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Destiny 2

Discusión sobre Destiny 2
Editado por DuBChiri2: 10/4/2018 11:09:01 PM
15

Buff idea for burning maul.

By far my favorite of the 3 new supers for titan. Thundercrash is just behind it and bannershield is not all that useful in my opinion, love it's perks for neutral game though. Burning maul hits really hard and is pretty easy to use, but it's biggest problem has to be consistency. No roaring flames means no good damage. It's pretty dumb. My idea to fix that, as well as the spin attack all in one, is to have the spin attack grant roaring flames stacks just for HITTING targets. The spins biggest problem is that it's too weak without the buff, but it's also incredibly inefficient. So maybe to keep it consistent, have roaring flames reduce the amount of energy it takes to spin continuously. This would make it a more viable attack as well as increasing its utility. My next idea is optional. In PvP and pve, this super has really high damage resistance. However, it has no way of keeping itself alive to stay within that melee range it has to be in. So maybe give it a health regen sort of mechanic wheres kills regenerate some health, or increase it's damage resistance by 10%. Remember completely optional and not really necessary. My next fix would be to the dps of the super. The super CAN do crazy damage once roaring flames is stacked up, but if it doesn't the only viable attack is the smash attack for killing enemies. That's ridiculous. So, to fix that, I would say increase the base damage of burning maul by 20% for the spin attack, and 15% for the smash, but, reduce the overall increase in damage granted by roaring flames TO THE SUPER by 10%. The super as a whole is far too reliant on roaring flames to be effective, and that makes it really annoying to use to be effective, especially since you have to waste energy just to get it going. Leave your thoughts below and any questions as well. Fyi: for those of you that don't know, burning mauls slam attack actually has 2 hits for damage. The initial slam deals damage, and the tracking flame also deals damage. You can one-shot others supers with this if you are close enough. Edit: to clarify for EVEEYONE so I don't have to talk about this over and over again, I'm talking about the super alone, not the melee, not the whole skill tree, just the super and roaring flames. Roaring flames is a part of the skill tree, but it's a necessity for burning maul currently, that's what the purpose of my post was to address. The weakness of the base super and how they could improve it.

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