The meta now is whatever shoots the fastest kills the fastest. That's just annoying. Please make other weapons viable. & also perfected siva offerings should give rewards!!
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8 RespuestasYou didn't finish moments of triumph y2 so no valid opinion
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2 RespuestasEditado por ColSpiceyWeiner: 10/4/2016 4:54:17 PM{Shudders} and remembers y1 crucible when all you could here was the tick tick tick ticking of Suros Regime every single match.
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3 RespuestasActually the lowest rate of Fire scout rifle with three consecutive headshots has one of the fastest times to kill in the game. I don't know what you are talking about.
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14 RespuestasThey really need to sit down and give all primary weapons the same time to kill if you land all the bullets. So this would make almost every gun viable options to everyone. So you can find what you like and use it. But that's my opinion. And all magazine sizes should be able to kill two maybe three opponents. But that's just me. Then maybe just maybe there wouldn't be all this buff and nerfs going on
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Lower rate of fire weapons are for longer range
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Give them more flinch... That way they can stack that increased flinch with HC rds👍👍 make them hit harder than the high ROF weapons...
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6 RespuestasHand cannons, shotguns and snipers would like a word with you. The best snipers currently are those in the 1k archetype and the highest impact archetype, same with shotguns. The best hand cannons are mid impact hand cannons because you only need 1 headshot for a kill.
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3 RespuestasSiva thing yes. You just killed a bullet sponge boss here's your fck all reward.
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Editado por officechair: 10/1/2016 8:30:05 PMBump. No more doctrine of spamming meta please.
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I dominate with my Cocytus SR4 on large maps. Maybe it's map design that's part of the problem?
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They are. With low rate of fire pulses being the exception. High impact Scouts are almost unbeatable at range. High impact autos are tremendous on the farther end of mid range engagements. High Impact Handcannons are great finishers and pair the best with grenades. Even better when they are getting either the first or last shot with helping damage coming from the users grenade or secondary.
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dominant low rate of fire weapons Shotguns 77 wizard quillums and bonekrucher type guns
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1 RespuestaShabooskabump
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1 RespuestaI agree. With the exception of handcannons obviously because basically all are usable.
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Bump stuff like badger ccl or along those lines
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I think they need to give slow RoF autos a bump in magazine and a increase in damage like what happened to mid RoF before ROI. Slow pluses are getting there but still need a little damage buff. Scouts are fine I love slow RoF scouts. Hand cannons could all use a slight range buff.
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They do give rewards it's just rng even if it yours I did 4 in the row mine first and got no reward but I got rewards for the other three and mine was the last one so the drops are rng even if they are yours.
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