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Destiny 2

Discusión sobre Destiny 2
Editado por StormBlaze: 5/9/2019 3:37:46 PM
98

Cozmo recently acknowledged that some people don't like timers. But this whole game is run on timers, and 90% of them just need to be removed.

Here is a link to Cozmo's response to another post, for context: https://www.bungie.net/en/Forums/Post/252029400?sort=0&page=0&path=1 Now, let's look at all of the PvE content added in the annual pass so far: - Zero Hour...timer - The Reckoning...timer - Drifter/Vanguard loyalty quest...(no timer) - Niobe Labs...timer - Forges...timer - Scourge of the Past...(raid, no timer) ...so, other than the Raid, there is a short questline (that needlessly drags you into Shitty Crucible), but other than that? Timers, timers everywhere! But wait, we're not done. Let's look at all the other timers that were already in the game before the annual pass started: - Blind Well...timer - Shattered Throne...([b]no timer, and one of the most highly regarded things in Destiny 2[/b]) - Black Hammer...timer (sorry...erm...Whisper of the Worm) - Escalation Protocol...timer - Infinite For...(LOL, I couldn't even get through that with a straight face) - Every use of the Infinite Forest since CoO...timer - Bounties...timer - Vendor/faction reputation...timer - it is arbitrarily reset every 3 months for...reasons - Nightfalls...timer at launch; removed because Bungie heard the [b][i]OVERWHELMING[/i][/b] feedback that the timer made it suck. [Now, you may note that Nightfalls still have a timer, but it counts [i]up[/i], not down. It is essentially a tool for epeen measurement, and can be safely ignored by those of us who don't want to have to speedrun everything. It is obvious, at this point, that the timer has been a design crutch implemented since the beginning of D2. D1 had some timers, but it was no where near as pervasive as it is now. As Cozmo himself acknowledged...some people hate the timers. Personally, the timers on everything have done more to drive me away from this game than anything about Masterwork Cores or any other issues you might bring up. Here is what I propose Bungie do with the timers in D2: - The [b]seasonal reputation resets[/b] act as a de facto timer (every three months) and do not serve any actual purpose, other than to disrespect the time of those of us who cannot play the game as a career and/or enjoy a range of activities without living, eating, breathing, and shitting any one thing (such as Gambit or Crucible). You can keep calling time frames within the live game "Season of ___," that's totally fine...but stop resetting our reputation and penalizing people who don't play as a job. - [b]Bounties[/b]: Delete all timers. They were never in D1 and things were fine (as a matter of fact, if I were to reinstall D1 and log in I would probably find some partially-completed bounties even after 1-1/2 years). The inability to obtain duplicates and/or do the same bounty more than once in a day are sufficient to prevent any exploitation. These timers serve no function other than to penalize people who don't play as a job. - [b]Whisper of the Worm/Zero Hour/Black Spindle (from D1)[/b]: IMO the Black Spindle quest was this concept done right: a tough fight with a timer. I think this kind of quest would be fine with either a jumping puzzle [i]or[/i] a timer, but only use [i]both[/i] for Heroic mode. - [b]Forges, Blind Well, et al[/b]: I will admit that there really isn't a way to remove the timer from these, as it is kind of a core element of the activity. But you really need to stop adding new activities with timers, as we now have enough.
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