I'll send this thread to the sandbox team who are in charge of abilities. Thanks for posting!
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Dear god NO! Please dont!!!
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Remember NERF is never the answer cozmo
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They need to be fired for -blam!-ing up all the perks and why all the women in the game have head scarves on
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If I had to take a random guess it's a "women's movement" because nothing says equality like shariah law.
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Add Hunter grenades to that they don't even take down half a shield in crucible
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Cozmo read this please.. Exotics should not define how good a super is, I have mained a hunter since the beggining of destiny 1, I admit hunters had a few perks that were a bit stupid imo (wombo combo) but hunters got shafted this go around Arcstrider Pro's -Good add clearing -Great grenades Con's -Slow as molasses while in super -no gap closer for pvp scenarios Solution -15% buff to attack speed -replace triple jump with blink Gunslinger is arguably the most balanced class in the game Nighstalker Only thing that needs to be done with this is make tether a 1 hit ko in pvp and maybe decrease time it takes to tether. Dodge Rework to be more team oriented This is all the hunter needs. Something seriously needs to be done about arcstrider
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Yeah it does need a huge buff.
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-blam!- me really? This is getting forwarded ?
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Hey Cozmo, remember when Shadowshot [i]used to[/i] supress on hit and 1 hit kill? Why was that taken away? It worked fine in D1 Y3.
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Easy it was too overpowered even for a super. It should either suppress on hit or OHKO not do both. Maybe leave it to the path if you want a insta suppress or a OHKO
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This is what you choose to send to the sandbox? Lmao no wonder this game is sinking faster than a fat man eating buffet on the titanic smh
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Don't you dare!
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Rut row
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You should have your developers and sandbox team completely rework the Nightstalker subclass, you guys screwed up big time with it. D1 the PvP loadout was Either Black Hole or Quiver. Envenomed Lockdown Shadestep D1 PvE the loadout was Black Hole Vanish in Smoke Light of the Pack Keen Scout The way you guys setup D2 Skill Trees is dumb as hell. Any good Hunter would agree with me. Yes there are certain scenarios where you could use a different option but the two loadouts I mentioned are the optimized ones for both aspects of the game
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they just restricted the hell out of everything in this game.
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Yup they were traying to balance by making it less effective just like all the other subclass trees
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Please fire the sandbox team. It should be the system architect who decides things. Oh wait you fired him because he was too good.
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Editado por Andalite: 10/12/2017 1:39:48 PMTell them to bring back mayhem. I miss the chaos of D1 and it looks like maybe will be the only way to get it back in D2. And customizability of our abilities back as well. Was nerfing their TTK and duration not enough? You had to make EVERYTHING static?
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Why was it ever changed? That's the -blam!-ing question dude.
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They probably figured invis would make the subclass so much better that they preemptively nerfed it by lowering super damage & removing on hit suppression. Of course it didn't really work out that way...
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You remember all the people bitching that supers and abilities is for scrubs and that they wanted more gunplay? Well, they got their wish
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Not true, they improved several supers for pvp. Ward was changed so it can get multiple one hit kills, or be a defensive bubble. FOH is vastly better then it was.
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Editado por Astraeus: 10/12/2017 12:45:41 PMLong time lurker on the forums here, and was a warlock and moved over to hunter because I like the play style. I think the two trees should be a choice between a trap or roaming damage. So top tree, instant teather (being shot before teather is active really does suck) but not much damage from impact. Bottom tree, multiple shots, high damage but no teather. Roaming kill super style. Just my two cents.
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That's kind of how it is already. The bottom tree gives multiple shots and any tethered enemies receive massive damage. Basically each class has a pvp and a pve tree. Which is lame imo.