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#feedback

Editado por xPLASMAx21: 5/6/2018 5:56:55 PM
26

Melee Needs Buffing

This recent Iron Banner with the chest ornament has brought out a telling frustration in many people. While grenades are “fine” (underused ‘nades need some attention, but they’re otherwise reliably lethal) the state of melee in D2 is discouraging. A 3-hit kill melee is not feasible in a fast, modern PvP FPS, the time between melees is too long and some subclasses’ melee abilities do not work correctly (see; Sunbreakers). Now generalised across all Titan subclasses, the Shoulder Charge abilities, despite providing a 2HKO when followed with a melee, are ridiculously impractical due to the team clumping issue and the chronically slow follow-up melee, which leaves players helpless after executing the Charge and deceased moments later. Some simple solutions might be a wholesale increase to melee damage and speed. For Titans, a faster follow-up punch after a Charge would be desirable, as well as a fix to the other Sunbreaker subclass melee, which currently does less damage over a longer period of time than even a normal punch. I feel these would be positive changes to both PvE and PvP players, and would make future melee challenges much less arduous.

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