god no.
I'd like to try and change your perception (or maybe concur with something you already agree with) about how to determine difficulty in a video game.
Let's say you're shooting at a shielded major captain. His shield is arc and he is a light level 42. His gun can pretty much 3 shot you or 2 shot with one melee.
Scenario 1: You have an arc shotgun that can 4 shot the captain nice and fast.
Scenario 2: You have no special or heavy, you have one kinetic primary that BARELY does any damage and you have to do a lot more running, potshotting his shield, hiding, and repeat that process
HERE'S MY QUESTION
Which scenario is [b]easier[/b]? Scenario 1 right? WRONG! They are both the same level of difficulty, only one of them is more efficient.
I can't overstate how much Destiny 1, and now clearly Destiny 2, ignores the following concept:
[b]Taking longer to complete an activity does not increase difficulty, it is only more tedious.[/b]
Just because you can do it faster, doesn't make it "easier". I truly believe difficulty comes in the form of creative and imaginative mechanics. A dreg has no mechanic, unless you consider hiding and shooting from cover a creative mechanic (which is ridiculous). A phalanx has a mechanic that I consider the definition of difficult, they move around with shields that are immune to damage unless you shoot in the right spot. That's a mechanic. Taken Psions duplicate, annoying... but definitely a creative and "more" difficult mechanic. I hate the Splicer mechanic where you get punished for precision kills, but still, that is a mechanic.
Too much of destiny is built around the mechanic of standing in one small area and spending way too much time removing shields and large health bars while running around and waiting for health to restore.
I rant this long to say this, D2 has ramped up this philosophy. Two primaries, and a power slot is the ultimate "not difficult" way to have our load outs. It is built around the idea of ZERO mechanics, and I see no argument against this (in PVE). The inverted spire is the PERFECt example of an ad who just runs around and has a lot of health and does nothing but require you to pot shot, hide, restore health, and repeat. It is über boring.
My constructive feedback, which will be ignored because how far along D2 is in development, is to change the gun system to reflect the OPTION of more efficient game play.
Do your best to ignore the innuendo and understand the concept:
[b]Longer is not harder, it is only more tedious. [/b]
This was originally my argument for bring back elemental primaries, but it truly applies across the gamut for Destiny as a game. But here's the rub, I don't think Bungie or their higher ups want us to complete content quickly, so instead of coming up with creative and imaginative ways to increase the fun and enjoyment of the game, they do the least amount of work possible and throw up walls built using artificial difficulty.
Rant over! lol, grind on guardians!
English
#feedback
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[quote]Longer is not harder[/quote] -[i]Viagra, 2017[/i]
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8 Respuestas*walks up to mic* *clears throat* Skolas *walks away*
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1 RespuestaThe mechanics of PvE encounters are not hard. [b]Finding a competent raid group[/b] was the hard part for a lot of players.
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2 RespuestasEditado por Soul_Eater_42: 7/27/2017 8:21:05 PMExactly. This is the one thing I hated about this whole Easy vs Difficult argument since Destiny 1. Artificially increasing difficulty by making the enemies bullet sponges, or making us weaker is not the way to go about it. It's just lazy. Be creative. Introduce new enemy mechanics. Not just to bosses, but Majors, and some of lesser enemies as well. Whether it's dodging or blocking mechanics, or even having enemies and bosses burrow underground, or moving at high speeds, and running across/jumping off of walls, it would be more enjoyable with dynamic fights like that than having to sit there behind cover chipping away at their health with weak weapons and abilities, while they can do a ton of damage to you in just a few hits.
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Editado por Browski85: 7/31/2017 1:06:15 PMI think the hardest part of Destiny was finding people to raid with. Raids were challenging certainly, but I expect nothing less going into a raid.
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Agreed on the main point where length of time does not equal challenge, but a rise in tedious nature.
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7 RespuestasD2 is going to be walk through the park. Never in history has any company in this world watered down their game for 2 years straight. Just when you think it's hit bottom, this company pulls some other nonsense...
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Not nearly as hard as Shaxx while he's watching it...
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Considering that most player never even completed a raid, it was hard to find people. Not hard to play. It was only hard when you had a -blam!-ing moron on your team during a raid.
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1 RespuestaNahhh...It's just as all the good weapons/gear got senselessly nerfed into oblivion along the way it just take more time to achieve objectives. It would seem they want this to become a bigger and bigger time sink, to keep you playing.
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30 Respuestashttps://www.polygon.com/2017/7/25/16029438/destiny-2-turbine-fixed Nope when they add a bit of a challenge there are complaints and mechanics get changed. Taking longer or taking more damage is obviously the only difficulty modifier the community can handle. Seriously though if you are talking about the strike, Devils Lair took much longer to complete in the D1 beta.
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Are you kidding me? YES! D1 PvE was hard ... hard to stop playing! lol
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3 RespuestasLonger is harder. I get your point... But longer is harder. Ask any girl
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Well said
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1 RespuestaAfter a long day at work, I enjoy patrolling Old Russia and punching level 4 enemies in the face. But seriously, I prefer interesting mechanics/tactics than bullet sponges. To each their own, but I don't find it to be any fun, just tedious. I like to feel happy and rewarded after beating a boss, vs. feeling really glad it's finally over.
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2 RespuestasDisagree. Increasing TTK on AI opponents by increasing health pool or decreasing DPS WILL make something more difficult. It just won't make it more difficult in a way that people will find FUN TO PLAY. That's the "tedium" you're talking about.
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32 RespuestasLonger is absolutely harder. Is it easier to kill crota in two or three swords? Is it easier to kill vosik in two runs or three as required for challenge? If you need all four pillars on Aksis then you're having a harder time than a group that only uses two. The longer the encounter the more likely for a slip up that can cause a wipe. If you're on the fourth oryx bomb and a light eating knight gets past and takes a stack adding on that one extra run massively increases the difficultly. What isn't hard is blasting through a major. Strong enemies that require power weapons to kill is weak difficulty. It's just a matter of having a power weapon and that's it. A long encounter means needing to survive, which is far harder than killing one strong enemy.
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The first nightfall was. Skolas was the first week until we used Ghorn. The glitches in Crota made it slightly difficult.
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Think of war beasts. 1 hit to the head, 2 hits for the body (HC). If the body was a one hit kill it would be easier.
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Crota's End while under leveled was hard.
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Oh yeah...Elemental primaries are only good for dismantling shields in D2...the damage then falls off a great deal and you have to change primaries to finish the alien off. In D1 an elemental primary could do the whole job.
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Challenge mode raids were hard enough. Why do you ask?
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The PVE in vanilla Destiny was harder than this that's for sure. Waay harder. D1 got easier as it went along and this is more like that.
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Good post :-)
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Right now nothing in PvE is hard because we are over leveled,but at there respective times certian events were pretty hard. A couple that rate as pretty hard........................ -Lost to Light mission for BS on the 1st day with only legendary swords -Any raid during the first 2/3 weeks,and again when the HM version released -Fears Embrace story mission for ToM quest before HM KF came out -Any Y1 NF with Hive,light switch,and arc burn -Skolas Y1,more so week 2 with arc burn -Urzok the hated in Y1,more so when solo