So I know everyone has "the right" opinion about someone "wasting" their super on one guy, but I wanna ask a question;
What is more useful, individually or teamwise;
1: using your super on one guy, when you get surprised or are losing the fight, getting the kill and avoiding giving points to the enemy?
or
2. sitting on your super the entire match, because you never get to "the right time to use it" on three or more enemies?
Of course it is more useful if you can wipe the entire team on heavy or a zone, or even shut down an enemy using their super. I am not debating that.
The question is simply - use your super when it feels necessary and build a new one, or wait until the prefect time (that doesn't come) and not get anything out of it for a whole match?
English
-
Yes towards using your super when it becomes necessary, no when it's wasted on one Guardian. You could use your super to win that small fight, however that would be wasted potential(as you mention with the super vs super). Instead of using it on one guardian, use it on two that will generate multiple orbs. If your team gathers those orbs, then you could try to use even more (I guess one could help as well however it won't be a significant boost unlike two). Negate an area that Guardians pass by often, saving some time for your team at a capture point or the spark. If that super timing you mentioned (at point one) was at the end of the match, then it's the wisest choice, but for the rest of the match it will not help much. A majority of the time they have help with them, then that was wasted potential. Moving onto point two that would be useless as well, not using your super only cripples yourself (if you don't use the felwinter's artefact). To be honest it mostly depends on yourself if that was a good super or a panic. I just don't like seeing wasted potential.
-
I just feel that the "Wait, wait, wait, wait, wait....oh, the match is over." tactic is a bit wasteful. Kill one guy, and yes, you could do better, but one guy equals one orb for your team, which might get them their supers, which will feed orbs to yours when they kill one or more. Because FoH and NB are so limited in range, the times you will find them useful is more limited than say a stormcaller, bladedancer, sunbreaker or golden gun. (Depending on the match type) And even if you get that one perfect chance to take out 4-5 enemies, they will see you coming and a lot of the more experienced players will then move away from the center, so you will still get only one or maybe two enemies, and then you get teamshot by the remaining enemies. Or one of them will counter your approach with their own super. So waiting is not always more helpful, I think. This is of course just my opinion, and I know alot of people will disagree.
-
Editado por Sol 5olis Deus: 12/9/2016 3:12:21 AM[quote]I just feel that the "Wait, wait, wait, wait, wait....oh, the match is over." tactic is a bit wasteful.[/quote] Agreed as I typed in my response before [quote]Moving onto point two that would be useless as well, not using your super only cripples yourself (if you don't use the felwinter's artefact).[/quote] [quote]Kill one guy, and yes, you could do better, but one guy equals one orb for your team, which might get them their supers, which will feed orbs to yours when they kill one or more.[/quote] As I said in my previous post. [quote]Instead of using it on one guardian, use it on two that will generate multiple orbs. (I guess one could help as well however it won't be a significant boost unlike two). A majority of the time they have help with them, then that was wasted potential.[/quote] If you did use the super against that one person than that is wasted potential and that super you had could've stopped a couple of other types of attack's. Also that small feed will not be better than two or three orbs. Also the super will not always connect, people make mistakes and often after people use their super like that. They die, often. A quote from CE Magnum to add onto my point. [quote]i have several clips on my playstation of a titan skating into a room at 120 mph, getting shot once, missing a shoulder charge, missing a melee, missing a grenade, or missing a shotgun shot (or any combination of these) and then fist of havocing. sometimes still failing to kill me.[/quote] [quote]Because FoH and NB are so limited in range, the times you will find them useful is more limited than say a stormcaller, bladedancer, sunbreaker or golden gun. (Depending on the match type)[/quote] That is also true, however there are ways to improve the distance on both supers and there are ways to control areas with them as I quoted before. [quote]Negate an area that Guardians pass by often, saving some time for your team at a capture point or the spark.[/quote] Remember that these supers often have after effects of DoT, so this will help you get the double and triple kill on other guardians (if they are not paying attention). If they are it will stop them for a while allowing your team to gain a capture point. This will help your team a lot more than you just throwing it out in the middle of an area that no one will even try thinking of walking around. [quote]And even if you get that one perfect chance to take out 4-5 enemies, they will see you coming and a lot of the more experienced players will then move away from the center, so you will still get only one or maybe two enemies, and then you get teamshot by the remaining enemies.[/quote] This is also a problem as well however it also helps your team in different ways. Let's say that it did go the way that you said it did. The best part of that is not the kills but how you used that super. Firstly it eliminated one or two people, preventing them from gaining the heavy ammo. Also the time it could take for them to get the heavy ammo and attack will also slow down allowing your team to get their heavy ammo first, as well as allowing them to move into positions for their attack on the enemy heavy. [quote]Or one of them will counter your approach with their own super.[/quote] That was still useful, you forced another player to use their super to eliminate your own, preventing them from using the full potential of that super against your team. If it was also at the heavy ammo that will help even more because then they would not have that super to attack one of your team partners with it. [quote]So waiting is not always more helpful, I think. This is of course just my opinion, and I know alot of people will disagree.[/quote] Everyone has an opinion and I hope you don't get backlash for your's. I actually liked reading through your comments and discussing about them. Had to edit it to sort out some problems and add another quote in