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#feedback

Editado por Le_Reinforcements: 10/6/2018 3:30:01 PM
17

Re: Everyone who hates the Sleeper Simulant in Gambit

I feel your pain, even as someone who owns (but seldom equips) a Sleeper Simulant. I don’t like hearing “Invader on the fi-“ and immediately being blasted by the most annoying weapon in Gambit. Even so, nerfing the Sleeper is a bad move. The real issue in Gambit is the Invader’s “wall hacks”. If they actually had to search and play the peek game without the ability to always see where we are or when we are counter-peeking, suddenly things get much more even. Now, seeing as Invaders aren’t safe from being Sleeper’d by about 4 enemies at the same time, I’d say granting them an extra-enhanced motion tracker and a buff to their overshield is only fair. Sleeper is only a symptom. The Invasion mechanic is in need of tweaks. Edit-1: Seems Sleeper Simulant is getting a slight nerf to Aim Assist and Heavy Dispenser ammo. I doubt either of these will make any real difference in Gambit, and players will still be pissed, but let’s wait and see. A bunch of great responses, and I thank everyone for at least remaining civil to each other, regardless of how you feel about the Sleeper, Invasions, or Gambit as a whole. Edit-2: I think invading is an excellent idea, just (as usual) not implemented in the most thought out way. Because weapon choice is always going to go through a meta, and to be honest Sleeper Simulant isn’t the only weapon that can turn invasions into total crapshoots, I had the idea that Bungie could treat Gambit invasions like the games Evolve or Left 4 Dead; *Give a player control of a “Special” Taken miniboss.* Invaders would spawn in as invading red Taken Knights with a boost to speed and melee strength, and could chase down Guardians and hunt their motes. Thoughts? Keep the discussion going!

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