Moving forword with the next game . Personally I would prefer to see big more varied patrol zones. Diffrent parts of the planet that look diffrent ice caps ruined citys. A under ground volcano. I mean make the planets more interesting. That and the size and exploration aspects of each planet. If planets enee up being 2 times the size. At launch , or 5 months in let's say all planets recived a second patrol zones that came along with some new dlc aspect. Or even every season 2 new zones or 1 new zone dropped. That would be amazing. I'm not into raiding, hate pvp, and dont enjoy repetitive group activitys some time I just wanna explore and kill stuff. Just like pvp gets new maps, and gambit. Why not patrol zones? A whole section of the community enjoys them just like raiders, and pvp guys. If planets where designed with diffrent types of terrain, and you added wild life, and made sparrows faster and added jumps, and sparrow tracks , and secrets in areas would make the game congestive last more especially if we recived a plauge lands sized update to old planets we have been playing for years or 5 months
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2 RespuestasThey just need to bring back the D1 size patrol maps but there’s no use on increasing the size of the maps if the rewards are still going to be shit and that doesn’t mean jacking up the power levels on certain activities like lost sectors or public events it already challenging enough without adding more bullshit for players to confront
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I would like larger patrol areas with more enemies to shot.Titans 2 main areas would've been better if they were 3 or 4 times larger,Trostland is way too small too.There also needs more events happening too apart from a public event every now and then,I know enemies battle each other in some locations and players can fight them and the more you kill yellow bars spawn in and when you kill then there is no chest or anything,There should be a loot chest for it.What about a world boss?(kind of like the Taken champions in Destiny 1's The Taken king expansion) a large boss that spawns in that when you kill it you get rewarded with mods,legendary shards and a specific legendary iten only obtainable from these bosses.
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3 RespuestasOr make them more lively
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Othet than more background to look at, what's the point of making them bigger? Patrol zones are generally pretty lifeless and uninspired
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I still do not understand why we had to lose all the D1 locations, reintroducing them would really remove a lot of the boredom. We know Bungie can do it as they have taken us back to the Cosmodrome when it suits them.
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I’d like to see a player hub zone on all patrol planets
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2 RespuestasYou are doing it wrong, these forums are for crying and complaining.
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I definitely appreciate the step up for patrol zone size and quality from D1 to D2. D2 clearly has much more expansive areas. With that said, I get what you're saying. I would prefer that rather than getting two patrol zones per planet they double the size of the patrol zones and have them change from biome to biome organically. Something like an area on earth with both a mountain and beach so the beach has the sandy environment but you could travel up the mountain to a snowy area, then back down the other side to a urban city like area. I feel like it would be easier on fictional planets to flip biomes like that because they would be able to use their imagination as opposed to finding a real world location. While we're on the topic of new areas, I want to visit an Eliskni and Cabal home world. Also, if we could introduce multi person vehicles for a squad of 4, like a jeep, and air vehicles (please a helicopter/futuristic airship), I would be stoked.