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Destiny

Hablemos de Destiny.
Editado por Sagg: 11/17/2016 9:41:40 PM
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Sagg

Everything takes a different skill. Quit being an asshole.

Holy -blam!-ing shit this is getting annoying. People complaining weapons don't take skill. Everything takes a different skill set. Just because you are bad at that skill, doesn't mean it doesn't take ANY skill. Low entry point and high ceiling is the perfect design in a video game. Lemme break this down in what skill set the weapons take specials and primaries. Let's begin Auto Rifles: Rewards target tracking Hand cannons: reward precision and patience. Spamming is punished especially at range Pulse Rifles: reward precision shots and excellent target acquisition Scouts: reward precision shots and positioning of your character Shotguns: Reward fast, precision movement and reaction times. Baiting corners Aleclev with a good sidearm explanation: Sidearms: Rewards good radar reading and good recoil control. Being able to put yourself just outside of shotgun range. Fusion Rifles: reward target tracking and movement prediction, as well as quick reaction times Sniper Rifles: reward precision aim and positioning of the user. Punished if challenging with many open sightlines because you are easily flinched. Tldr: every weapon takes a different skill set to use. Weapons descriptions are above. This was not in the post but I'm putting here as a friendly reminder. Low entry point high ceiling characters and weapons are how video games should be made. Edit :I left this post a day and a half ago. Wow did not expect this to trend. My god Edit: Holy shit people you guys and gals are nuts. This was supposed to be merely just an observation after playing a decent amount with each weapon. No they don't all have the same kill numbers. But I have played each of the special weapon types a good amount Edit: a guardian said where did all the sbmm post go. [spoiler]I ended their passage to the lighthouse[/spoiler]

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