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publicado originalmente en: Petition to take out SBMM
9/11/2016 7:34:29 AM
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I'm for sbmm. I'm against those idiots who were stomping players with a >2k/d and now complain about not being able to satisfy their egos anymore, because they have continuous competition. If you're playing something, anything, a sport like baseball or just games like chess; the reward you always get from becoming better is facing better players and challenging them. Why the heck should you be able to turn it around when it comes to games, besides the crying of egomaniacs. That being said, it's huge problem that I seemingly jump from newbies to semi-pros within every third match. Bungie should implement a form of league system, that puts you in a league consisting of maybe 1% of the playerbase. If you're getting better, you're getting to higher ranked leagues, if you're worsening, you'll step down one or two. My suggestion would be to update those leagues every week, so you have a consistent compitetion and are not stomped either by semi-pros you'd have no chance against anyways, or stomping worse players, because they've had bad luck. [spoiler]~the great Nikwait a moment[/spoiler]
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  • Editado por Glow: 9/11/2016 7:48:44 AM
    It isn't about satisfying an ego. It's about the quality and flow of the PvP game. SBMM has no place in a game without dedicated servers. Alot of you assume that we are only playing certain playlists to stomp worse players. In fact, with a 100% connection based match making you are still likely to bump into solid players. The match making is horrible for someone like me. It has come to a point where I can't even solo que into the playlists because 80% of the times Im up against full fireteams. I que for sometimes 10 minutes just to find a clash game, only to face a 6 man team with 3 of them on flat red bars. I'm in the top 1%. Go ahead and judge me. At the end of the day, beleive it or not, I'm playing this game just as casually as anyone else. For fun. I can't anymore.

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  • My thoughts exactly.

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  • Editado por tguy4001: 9/11/2016 6:37:45 PM
    Then bungie should get dedicated servers. Removing things isn't the solution anymore. It only damages the game more at this point.

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  • Then why are most of the complaints about SBMM whining about it being sweaty (read: having to try to win), and not the lag?

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  • I can only speak for myself and a few others in the top 1%. I should make a video of me trying to play a few games of crucible after work in the evening. Its an absolute joke with que time, joining games in late progress, unbalanced teams and horrendous lag, almost exclusevily matching full fireteams when solo queing. Im not asking for anyone to feel sorry for me (us) but Bungie has left this part of the community out.

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  • Matching with fire teams or not has absolutely nothing to do with SBMM.

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  • It has everything to do with SBMM. What happens when players get tired of playing the 1st 6man fireteam of "try hards"? Do they solo que next time to get mercied for the 2nd game or do they stack a team of friends? I think you can see how this is developing, it becomes a chain reaction. On top of that the majority of the "sweaty" players like to run in a stacked team in terms of elo and kill/death-ratio.

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  • So, again, it comes down to you wanting to win but not having to work very hard. Fire teams simply aren't taken into account for matchmaking. But in your quest to say how much you hate being matched with people your own level, you literally make things up to cry about.

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  • tbh i enjoy when its truly an equal game but sometimes i have players on my teamgoing 2-20 and 300 points in control which is kinda rediculous. not to mention the lag is out of this world

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  • Lag is a legitimate issue that needs to be addressed. If argue, though, that restricting those who lag often is a better solution. It also takes care of what seems the latest exploit: fireteam of 3-5 with one red bar, who confers the lag advantage to the whole team. Ironically, what's causing the other issue you mention--that one dude without thumbs--is the fact that the SBMM boundaries have been loosened in response to all the bitching.

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  • Theres a difference of wanting to win and not having a chance to win. So you think its fair for me as a solo quer to 7 games out of 10 always having to fight 6 players on my level with casuals on my team? Is this what you call balanced or good match making? Add the amount of lag of that and you have a sunday evening of crucible in my shoes. It doesnt matter how hard I work. I cant contest this. You're just an idiot. Why am I even bothering with you nerds?

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  • Yeah...everyone on the other team is "sweaty," but everyone on your team is "casual." Right. You playing solo is your problem. SBMM has nothing to do with it. CBMM won't fix it, except to match you against people not at your level--which may be convenient for you, but it's unfair to them.

