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publicado originalmente en: Stop overreacting
Editado por Pliekace: 7/7/2018 7:59:27 PM
23
*Cough* 83 second cooldown vs 24 second cooldown and you are more vulnerable and unable to evade in any sense when consuming a grenade that takes about 2 seconds to finish the animation that you could've thrown for damage, but you had to make that sacrifice for health while nothing of the sort is made for wormhusk health...... *Cough* and phoenix dive locks you in a inescapable, long animation with healing that is tied directly to your fps, making it pretty weak on console.
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