I'm sorry, but their response in yesterday's TWAB was about as tone deaf as one can be around what is shaping up to be a game-breaking problem.
Masterwork cores are not a problem because they are poorly named. In a loot-based game, VERTICAL PROGRESSION should never be a "meaningful choice" (Which seems to be your organization phrase for "limit player options and pressure them to engage the game in the ways we prefer"......ala Faction Rally's "meaningful choice")
Masterworks cores are a problem because there is a game-breaking mismatch between the end-game function of horizontal progression that they were originally designed for, and the BASIC mid-game function of VERTICAL progression that they are now being asked to serve.
Vertical progression (the basic accumulation of player power, and ability to resist damage) should NEVER be a "meaningful" (painful) choice in a loot-based game. It should always be a simple INVESTEMENT grind. You accumulate power in proportion to the time you have invested in the game. Which is why the vast majority of games handle this like Diablo 3 does. You play the game. You acquire Experience Points. You invest those in unlocking powers from a character skill tree. For most games, you accumulate 90% of your power this way, and gear is just the horizontal progession icing on the vertical progression "cake".
IOW, you can take a Level 70 Wizard in Diablo 3....equip him in the worst gear in the game....and that character will STILl be STUPIDLY powerful.
But Bungie decided to forgo this. They decided to off-load what are traditionally character skills and make them "perks" on gear. I GET why they did this. This is a paradigm that is more familiar and comfortable to shooter gamers. However the SECOND you guys made this design choice, GEAR progression became a part of the game's VERTICAL progression....and players lost a significant degree of control over their vertical progression.
Which means that your Investment Team LOST a great deal of their flexibility in terms of designing workable system.
By effectively rationing the means by which to progress gear, they are creating a SEVERE bottleneck to what is the game's BASIC function.....beat enemies....get powerful gear....beat more powerful enemies....get more powerful gear.
Especially since this game does NOT drop a representative sample of the loot-table. I'm nearly a month into this game, and the only reason why the number of sidearms and grenade launchers that I've been getting is still something of a funny joke is because I'm a veteran player who was sitting on close to 200 MW cores (in the form of stockpiled weapons) at the start of the expansion.
If I were a new player, or a player coming back from a break....I'd be FURIOUS right now. Because the "meaningful choice" your Investment Team would be imposing on me is either play with weapons that are 10-20 power levels BELOW my optimum because I can't acquire the resources (cores) to infuse them.....
....or try to play end-game level content with two sidearms and a grenade launcher.
Anyone who thinks that this is a reasonable quandary to put your average player in need to have their desk cleaned out, and escorted off the premises.
Masterwork cores don't need to be renamed. They need to be REMOVED from the economy of infusion. Because---at their current availability----they do not drop with ANYWHERE near the frequency the need to in order for this game to have a HEALTHY system of progression.
If your Investment Team intends to dig in their heels on this one they need to EXPONENTIALLY increase their availability. IOW, THERE NEEDS TO BE A SOURCE OF THESE CORES THAT IS FREELY FARMABLE. Just like weapon parts, legendary shards, and planetary materials.
A source where the player is free to acquire as many as they want per week, in proportion to the time they invest in acquiring them. No RNG. No weekly "caps".
If they don't do this, they will break the game....and you are going to find your player numbers start to drop off as people leave the honeymoom period...and start losing their patience with this game's dysfunction around progression as it stands right now.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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4 RespuestasEditado por Alasdair: 9/28/2018 2:10:15 PMI'm honestly surprised they haven't hired you for this sorta stuff. Imo, what they've decided to do, like normal, is apply a band-aid to a gaping wound. Can't wait to see what kind of infection festers following the application. Let's not be blinded, here, they wanted to hinder the player base. Make it a second job for their numbers. Little do they know that actually working with their community would do just the same, shocker. This is a terrible decision and it will not end well for them. We don't want a re-named item and we certainly don't want a whole new item that's literally a copy paste of a MWC, now named "Infusion Core". Sadly, I think they took both of those idea and met in the middle. The name will most likely be just that. MWCs should have stayed as a masterwork resource, as that was absolutely fine. Infusion costs, as the entire community has stated before, should have been simply a couple legendary shards, some planetary matts. and glimmer. Shockingly, that's actually what it is, aside from the MWC requirement included. Funny how it comes full circle. Congrats Bungie, you just earned yourself another two-three weeks of forum flames. You have only the resource team to blame for that. You say you [i]listen[/i], but do you [i]honestly[/i]? Kelly, again, always enjoy the read. Hopefully they take your words seriously and not keep you buried in the feedback pile.