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  • Editado por Glow: 9/11/2016 12:15:16 PM
    I'm telling what it is. Regardless of level of skill everyone is entitled to enjoy crucible, whether you're an ignorant scrub like yourself or a talanted player. Bottom line.

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  • No. That's simply not true. When playing people your own skill level causes you to rage, and you only have fun pub stomping blueberries, you do [i]not[/i] have a right. The SBMM bands are actually fairly loose right now. If you were truly top 1% like you claim, you'd have plenty of matches were you easily wreck. But, no! You come to the forums and whine about SBMM, even though your complaints have nothing to do with it. Grow up.

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  • Editado por Dyssemiamoeba: 9/11/2016 8:14:43 AM
    Do you know what the chances are of getting in contact with a 1% player, in a not sbmm? 1%. In a 6v6 setting you'd have a 1% player in every 12th match, the chances of getting two 1% players in one game are even lower. Leagues can solve your soloing problem, too, by making solo and team leagues. And the others can still enjoy their games. It doesn't matter wether you stomp weaker foes casually or trying extremly hard, in a competitive game you should face opponents who are as strong as you, I still don't see a reason why e-gaming should be the exclusion from this. As for the red bars: that's got nothing to do with wether it's sbmm or cbmm, it's a problem of the servers. And if there are leagues and you are in the 1st league overall, you can bet your ass that there is a dedicared server for it. [spoiler]how comes that mostly the 1%s of destiny players complain about the game not being easy enough, lol[/spoiler]

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  • Editado por Glow: 9/11/2016 11:10:35 AM
    I agree with you. You can't just assume that everyone is out there to what you refer to as "stomping". I'd like a ranked playlist where I can match guardians on my level (with a good amount of lag, bad hit detection etc). At the same there should be purely connection based playlists because of the total lack of dedicated servers. A peer to peer based game like Destiny simply can not hold a skilled based match making system - There will be too much bullsh*t in terms of lag. I'm telling you the facts.

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  • I don't think people (or most people) go out there to just destroy weaker players, but they inevitably do. There's nothing speaking against a fun matchlist, purely cbmm, I think. And yes, of course sbmm needs dedicated servers, more dedicated than they are now, at least. But if Bungie was to finally have good servers, to reduce the amount of lag, cheating, etc to a minimum, there'd be no real argument against sbmm.

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  • Editado por Glow: 9/11/2016 11:45:44 AM
    Destiny is not a charity. Its a first person shooter in a semi competetive environment. As much as you argue that someone like me shouldn't play someone under my level of skill, we could argue; Why wouldn't casuals play better players? I came from Halo when I was younger. I got absolutely destroyed by better players. Going 5-15 most of the games. I wasn't being protected by any "SBMM walls" because it was up to me to improve and not Bungie. I wish Destiny was the same. Give or take.

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  • Editado por Dyssemiamoeba: 9/11/2016 12:05:36 PM
    Wether you improve or not doesn't depend on your enemies as much as your willingness to become better (following the meta, studying the maps etc). And some can't get better than they are right now, some don't have the time to do so, why would you match them against people who spend hours upon hours several days a week, just to exclude them from a fair competitive experience? Those who want to become better will become better and eventuelly face 1% players after a while, while those who aren't will play with those who have their skill level. [spoiler]in the future I'll let my son just play nba-players instead of his friends, because glow played everyone when he started halo, he didn't need no sbmm[/spoiler]

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  • except that isnt going to happen, bungie stated LITERALLY in their patch notes about SBMM that theyre trying to make the base k/d 1.0 and the base w/l ratio 50% which means that eventually everyones stats will be the same

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  • Editado por Glow: 9/11/2016 12:25:41 PM
    I see where you're coming from. We have different opinions on what we think the match making should look like. I'd say that one can improve from playing against someone on a completely different level of skill as long as the connections are fine. Even if it means "getting stomped" on at the start before you pick things up. Its the nature of fps gaming and I used to be the 14 year old who simply couldn't keep up when the very first Halo game was released. Thanks for taking your time and contribute to the discussion. I wish you a very nice day!

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  • If you think you have a bad.. searching solo for me is about finding 5 gamertags that consisted of dates and random animal names.. then a team of 6 with at least 1.5kds.

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  • Have a nice day! I'll save your gamertag somewhere, so I can send you 1v1 me messages when roi comes out.

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