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#feedback

7/26/2017 9:35:47 PM
31

Was Destiny 1 PVE Hard?

god no. I'd like to try and change your perception (or maybe concur with something you already agree with) about how to determine difficulty in a video game. Let's say you're shooting at a shielded major captain. His shield is arc and he is a light level 42. His gun can pretty much 3 shot you or 2 shot with one melee. Scenario 1: You have an arc shotgun that can 4 shot the captain nice and fast. Scenario 2: You have no special or heavy, you have one kinetic primary that BARELY does any damage and you have to do a lot more running, potshotting his shield, hiding, and repeat that process HERE'S MY QUESTION Which scenario is [b]easier[/b]? Scenario 1 right? WRONG! They are both the same level of difficulty, only one of them is more efficient. I can't overstate how much Destiny 1, and now clearly Destiny 2, ignores the following concept: [b]Taking longer to complete an activity does not increase difficulty, it is only more tedious.[/b] Just because you can do it faster, doesn't make it "easier". I truly believe difficulty comes in the form of creative and imaginative mechanics. A dreg has no mechanic, unless you consider hiding and shooting from cover a creative mechanic (which is ridiculous). A phalanx has a mechanic that I consider the definition of difficult, they move around with shields that are immune to damage unless you shoot in the right spot. That's a mechanic. Taken Psions duplicate, annoying... but definitely a creative and "more" difficult mechanic. I hate the Splicer mechanic where you get punished for precision kills, but still, that is a mechanic. Too much of destiny is built around the mechanic of standing in one small area and spending way too much time removing shields and large health bars while running around and waiting for health to restore. I rant this long to say this, D2 has ramped up this philosophy. Two primaries, and a power slot is the ultimate "not difficult" way to have our load outs. It is built around the idea of ZERO mechanics, and I see no argument against this (in PVE). The inverted spire is the PERFECt example of an ad who just runs around and has a lot of health and does nothing but require you to pot shot, hide, restore health, and repeat. It is über boring. My constructive feedback, which will be ignored because how far along D2 is in development, is to change the gun system to reflect the OPTION of more efficient game play. Do your best to ignore the innuendo and understand the concept: [b]Longer is not harder, it is only more tedious. [/b] This was originally my argument for bring back elemental primaries, but it truly applies across the gamut for Destiny as a game. But here's the rub, I don't think Bungie or their higher ups want us to complete content quickly, so instead of coming up with creative and imaginative ways to increase the fun and enjoyment of the game, they do the least amount of work possible and throw up walls built using artificial difficulty. Rant over! lol, grind on guardians!
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