True actually, guess Festival of the Lost was the only one. For a PvE-dominate game, there's an awfully huge emphasis on PvP.
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It added more pve aspects to the game then pve
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The April updAte was actually a pve update
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Ha yeah two old strikes and small tweaks to the infusion system. I forgot about the whole Sterling Treasure crap, -blam!-ing useless haha. At least the live team is trying. I wonder how much of Bungie's resources are concentrated on Destiny 2? The way it seems, I'd say the live team is like maybe 20 people and the other 680 people are working on Destiny 2.
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The April update gave purpose to an extent to grind out the strikes. It made pve content more playable and rewarding, a lot of games do micro transactions but that's just the way of it and I'm mad about it too. But it gives the players a more direct way to support and get players more content as well.