Name: Aesir’s Arms
[i]Rune of the worthy[/i]: Mini hammer of sol remains longer in the battlefield before detonating, press R1/RB to recall the hammer to your guardian, or hold R1/RB to detonate the hammer. Recalling the hammer temporarily increases it’s throwable range and speed.
•It does not refresh health unless you pick up your hammer (that would be OP)
•Hammer can be located anywhere in the world map and will return
•Buff lasts 5 seconds after recalling it
•Hammer can damage targets on recall
•Hammer lasts an additional 10 seconds on the battlefield
•Range increased by 30m and speed is doubled while buffed
What do you guys think?
EDIT# 1: Papa Dragon suggested that recalled hammers do not refresh health
EDIT# 2: to keep it balanced and since you already have the increased solar ability damage from kills on Code of the Devastator, I removed the bonus damage
EDIT# 3: BookGoblin suggests the ability to detonate
EDIT# 4: do you guys think there should be increased flinch to prevent unlimited hammer spam meta?
EDIT# 5: feel free to leave your own suggestions too!
English
#destiny2
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Revival Bump
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1 RespuestaHave you seen Skull + Nova? I think we are passed too OP. All they would need to do is disable it for PvP. Case closed.
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2 RespuestasYour Destiny 2 exotic gauntlets idea will make the Hammer of Sol work like the Leviathan Axe in God of War PS4! Not that I would complain. That weapon is a lot of fun to use.
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1 RespuestaHallowfire heart gives you back your hammer rather fast already.
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Yo I love this idea!
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1 RespuestaEditado por ElectroHail: 5/11/2019 8:26:30 PMNot worthy of an exotic slot. This should be the default. I can’t see myself using it over synthoceps, dunemarchers, or hallowfire heart. Titans need less garbage exotics and more super-benefitting ones, or good ones in general. Although it is slightly more useful than Strongholds.
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Needs a bump
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The recall function sounds great, especially for someone like me who can throw the hammer in a straight line and still have it disappear on me because it somehow bounced a bit away to the left behind a fraking bush! The extended time on the field is also nice; I hate finally finding my hammer only to explode RIGHT when I get to it.
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17 RespuestasEditado por Crota bin Oryx: 5/11/2019 9:32:44 AMSo Sentinal is Captain America, Subreaker is Thor. What's next? If this happens, I want my subreaker warlock to get all the powers of Captain Marvel! [spoiler]Disney will probably want to profit from this. They are pretty pretty when it comes to use their ideas in game contents. Unless you pay them.[/spoiler]
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That'd totally fit to the Titans!
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https://i.stack.imgur.com/MNeE7.jpg
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6 Respuestas[quote] [i]press R1/RB to recall the hammer to your guardian[/i] [/quote] I'm in. Don't care about the rest 🤣
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1 Respuestanot the located anywhere in the map and return, that would be too OP, id probably say it should have a timer in which u can pick it up, if not the melee ability gets used up, would it replace shoulder charge? or should it bind to a 2nd grenade like the hunter with the smoke bomb?
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3 RespuestasEditado por Freak: 5/11/2019 5:18:14 PM[b]Twilight Garrison:[/b] Titan Tactical Air Support... Aggressive in air dodge! Because I miss being an Attack Helicopter of Death!
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4 RespuestasEditado por Darknorth: 5/11/2019 6:15:20 PMThat is damn cool. And that’s coming from a warlock main. For thunder crash titans what do you think of this? Chest Piece: Heaven’s Fury [Selectable] Exotic Perk: Thunder Lion - Upon unleashing Thundercrash the longer it stays in the air the higher its damage becomes and blast radius. [Selectable] Exotic Perk : Lightning Leopard - Upon unleashing Thundercrash, momentum is kept , air time is increased and speed is regained.
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2 RespuestasThat would be awesome. I’d want it to have a unique sound effect when being recalled and a unique sound effect when it gets back in your hand.
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2 RespuestasIt sounds cool, but I can only imagine how recalling an out of bounds hammer would break the game. Otherwise I love it.
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1 RespuestaHammers need to do more damage to majors.
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I 100000000000000% agree and approve I would love to see something like that and it's funny cause i have been telling people the titan hammer throw animation whether is with the mini hammer or the actual hammers the titan should chuck that shit like thor but those buffs to the mini hammer I'm 100% for hell yeah.
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1 RespuestaAesir's Reach or Will - has a better ring to it. cool idea, - but recalling a class item, - could be cool. i would rather have it stick to an enemy, (applying burning Maul) and Holding RB/LB charges the Hammer until it Detonates in a Dragonfly Type explosion. I tell you what, D3 must give me a Summoned Electro Mech or Electric Wall Smash or some shit like that.
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1 RespuestaThis type of functionality should have been part of the sub class from the start. Throw your hammer then stop mid battle to run around trying to find that stupid hammer before it explodes 3 seconds later. Absolutely terrible design on Bungie's part. Titans are weak as hell in general now.
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1 RespuestaThe name of the skill perk could be called Forge Worthy
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I'd prefer something like immolation fists that let the hammers chain explosions.
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3 RespuestasI am assuming you are talking about The Code of the Devastator(middle tree) throwing hammer... The throwing hammer should be able to be recalled as apart of the ability, with the health regeneration after a kill. It shouldn’t need an exotic to be good or useful. On its own its one of the worst abilities in the game and it only get slightly better with the Wormgod gloves. In my opinion I would want it replaced entirely, its annoying when I go to through it but im too close to an enemy and i melee them instead.
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2 RespuestasI’d love an exotic that gives me the ability to recall it but I think there’s gotta be a trade off. Say, if you recall it, you don’t get your health regen. Because being able to throw hammer, hit target, recall, regen health, repeat would be broken af.