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#feedback

Editado por YourVillain: 12/20/2016 2:14:36 AM
9

Intrinsic Perks and You...NOW WITH BOOBIES!!

[b]HEAR ME OUT[/b] I believe I found the solution to High Rate /Low Impact vs Low Rate/High Impact problem we find again and again. It seems... High Caliber Rounds + High rate fire = no Bueno So what if we REMOVED it... AND Make it intrinsic...To certain weapons [b]High Rate of Fire - no intrinsic perk[/b], ya should be happy that your TTK is already lower than most weapon archetypes *cough* cleaver dragon & Doctrine of Passing *cough*. This would remove the need to directly nerf the weapon, eg making high rate pulse a four pulse kill. [b]Mid Rate of Fire - High caliber rounds[/b], it's fire rate is not so fast that you are stun locked but still present a slight advantage [b]Low Rate of Fire - Armor Piercing Rounds[/b], arguably the highest TTK in the game. With its high impact its logical that it's bullets should go through certain objects. Also high caliber rounds should penetrate Jug shields and certain cover. That would finally give low rate weapons a chance when they are getting rushed. This would apply across the board to all primary archetypes. If the weapon fire rate/impact are between X - Y they are placed into one of the above catagories and given one of the above characteristics. So let's get to ripping me a new one over my asinine idea . I love the debate EDIT: And without further ado...[b][u] BOOBIES!!!![/u][/b] [spoiler] https://youtu.be/gqf5bG_XXlc Ya see, I didn't lie[/spoiler]

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