Man I'd like to know why it is that destiny 2 just doesnt hage the same feel as the first game. idk what it is but I just cant get into the second game like I can with the first. Kinda sucks because I love destiny.
English
#destiny2
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Game 1: New and fresh. There was a mysterious element. You had some truly op builds that made the game so much fun. The intelligence, discipline and strength system were awesome to use. The Modifiers were amazing. The weapons were on point and even though op, were a lot of fun to use. The Heroic strikes had scoring. Even though they didn't mean anything, it felt like you had to try to beat a high score. The also had unique drops. Game 2: Should have built off the D1 mystery. It feels like they threw everything out the window and started fresh. The weapons were all neutered for balance. All builds using exotics seem neutered. They removed the intelligence, discipline and strength for mobility, armour and health. Dumb choice in my honest opinion. Modifiers were neutered. Weapons were on point but not overpowered. There was no ghallajhorn, bad juju, zhalo supercell, ice breaker, etc. All exotics were balanced in favor of being weaker. They're still fun to use, but nothing like launching a ghallajhorn rocket. Heroic strikes were made useless. No unique drops. No scoring. They don't have pve content where it feels good to sit on the couch after a long shift and just run Heroic strikes. I hope they head down a better path. At this rate, D3 will not succeed.
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1 RespuestaI oddly know what you mean. But do you know what’s weirder? It doesn’t even [i]feel[/i] like Destiny. In D1 the atmosphere, lore/story, music, raids, and gear just felt right. In D2 I can shoot Fallen, but it doesn’t feel right. I can go into the new raids, but something’s off. I can patrol the zones, but they don’t have that same wonder. It almost feels like D2 is a game with Destiny easter eggs and callbacks rather than being a Destiny game.
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When we were able to go to the Cosmodrome for the thunder-lord, I had chills, it felt so good. I think the D2 planets just suck and not memorable.
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3 RespuestasD1 didn't feel that great either. huge imbalance, ability spam, glitches and bugs up to your eyes and the list goes on. These D1 fanboys really need to take a long hard thought about D1 and realise that they are going off of nostalgia more than actual facts and statistics. D2 is actually the best state we've ever seen Destiny in.
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One person. Joe Staten.
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5 RespuestasI’m been preaching this since Destiny 2 first came out The Aesthetic of D2 is not nearly as good as D1 Aesthetics. There was also an aspect of darkness and mystery in D1 that made it so great. In D2, everything is more cartoony and there’s much less mystery. Although Forsaken makes good attempts at bringing back the darker theme and mystery (ex: Dreaming City) I think D1 still has the better Aesthetic.
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This explains it https://www.youtube.com/watch?v=P1T__yrloCY
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4 RespuestasFor me it's the likes of the EDZ map. Just one small area with a corridor leading to another small open area. The Cosmodrome may not have been much bigger, if at all, but because of its openness and the ability to explore inside places like Skywatch etc it felt like there was more substance to explore. In D2 we either have small areas that are fairly packed (titan) or large areas to explore with little to nothing at all (Io). The worlds feel... uninspiring and full of wasted potential.
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3 RespuestasWe've been playing the franchise for 4 years, it's just fatigue... I counter this by taking regular breaks and playing other games
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7 RespuestasEditado por SolarCerberuS: 11/21/2018 3:37:13 AMD1 with all its faults was new and engaging, A fresh franchise and something different to what was out there. D2 vanilla was a severely dumbed down version of D1 with pretty much everything that made D1 great stripped bare, almost as if they started from scratch but had no idea where to take the franchise. Forsaken has improved vastly over D2's previous installments but compared to D1 y3 still somewhat lacking, If things like factions and Trials returns, Heroic Strike specific rewards, Chroma, animated armour ornaments and a couple more decent raids and better, bigger pvpv maps perhaps we will be with D2 at what eventually made D1 great I just hope if we get there that D3 vanilla doesnt strip it all bare again.....
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1 RespuestaYou’re missing a very important feature. This game has a 2 next to the title. They’re not the same games.
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5 RespuestasEditado por Spectra: 11/21/2018 5:41:06 PMThey changed a lot of things. Even things like the scale of the game, or the way guns feel (now they have way more recoil, probably to induce people to teamshot), or even the movement of all characters. In the first game I felt free and powerful. Now I don’t feel a thing.
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I was always pumped to jump on D1. D2 just feels like a waste of time to me.
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2 Respuestasbecause they are focusing on keeping the pvp crybabies happy
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1 RespuestaEditado por Galactic Zones: 11/22/2018 8:05:07 AMIn Destiny 1 I felt more powerful. Supers and grenades recharged faster. I used monster load outs such as Fatebringer/ Black Hammer/ Gjallahorn. Strikes were actually fun and worth re-playing. Raids were simpler/ more accessible. Patrol zones were cooler. Swords were actually good.
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5 RespuestasWeak ass weapons. Slow ass agility. We are not fast anymore, we are no guardians anymore.
