only mode, as energy tips the balance. The 3 shotguns idea was kl but now there just isn’t any skill in the crucible anymore.
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Better players would still be the better players. This would change nothing. We had a boring mode when d2 dropped, no one played.
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Your idea doesn't look impressive rather boring.
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4 Respuestasno supers or heavy is enough for the mode don’t need to water it down more with removing abilities and stuff too. your way is too much people would just revert to year 1 d2 which is just as skill less.
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As a massive fan of Mayhem, I think this a great idea.
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Then go play CoD like most of the low tier garbage do. Whats the point of destiny if ypu are just going to make it like CoD or any other shooter?
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5 Respuestas[quote]Oh, and matchmaking works and 4stacks don't square up against solo players (ffs Bungie, fix this)[/quote] You want Bungie to cater D2, an online only game-meant to be played with friends, to be catered to solo players? Lol cute Go play rumble
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4 RespuestasI think you are looking for an Arena shooter. Go play Halo or Quake. Hell go play CSGO -blam!- it, play COD Clearly you don't wanna play Destiny
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1 RespuestaBoring,I’d rather go to cod for that
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They have that already! Make a private match with your buddies and say no supers or heavies and have fun!