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Destiny

Hablemos de Destiny.
Editado por TOO HOT 2 POT: 5/14/2017 12:38:16 PM
25

Nerfs, nerfs, Nerfs!

I am really -blam!-ing tired of people saying that some guns like the ice breaker are overpowered. It isn't it is just because bungie nerfs the special ammo and that gun is one of the best ways you can work around that nerf as it re gens ammo. Rarely ever have bungie buffed something that it completely changes the meta. The meta is often changed when they nerf something into the ground. I watched Datto's video and did not like it at all. Here's why and how you could fix the meta. One of his points was Bungie want the crucuble to be like what it is now but Bungie released the game with the primary's being as power as they were. If they wanted a balanced pvp they would have released the weapon balancing closer to what it is now. Exotics have become useless apart from heavy and ice breaker. The game plays so slow now and I feel like you have to be very focused to play a game of crucible and not be destroyed. No one can really play casual anymore. The game should be like what halo reach was (in terms of pvp). It was exciting every weapon killed fast and it was fun. Even though they are 2 different game series but the PvP in both are very similar. But Destiny's PvP is not fun anymore. Before the special nerf which was -blam!-ing ridiculous, primary's had such a slow time to kill, that special became way more viable. Secondary should be a extension of your primary not the other way around. I am sick of the pvp in this game now. Balanced slow PvP doesn't make the game enjoyable fast balanced PvP would. I suggest Auto rifles return to Vanilla Destiny (but suros regime recieves a slight nerf because it was broken), Vex Mythoclast returns to vanilla but recieves a sligth nerf, Pulse rifles to Beginning of taken king, Hand cannons to The house of wolves days (expect the last word bonus damage only comes from hip fire, also thorn returns to its before Taken King April update nerf), Snipers return to Taken kings days, shotguns to post taken king April update, Fusions and side arms remain untouched. Scout rifles have only been buffed but need a extended buff, so highest rate of fire SR gain more aim assist and do 33 to the body and 48 to the head, the mida Archetype does 59 to head and 40 to the body , the hung jury archetype do 65 to the head and 43 to the body , the jade rabbit archetype gain better stability across the board and also do 75 to the head and 50 to the body. Also special ammo returns to it beginning taken king days. Abilities remain untouched. After all of that I still do love this game apart from PvP, PvE has never been better but the rewards are maybe too kind but it is the last few months so I will let it slide.

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