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3 RespuestasEditado por TotalDramaGamer: 11/21/2018 2:31:46 AMD1 felt gritty and intimidating at first glance, yet empowering once you got stronger. The Fallen were strange, the Hive were truly otherworldly, the Vex are enticing yet scary, and the Cabal were projected as the towering foe, always ready to crush you under their boot. D2 has felt... not like that. The environments are almost cheery... which is odd. I rarely feel like I've walked into a foreboding or mysterious place. This is especially apparent on the D2 Earth... as compared to the D1 Earth. The Fallen are coolish, but they don't have that same charm (then again, I loved seeing the different houses, so that might be the problem). I think the new Hive look is really... odd. Like, they're too bright. There's nothing dark about them. The thrall look wrong to me too. The darker look in D1 made them menacing. Also.. the insistence on SUPER NEON BRIGHT GREEN is really annoying. There's hardly any contrast. The Vex are sort of the same way. I think they 'look' better in terms of visual design, but not in color pallet. Again, I miss seeing the 'different kinds' of Vex. From bronze to blue to red to foliage covered. -- Actually... the more I think about it, I [u]really[/u] hate how literally the entire faction looks the same no matter where you go. In D1 they looked so much more alive with their small changes (even the Dreadnaught had different colored blue Hive) The only time you see a different color of faction is from the Red Legion to the Loyalists. The Spider compared to House Dawn. And, obviously, the Scorn to the Fallen. But even the Hive on Mars don't seem different in their default physical looks. Remove that annoying ice (or whenever they spawn in a non-icy area) and they look exactly like every other hive. No real color change, no armor changes. It's kinda bland. -- The Cabal are probably the best looking (new version) overall, but I really, really, really think the old school cabal looked better. Those beady white eyes in their helmets just does not give of a serious visual like the old helmets did. Having the little mohawks were a nice touch too in D1. Also, I swear, they wear less armor. They seem less bulky, which is the opposite of what I prefer the cabal to be. In fact, I kinda wish they had 'too much' armor on and yet still moved like they do. I like the Taken a lot too, but again, that's because they use the old character models (which, like I said, IMO look way better). Oh, I do really dislike how 'white' the Taken Blight spawn zones are now. Like... why they made them so bright makes no sense to me. In D1 the Blights and blight, takeny spawns, were much, much darker.
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It’s just the beta.
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Destiny started off mysterious and full of hope. I believed the 10 year hype but experience has shown that everything I collect will likely be nerfed, made obsolete or blown up. I gladly paid top dollar but now know what I foolishly buy will be bargain binned or free in a year or less. Bungie has shot their wad. Hope is lost.
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Get over it already, sheesh
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1 RespuestaIt's hard to give a game the same feel of the classic. I can't ever experience the same feeling I had when I played D1 for the first day. That was one of the most awesome things ever. D2 is jus tmore of the same, but you are used to it, and nostalgic areas of the games don't really exist to pull you back to that feeling (the cosmodrome did for a little. more cosmodrome bungo plz) and so now it just feels like a different game. That's not so much the games fault (though I think using the original game as a baseline and building off of it would have been better) It's just something that a lot of games suffer.
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Might be how they took our class ability selection away. Coupled with some exotics they also took away
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Well yeah destiny is destiny. And Destiny 2 has a 2 at the end
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Editado por asblinkenski: 11/21/2018 11:32:12 PMIt's true and there's also reasons for it, good and bad. [b]The good:[/b] The aesthetic changes including the change in lighting rendering is utilizing more current-gen tech and I also suspect it might've made 60fps easier to achieve for pc users without looking definitively worse. It's just that some light sources cause the graphics to look uglier while in other places it looks more impressive and vibrant. Some of the aesthetic changes reflect the theme of Destiny 2's story which is about the light and what it means to be chosen. The next game might focus to the same extent on The Darkness again without talking much about the Light and maybe building up for Destiny 4 to address both again in some form of conclusive chapter to the universe and game saga. Back in an interview for The Taken King Luke Smith confidently claimed to know what is inside the Traveler and hesitated to answer when asked if "the Traveler is secretly evil", which shows it's not just a fake-it-till-you-make it issue. There is a plan here, however they have been reconsidering what "The Darkness" actually is since releasing Destiny 2 and Luke also told this to Kotaku before the game shipped claiming that The Darkness never had an internal definition inside Bungie and they needed to make one before showing it again. [b]The bad:[/b] I initially quit Destiny after The Dark Below released and I saw what it was. I was in "wait and see" mode first but then I read a news post on Kotaku the next week claiming that one of their longtime Halo and Destiny concept artists left the company. Christopher Barrett still maintains the artistic direction but he is not the concept [i]artist[/i] himself, those are several people subservient to him as a leader and their main guy left; the guy who drew the aesthetics they based all of D1's art off of and that's had a huge ripple effect on areas, armor and characters and even graphical presentation because it's the 3D Artists's job to create the concept artists' vision and since The Dark Below they have not been able to use the original artistic integrity of the series going forwards but they do still have some of the artists that worked on D1 I believe. However, when your subconscience feels that something is off when you play D2 right down to how a Titan's armor generally looks, that's because there's a direct reason for it.
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The magic is gone, simple as that.
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[Generic maybe your sick of destiny comment]