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10/28/2016 4:21:13 PM
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Your notions on hand cannons are likely correct but would in practice be the end. Why? If you take out bloom or do much altering of them they will be the only weapon used.......much like the high fire rate pulses now. Those pulses have what? NOT a single down side. none. they have range they have time to kill they have stability they have reload speed and magazine size to spare. There just is no down side to them currently and this could easily happen to about any weapon in the game as we know but I could see it with hand cannons in the blink of an eye. Good read though and I think the game is at an odd balance point now. I don't know if shotguns are the problem or bungie is the problem. They started dropping matador WTF they put in and put a focus on a game mode that is all rushing. They put in many new maps that are shotgun ready. It is almost like they are creating many of the problems you are mentioning. Look at how many ways there are to get top top end fastest fire rate pulses now and just wait till they hand them out in the banner. Most of the buffs you mention I totally agree with but hand cannons I still urge caution so they don't just replace fast fire rate pulse rifles as the only game in town.
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  • I do agree with you and I thank you for the feedback that's why I suggested toning down bloom instead of completely removing it but I don't know maybe reduce bloom by 25% instead of 50% but I do think something should be done to it for the same reasons I put in my post.

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  • Agreed they need something. It is very very very sad that in the hand cannon weapon type the ONLY stat that matters is range. The weapon either has it or it is trash. Notice what killed thorn? That last range drop. Made it so it isn't worth using against the only hand cannon with assured range perks the palindrome you can buy right off the shelf which very sadly eclipses ANY exotic hand cannon in the game how messed up is that.

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  • Maybe they can tone down bloom by like 60% or more and then they nerf all handcannons range by a decent amount so they will be the primaries you pick if you want to be powerful at close range so that way their less rng and even if you can now hit your target at a long range because bloom was toned down it won't do very much damage. I don't know just a thought that popped into my head

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