What i would love to see return to this game.
1) Strike based loot
2)random rolls for armor/weapons
3)Arms Day
4) Release better dlc. The Curse of Osiris was shit and this company has the talent to release good dlc. Just take a look at the taken king dlc need i say more.
5)Let people chose which pvp game types they want to play.
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The Taken King took more steps back than it did forward.
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Strike loot was ok, but it won’t work in this architecture, fixed rolls ruins the strike loot experience, random rolls would be great but I don’t see it coming back in the way it was in D1. Arms day was an amazing idea and I would love to see it back but again it faces the same issue as mentioned above, fixed rolls ruins it. It’s funny how you only mention taken king when talking about good dlc, bungie released 4 full dlcs in D1 as I’m sure you’re aware, 3 of those 4 were roughly the same length as curse, 2 of those 4 had really mediocre stories, dark below and rise (mostly because rises story was rushed) dark below introduced a raid (strike) HoW introduced a social space, this dlc did both of those things for the same price, sure the story wasn’t the greatest but it still felt more flushed out than the 2 mentioned above. First dlc in D2 and it’s still leagues above the first 2 dlcs in D1 in terms of content. Yes I agree that game mode selection for crucible should be a thing hell it should have been a thing at launch, no clue how they messed that up.
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Editado por PatsterUSAF: 12/13/2017 12:57:15 PMI beg to differ about Arms Day. The gunsmith always sold the same thing, and it was crap. Just like in D2.
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I always feel like no mode select for PVP in games is because a company is afraid of not enough people using certain modes, ending up with complaints about dead queues. But considering the amount of people using the pvp at the start and the fact that they then followed up with splitting the queue between dlc and non dlc for 3 new maps in the pool does that anyway. Seems odd to me as a whole.