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publicado originalmente en: Destiny 2 - Development Update 1-11-18
Editado por H0WOOD: 1/17/2018 12:49:37 AM
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A few thoughts and translations: Nothing definite. [i]Eververse We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards. So, we’ll be making three changes for upcoming Seasons:[/i] [b]We've been caught out. Sorry we were too dumb to see this coming.[/b] [i] We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.[/i] [b]So, You'll get sparrows and stuff [u]instead of[/u] armor guns class items that are useful to the game.[/b] [i] We'll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).[/i] [b]There's already a gameplay to earn Bright Engrams. We're just pretending this is a new idea.[/b] [i]We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.[/i] [b]We're reducing the gambling, 'cos it looks like the Feds are interested, but we're jacking the prices up.[/b] [i]Completing Nightfall, Raid, and Crimson Days milestones during Crimson Days will reward you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, respectively.[/i] [b]We thought of giving guns and armor, but hey! Who would pass up a good fancy sparrow for a good gun? C'mon![/b] [i]We are still investigating changes to XP earn rates. Our goal with any updates to XP are transparency and consistent XP gain regardless of your preferred activity. Right now, it’s too slow in general and lopsided towards grinding specific activities (which is not a fun grind) [/i] [b]Apparently, what we thought would be fun, isn't considered fun by 99% of the players! We don't understand why players don't know what fun is. We do! Why can't they?[/b] [i]January 30 Update Masterwork Armor We are expanding the Masterwork system to include armor.[/i] [b]We know the Masterworks Weapon System is crap, annoying, and almost non-existent. We intend to extend that to Armor, so Armor Masterworks is crap, annoying and almost non-existent.[/b] [i] Raid Reward Rework We are updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards. We are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters. We intend to return to creating more Raid and other activity-unique rewards in the future.[/i] [b]We are very well aware that there is a higher percentage of players who don't / can't do the Raids. This was evident in D1 also. To address this discrepancy, we've decided to do nothing at all about it, but give a few ghost shells and other shit to those who do play the Raids.[/b] [i]Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. [/i] [b]Yes, we know timed Nightfalls was a stupid idea, but to be fair, no one here at Bungie realized it was such a stupid idea. We thought it was just a bit dumb, not actually stupid.[/b] [i]Work is underway on a full rework of armor and weapon mods.[/i] [b]See above. Substitute "Mod" for "Timed Nightfall"[/b] [i]Crucible. We want to give players new reasons to play.[/i] [b]Naturally, Crucible will still be almost unplayable due "balance" but "balance is, we believe, and absolute essential part of the game, and the fact that many disagree is just too bad. All calls to separate PvP and PvE will continue to be ignored and unexplored.[/b] . I got tired of it around this point.
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