During D1 I suggested that all quest weapons should give players the option of routes to go down to acquire exotic weapons.
In D2 it'd be easily remedied, you collect the quest from Banshee, first stage of that would then to be speak to either Zavala or Shaxx, depending on whether you wanted a PvE route or PvP.
Each route would be challenging, but purely through content via the route you choose.
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No. Play the game.
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He is playing the game. He just asked/ is asking for an alternative route which would cease most of the controversy.
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What controversy? The quest for the exotic pvp gun requires u to play crucible and go positive. What. Controversy.
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You said no, he said yes. This is disagreement, no? Angelus: I would like at least two paths. One for pvp and one for pve. You: No Bam! Controversy. I see that you interpreted my reply as controversy about the gun alone. You’re terribly mistaken. Now, about the disagreement: Imagine this (or don’t, suit yourself): you’ve got a large army and need to cross a gap, you can take one tiny bridge (you), or you can take two tiny bridges (Angelus), which one do you take? The two tiny bridges of course. If done right (looking at you Bungie), both PvE and PvP could benefit. TL;DR: I’m not talking about the gun and talking about your reply to his.
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Exactly, I'm not speaking from my own frustration, in fact I do occasionally enjoy getting pub stomped in comp while still grinding for luna...but this has been an issue plaguing most exotic quests since Destiny 1, its something a good portion of the player base do not want to do, which is be forced into PvP for a step, likewise there are PvP players who don't want to play PvE for a step or 2. Raid exotics and general RnG exotics apart, this is just my opinion on how Bungie could remedy the issues between it's 2 communities in future exotic quests.
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Yes let's give players who aren't good at crucible a pathway for them to get an exotic that is only good in crucible by not doing crucible
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But that wouldn't pad the crucible numbers!
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You could argue that Bungie are padding the numbers by forcing people into PvP through that step anyway.
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That's what I was getting at. :-)
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I actually like this idea. I think it would be interesting if the crucible side would be fewer steps that had loss mechanics and the PvE side would have more steps of increasing difficulty
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PvE will always be the easiest route though.
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Time wise, the PvE route would be easier. In PvE, you can choose how long your activity is. In PvP, you can affect it to an extent, but, overall, you can't really change it. A PvEr could run two strikes before a PvPer would finish his/her match. If PvE had to run 40 strikes, PvP would have to do 20 matches. If PvE had to kill 75 enemies, PvP would have to kill 25. The trick would be to make the Crucible seem easy and to make sure that they can't do the PvE route as easy as the PvP route. If they did that though, they'd probably shutout casuals. So one way to counter that: people choosing the pve route would have to cash in a certain amount of open-world resources, maybe 200-1000 baryon boughs, data lattices, dusklight shards, dc shards, simulation seeds, etc. in order to buy the quest. Why would someone who doesn't play pvp want an exotic that is meant for pvp? As a PvE player, I can confidently say...that they don't care whether or not it's meant for one gamemode or the other. I want it for lore reasons, but it's locked behind the Crucible; which I utterly despise, so I probably will wait until Bungie caves, or improves the Crucible to a state in which I'd feel powerful instead of weak and slow. If the crucible route takes one hour to complete, the PvE route should take at most 4 hours. If it takes 4 hours, the PvE route should take 7. Make it take longer, but don't make it too long.
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It depends on how the steps are set up, malfeasance was quite a fun quest, but if you look at the pinnacle weapons, such as Breakneck, that was a complete grind fest. Specialising a strike or heroic adventure, similar to the Rat King quest final step. It's been done before, there's nothing stopping them from doing it again, other than Bungie seem determined to push everyone into PvP.
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Ohhhhhhh 40 games you didn’t have to win. So hard.
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40 games that drag on, each match is approx 2 or 3 x the length of a pvp match or strike, not forgetting auto's are absolute mince in gambit.
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Autos are back on top? I gotta try this!
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Cool, so you're OK with adding RNG exotics such as 1KVoices, Anarchy, Jotunn, Le Monarque, etc. to the Crucible loot pool? I mean, by your logic I shouldn't have to play PvE content to get those weapons if I really don't like Raiding or other activities.
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Yes. Are you not able to pick up a gun off of a dead body?
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Fine by me!
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Editado por biggestLOUser: 1/30/2019 4:38:54 PMPersonally I firmly believe that ALL weapons / armor should be Available in either PVP or PVE, if in the case of 1k, or Jotunn for example, if they are RNG in their respective PVE realm, make them RNG in PVP If it is a Nightfall reward like Mindbender's have it be a bounty to complete that is on rotation to coincide with the specific Nightfall. I'm a firm believer in letting players play the way they want, how they want. Nobody on either side of the aisle likes to be forced into doing something they don't want to. It's a game, its supposed to be fun.
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No you're just being pedantic, any gun which is part of a specific activities RnG loot pool should remain so. My point is exotic weapons such as AoS, LW, Chaperone which require multiple steps to complete the quests, should give players that choice on whether they wish to obtain it via a PvE or PvP stepline quest, technically we have it with Malfeasance, Sleeper simulant and Polaris lance, which require only PvE steps, albeit malfeasance incorporates Gambit. Look at it this way Luna and Redrix are solely PvP steps, albeit they're not exotics. I'd have no problem if either were made into exotics, similar to steps for husk/eidolon/nechrochasm in D1, if that meant further PvP steps.
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So you're telling me that if TLW quest had launched yesterday as a fully PvP Exotic quest like Lunas or NF you'd be OK with that, but because it has mixed PvE and PvP steps players should have a choice? I don't follow your logic.
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Or you're choosing not to follow, it's quite simple. At the launch of season of the forge, we had 3 pinnacle weapons, 1 vanguard, 1 crucible and 1 gambit, each quest had goals targeted specific to that activity....whats so difficult about allowing a player to choose what path to follow in order to obtain weapons that like LW currently require PvP and PvE? And to answer your question, if LW had solely required PvP steps to obtain....no I wouldn't have minded, in fact I'd rather enjoy that even if it took me awhile to obtain.
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[quote]And to answer your question, if LW had solely required PvP steps to obtain....no I wouldn't have minded, in fact I'd rather enjoy that even if it took me awhile to obtain.[/quote] I understand your thoughts and arguments about separate paths to obtain the same weapon but that's in opposition to what you're saying here. You're simultaneously saying that you'd be in favor of changing all exotic quests to give players a choice between PvP or PvE to obtain it, but that you'd also be fine with TLW quest being solely PvP based similar to Lunas or NF. Similarly you are also drawing some arbitrary line between which Exotics should be offered via multiple paths, and which should be single path only because you're against RNG exotics such as 1KVoices being obtainable through separate paths. I guess where I'm getting lost is, how is it more favorable to make TLW quest 100% PvP based vs. having only one single step require PvP? I don't see your solution being better because you'd still have certain weapons tied to activities that part of the game that people don't want to play.